delete some bug for determining the list of player who have to show their cards. additionally the lastActionPlayer is now determined correctly (especially in every betting roud)
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@@ -75,6 +75,9 @@ public:
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virtual void setLastPlayersTurn(int theValue) =0;
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virtual int getLastPlayersTurn() const =0;
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virtual void setLastActionPlayer( unsigned theValue ) =0;
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virtual unsigned getLastActionPlayer() const =0;
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virtual void setCardsShown(bool theValue) =0;
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virtual bool getCardsShown() const =0;
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