applying astyle
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@@ -528,29 +528,29 @@ void LocalHand::setBlinds()
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void LocalHand::switchRounds()
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void LocalHand::switchRounds()
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{
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{
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// logging last player action
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// // logging last player action
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// currentPlayersTurnIt = myHand->getRunningPlayerIt( currentPlayersTurnId );
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// PlayerListConstIterator previousPlayerIt = getRunningPlayerIt(previousPlayerID);
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// if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) {
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// if(previousPlayerIt == runningPlayerList->end()) {
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// throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
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// throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
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// }
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// }
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// switch((*currentPlayersTurnIt)->getMyAction()) {
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// switch((*previousPlayerIt)->getMyAction()) {
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// case PLAYER_ACTION_FOLD: {
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// case PLAYER_ACTION_FOLD: {
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// myHand->getLog()->logPlayerAction(myBeRoID+1,(*currentPlayersTurnIt)->getMyID()+1,LOG_ACTION_FOLD);
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// myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_FOLD);
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// } break;
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// } break;
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// case PLAYER_ACTION_CHECK: {
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// case PLAYER_ACTION_CHECK: {
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// myHand->getLog()->logPlayerAction(myBeRoID+1,(*currentPlayersTurnIt)->getMyID()+1,LOG_ACTION_CHECK);
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// myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_CHECK);
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// } break;
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// } break;
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// case PLAYER_ACTION_CALL: {
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// case PLAYER_ACTION_CALL: {
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// myHand->getLog()->logPlayerAction(myBeRoID+1,(*currentPlayersTurnIt)->getMyID()+1,LOG_ACTION_CALL);
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// myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_CALL);
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// } break;
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// } break;
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// case PLAYER_ACTION_BET:
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// case PLAYER_ACTION_BET:
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// case PLAYER_ACTION_RAISE: {
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// case PLAYER_ACTION_RAISE: {
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// myHand->getLog()->logPlayerAction(myBeRoID+1,(*currentPlayersTurnIt)->getMyID()+1,LOG_ACTION_BET,(*currentPlayersTurnIt)->getMySet());
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// myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_BET,(*previousPlayerIt)->getMySet());
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// } break;
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// } break;
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// case PLAYER_ACTION_ALLIN: {
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// case PLAYER_ACTION_ALLIN: {
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// myHand->getLog()->logPlayerAction(myBeRoID+1,(*currentPlayersTurnIt)->getMyID()+1,LOG_ACTION_ALL_IN,(*currentPlayersTurnIt)->getMySet());
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// myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_ALL_IN,(*previousPlayerIt)->getMySet());
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// } break;
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// } break;
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// default: {
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// default: {
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// }
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// }
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+1
-2
@@ -240,8 +240,7 @@ void Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, uns
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}
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}
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if(countActivePlayer==2) {
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if(countActivePlayer==2) {
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logPlayerAction(0,smallBlindPosition,LOG_ACTION_DEALER);
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logPlayerAction(0,smallBlindPosition,LOG_ACTION_DEALER);
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}
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} else {
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else {
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if(dealerButtonOnTable) {
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if(dealerButtonOnTable) {
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logPlayerAction(0,dealerPosition,LOG_ACTION_DEALER);
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logPlayerAction(0,dealerPosition,LOG_ACTION_DEALER);
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}
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}
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@@ -248,13 +248,11 @@ void ChatTools::nickAutoCompletition()
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if(lastChatString == "") {
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if(lastChatString == "") {
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myLineEdit->setText(lastMatchStringList.at(nickAutoCompletitionCounter)+": ");
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myLineEdit->setText(lastMatchStringList.at(nickAutoCompletitionCounter)+": ");
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}
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} else {
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else {
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//check if lastChatString is pm-code
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//check if lastChatString is pm-code
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if((lastChatString == "/msg" || lastChatString == "/msg ") && lastMatchStringList.at(nickAutoCompletitionCounter).contains(" ")) {
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if((lastChatString == "/msg" || lastChatString == "/msg ") && lastMatchStringList.at(nickAutoCompletitionCounter).contains(" ")) {
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myLineEdit->setText(lastChatString+" \""+lastMatchStringList.at(nickAutoCompletitionCounter)+"\" ");
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myLineEdit->setText(lastChatString+" \""+lastMatchStringList.at(nickAutoCompletitionCounter)+"\" ");
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}
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} else {
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else {
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myLineEdit->setText(lastChatString+" "+lastMatchStringList.at(nickAutoCompletitionCounter)+" ");
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myLineEdit->setText(lastChatString+" "+lastMatchStringList.at(nickAutoCompletitionCounter)+" ");
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}
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}
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}
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}
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@@ -2653,8 +2653,7 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
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//set Player value (logging)
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//set Player value (logging)
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if(currentHand->getCurrentRound() < GAME_STATE_RIVER || allIn) {
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if(currentHand->getCurrentRound() < GAME_STATE_RIVER || allIn) {
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(*it_c)->setMyCardsFlip(1,2); //for bero before postriver or allin just log the hole cards
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(*it_c)->setMyCardsFlip(1,2); //for bero before postriver or allin just log the hole cards
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}
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} else {
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else {
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(*it_c)->setMyCardsFlip(1,1); //for postriver log the value
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(*it_c)->setMyCardsFlip(1,1); //for postriver log the value
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}
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}
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}
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}
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