Fixed server termination crash. However, network games are still not properly terminated.
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@@ -518,10 +518,6 @@ ServerLobbyThread::Main()
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GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
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LOG_ERROR(e.what());
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}
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// Remove all sessions.
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m_gameSessionManager.Clear();
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m_sessionManager.Clear();
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}
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void
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@@ -31,7 +31,6 @@ SessionManager::SessionManager()
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SessionManager::~SessionManager()
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{
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Clear();
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}
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bool
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