starts human player input filed redesign - PART VII (firtst steps for network game)
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@@ -23,7 +23,7 @@ using namespace std;
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
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smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(0),
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smallBlind(sB), startCash(sC), lastPlayersTurn(-1), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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PlayerListIterator it;
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