delete some bug for determining the list of player who have to show their cards. additionally the lastActionPlayer is now determined correctly (especially in every betting roud)

This commit is contained in:
floty
2010-07-22 21:17:22 +00:00
parent 53247a007a
commit 7f3e3f6dfd
11 changed files with 63 additions and 32 deletions
+1 -1
View File
@@ -26,7 +26,7 @@
using namespace std;
LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS)
: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false), lastActionPlayer(-1)
: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false)
{
currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
lastPlayersTurnIt = myHand->getRunningPlayerList()->begin();