starts human player input filed redesign - PART VII (firtst steps for network game)

This commit is contained in:
doitux
2007-10-19 20:43:53 +00:00
parent c85e683b03
commit 7da3ad5481
10 changed files with 31 additions and 16 deletions
+5 -4
View File
@@ -935,7 +935,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
curGame->getCurrentHand()->getCurrentBeRo()->setHighestSet(actionDoneData.highestSet);
curGame->getCurrentHand()->getBoard()->collectSets();
curGame->getCurrentHand()->switchRounds();
curGame->getCurrentHand()->setLastPlayersTurn(tmpPlayer->getMyID());
//log blinds sets after setting bigblind-button
if (isBigBlind) {
@@ -957,6 +957,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
client.GetGui().refreshSet();
client.GetGui().refreshCash();
client.GetGui().refreshButton();
client.GetGui().updateMyButtonsState();
}
else if (packet->ToNetPacketPlayersTurn())
{
@@ -1011,7 +1012,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
client.GetGui().refreshGameLabels(GAME_STATE_FLOP);
client.GetGui().refreshPot();
client.GetGui().refreshSet();
client.GetGui().dealFlopCards();
client.GetGui().dealBeRoCards(1);
}
else if (packet->ToNetPacketDealTurnCard())
{
@@ -1027,7 +1028,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
client.GetGui().refreshGameLabels(GAME_STATE_TURN);
client.GetGui().refreshPot();
client.GetGui().refreshSet();
client.GetGui().dealTurnCard();
client.GetGui().dealBeRoCards(2);
}
else if (packet->ToNetPacketDealRiverCard())
{
@@ -1043,7 +1044,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
client.GetGui().refreshGameLabels(GAME_STATE_RIVER);
client.GetGui().refreshPot();
client.GetGui().refreshSet();
client.GetGui().dealRiverCard();
client.GetGui().dealBeRoCards(3);
}
else if (packet->ToNetPacketAllInShowCards())
{