applying astyle
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@@ -25,7 +25,7 @@
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using namespace std;
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LocalBeRo::LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS)
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: BeRoInterface(), myHand(hi), myBeRoID(gS), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false)
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: BeRoInterface(), myHand(hi), myBeRoID(gS), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false)
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{
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currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
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lastPlayersTurnIt = myHand->getRunningPlayerList()->begin();
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@@ -84,7 +84,7 @@ void LocalBeRo::run()
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if(firstRunGui) {
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firstRunGui = false;
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myHand->setPreviousPlayerID(-1);
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myHand->setPreviousPlayerID(-1);
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myHand->getGuiInterface()->dealBeRoCards(myBeRoID);
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} else {
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@@ -176,7 +176,7 @@ void LocalBeRo::run()
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// aktuelle bero nicht dran, weil alle Sets gleich sind
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//also gehe in naechste bero
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myHand->setCurrentRound(GameState(myBeRoID+1));
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myHand->setCurrentRound(GameState(myBeRoID+1));
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//Action loeschen und ActionButtons refresh
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for(it_c=myHand->getRunningPlayerList()->begin(); it_c!=myHand->getRunningPlayerList()->end(); ++it_c) {
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