delete some bug for determining the list of player who have to show their cards. additionally the lastActionPlayer is now determined correctly (especially in every betting roud)
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@@ -58,9 +58,6 @@ public:
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virtual void setHighestCardsValue(int theValue) =0;
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virtual int getHighestCardsValue() const =0;
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virtual void setLastActionPlayer( unsigned theValue ) =0;
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virtual unsigned getLastActionPlayer() const =0;
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virtual void setMinimumRaise (int) =0;
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virtual int getMinimumRaise() const =0;
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@@ -75,6 +75,9 @@ public:
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virtual void setLastPlayersTurn(int theValue) =0;
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virtual int getLastPlayersTurn() const =0;
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virtual void setLastActionPlayer( unsigned theValue ) =0;
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virtual unsigned getLastActionPlayer() const =0;
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virtual void setCardsShown(bool theValue) =0;
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virtual bool getCardsShown() const =0;
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@@ -26,7 +26,7 @@
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using namespace std;
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LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS)
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: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false), lastActionPlayer(-1)
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: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false)
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{
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currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
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lastPlayersTurnIt = myHand->getRunningPlayerList()->begin();
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@@ -97,9 +97,6 @@ protected:
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void setLastActionPlayer ( unsigned theValue ) { lastActionPlayer = theValue; }
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unsigned getLastActionPlayer() const { return lastActionPlayer; }
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@@ -137,8 +134,6 @@ private:
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bool logBoardCardsDone;
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int lastActionPlayer;
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};
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@@ -240,6 +240,7 @@ void LocalBoard::distributePot() {
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void LocalBoard::determinePlayerNeedToShowCards() {
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playerNeedToShowCards.clear();
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// all winners have to show their cards
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@@ -268,14 +269,15 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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PlayerListConstIterator lastActionPlayerIt;
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PlayerListConstIterator it_c;
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// cout << "lAP-Ende: " << currentHand->getLastActionPlayer() << endl;
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// search lastActionPlayer
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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// cout << (*it_c)->getMyUniqueID() << ',';
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if((*it_c)->getMyUniqueID() == currentHand->getCurrentBeRo()->getLastActionPlayer() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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if((*it_c)->getMyUniqueID() == currentHand->getLastActionPlayer() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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lastActionPlayerIt = it_c;
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// cout << (*it_c)->getMyUniqueID() << endl;
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break;
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}
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}
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// cout << endl;
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if(it_c == activePlayerList->end()) {
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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@@ -310,7 +312,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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it_c = lastActionPlayerIt;
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it_c++;
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for(int i = 0; i < activePlayerList->size(); i++) {
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for(unsigned i = 0; i < activePlayerList->size(); i++) {
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if(it_c == activePlayerList->end()) it_c = activePlayerList->begin();
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@@ -338,9 +340,9 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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next_level_it = level_it;
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next_level_it++;
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for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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}
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// for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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// cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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// }
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if(next_level_it == level.end() || (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*next_level_it)[1]) {
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@@ -357,15 +359,15 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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level_tmp[0] = (*it_c)->getMyCardsValueInt();
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level_tmp[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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}
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// for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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// cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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// }
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level.insert(level_it,level_tmp);
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for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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}
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// for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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// cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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// }
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break;
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}
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@@ -407,9 +409,9 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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std::_List_iterator<unsigned> playerNeedToShowCardsIt;
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for(playerNeedToShowCardsIt = playerNeedToShowCards.begin(); playerNeedToShowCardsIt!=playerNeedToShowCards.end(); playerNeedToShowCardsIt++) {
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cout << (*playerNeedToShowCardsIt) << '\t';
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}
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cout << endl;
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// for(playerNeedToShowCardsIt = playerNeedToShowCards.begin(); playerNeedToShowCardsIt!=playerNeedToShowCards.end(); playerNeedToShowCardsIt++) {
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// cout << (*playerNeedToShowCardsIt) << '\t';
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// }
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// cout << endl;
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}
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@@ -31,7 +31,7 @@
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using namespace std;
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(-1), allInCondition(false),
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: myFactory(f), myGui(g), myBoard(b), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(-1), lastActionPlayer(0), allInCondition(false),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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@@ -431,7 +431,7 @@ void LocalHand::assignButtons() {
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//big blind in heads up
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(*it)->setMyButton(3);
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// lastPlayerAction for showing cards
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// getCurrentBeRo()->setLastActionPlayer((*it)->getMyUniqueID());
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lastActionPlayer = (*it)->getMyUniqueID();
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}
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it++;
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@@ -441,7 +441,7 @@ void LocalHand::assignButtons() {
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//big blind normal
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(*it)->setMyButton(3);
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// lastPlayerAction for showing cards
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// getCurrentBeRo()->setLastActionPlayer((*it)->getMyUniqueID());
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lastActionPlayer = (*it)->getMyUniqueID();
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} else {
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//small blind in heads up
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(*it)->setMyButton(2);
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@@ -455,6 +455,8 @@ void LocalHand::assignButtons() {
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throw LocalException(__FILE__, __LINE__, ERR_NEXT_ACTIVE_PLAYER_NOT_FOUND);
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}
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// cout << "lAP-Button: " << lastActionPlayer << endl;
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//do sets --> TODO switch?
