applying astyle
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@@ -113,12 +113,12 @@ public:
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return myLastRelativeSet;
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}
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void setMyAction(PlayerAction theValue, bool blind = 0) {
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void setMyAction(PlayerAction theValue, bool blind = 0) {
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myAction = theValue;
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// logging for human player
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if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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}
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PlayerAction getMyAction() const {
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PlayerAction getMyAction() const {
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return myAction;
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}
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@@ -317,7 +317,7 @@ private:
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int myCash;
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int mySet;
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int myLastRelativeSet;
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PlayerAction myAction;
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PlayerAction myAction;
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int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
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bool myActiveStatus; // 0 = inactive, 1 = active
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bool myStayOnTableStatus; // 0 = left, 1 = stay
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