full bet rule (part 4)
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@@ -104,11 +104,11 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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case 1: {
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tempBoardArray[0] = 21;
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tempBoardArray[1] = 8;
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tempBoardArray[0] = 36;
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tempBoardArray[1] = 21;
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tempBoardArray[2] = 50;
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tempBoardArray[3] = 11;
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tempBoardArray[4] = 16;
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tempBoardArray[3] = 15;
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tempBoardArray[4] = 12;
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myBoard->setMyCards(tempBoardArray);
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@@ -121,8 +121,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player0
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it = seatsList->begin();
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tempPlayerArray[0] = 30;
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tempPlayerArray[1] = 37;
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tempPlayerArray[0] = 13;
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tempPlayerArray[1] = 22;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -134,8 +134,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player1
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it++;
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tempPlayerArray[0] = 38;
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tempPlayerArray[1] = 25;
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tempPlayerArray[0] = 47;
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tempPlayerArray[1] = 51;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -173,8 +173,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player4
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it++;
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tempPlayerArray[0] = 45;
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tempPlayerArray[1] = 8;
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tempPlayerArray[0] = 48;
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tempPlayerArray[1] = 7;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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