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for (it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); it_c++) {
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@@ -82,6 +82,9 @@ public:
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void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
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int getLastPlayersTurn() const { return lastPlayersTurn; }
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void setLastActionPlayer ( unsigned theValue ) { lastActionPlayer = theValue; }
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unsigned getLastActionPlayer() const { return lastActionPlayer; }
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void setCardsShown(bool theValue) { cardsShown = theValue; }
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bool getCardsShown() const { return cardsShown; }
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@@ -110,6 +113,7 @@ private:
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int startCash;
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int lastPlayersTurn;
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unsigned lastActionPlayer;
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bool allInCondition;
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bool cardsShown;
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@@ -3067,9 +3067,10 @@ void LocalPlayer::evaluation(int bet, int raise) {
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myCash = myCash - bet;
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mySet = bet;
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highestSet = mySet;
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}
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->getCurrentBeRo()->setLastActionPlayer(myUniqueID);
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currentHand->setLastActionPlayer(myUniqueID);
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}
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break;
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// raise
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@@ -3097,6 +3098,9 @@ void LocalPlayer::evaluation(int bet, int raise) {
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// -> full bet rule
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if(highestSet + currentHand->getCurrentBeRo()->getMinimumRaise() > myCash + mySet) {
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currentHand->getCurrentBeRo()->setFullBetRule(true);
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} else {
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(myUniqueID);
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}
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mySet += myCash;
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currentHand->getCurrentBeRo()->setMinimumRaise(mySet-highestSet);
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@@ -3110,10 +3114,10 @@ void LocalPlayer::evaluation(int bet, int raise) {
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myCash = myCash + mySet - highestSet - raise;
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mySet = highestSet + raise;
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highestSet = mySet;
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(myUniqueID);
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}
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}
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->getCurrentBeRo()->setLastActionPlayer(myUniqueID);
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}
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break;
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// all in
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@@ -3126,6 +3130,8 @@ void LocalPlayer::evaluation(int bet, int raise) {
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currentHand->getCurrentBeRo()->setHighestSet(highestSet);
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// cout << "lAP: " << currentHand->getLastActionPlayer() << endl;
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}
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@@ -296,6 +296,18 @@ ClientHand::getLastPlayersTurn() const
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return lastPlayersTurn;
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}
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void
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ClientHand::setLastActionPlayer (unsigned theValue)
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{
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lastActionPlayer = theValue;
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}
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unsigned
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ClientHand::getLastActionPlayer() const
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{
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return lastActionPlayer;
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}
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void
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ClientHand::setCardsShown(bool theValue)
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{
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@@ -83,6 +83,9 @@ class ClientHand : public HandInterface
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void setLastPlayersTurn ( int theValue );
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int getLastPlayersTurn() const;
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void setLastActionPlayer ( unsigned theValue );
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unsigned getLastActionPlayer() const;
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void setCardsShown ( bool theValue );
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bool getCardsShown() const;
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@@ -110,6 +113,7 @@ class ClientHand : public HandInterface
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int startCash;
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int lastPlayersTurn;
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unsigned lastActionPlayer;
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bool allInCondition;
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bool cardsShown;
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@@ -1760,6 +1760,9 @@ void gameTableImpl::mySet(){
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//set that i was the last active player. need this for unhighlighting groupbox
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currentHand->setLastPlayersTurn(0);
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(currentHand->getSeatsList()->front()->getMyUniqueID());
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//Spiel läuft weiter
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myActionDone();
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@@ -1786,6 +1789,9 @@ void gameTableImpl::myAllIn(){
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currentHand->getCurrentBeRo()->setHighestSet(currentHand->getSeatsList()->front()->getMySet());
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(currentHand->getSeatsList()->front()->getMyUniqueID());
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}
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currentHand->getSeatsList()->front()->setMyTurn(0);
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