starts human player input filed redesign - PART VII (firtst steps for network game)
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@@ -95,6 +95,7 @@ void ServerGuiWrapper::nextRoundCleanGui() {}
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void ServerGuiWrapper::meInAction() {}
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void ServerGuiWrapper::disableMyButtons() {}
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void ServerGuiWrapper::updateMyButtonsState() {}
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void ServerGuiWrapper::startTimeoutAnimation(int /*playerId*/, int /*timeoutSec*/) {}
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void ServerGuiWrapper::stopTimeoutAnimation(int /*playerId*/) {}
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@@ -78,6 +78,7 @@ public:
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void nextRoundCleanGui();
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void meInAction();
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void updateMyButtonsState();
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void disableMyButtons();
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void startTimeoutAnimation(int playerId, int timeoutSec);
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void stopTimeoutAnimation(int playerId);
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