full bet rule (part 4)
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@@ -859,19 +859,19 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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switch(myUniqueID) {
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case 0: {
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myCash=50;
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myCash=19855;
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} break;
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case 1: {
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myCash=1000;
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myCash=20750;
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} break;
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case 2: {
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myCash=1000;
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myCash=0;
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} break;
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case 3: {
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myCash=0;
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} break;
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case 4: {
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myCash=0;
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myCash=9395;
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} break;
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case 5: {
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myCash=0;
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@@ -937,7 +937,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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// myDude4=0;
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} break;
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case 1: {
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myDude4=-20;
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// myDude4=-20;
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} break;
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case 2: {
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// myDude4=0;
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@@ -1037,6 +1037,8 @@ void LocalPlayer::action() {
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default: {}
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}
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// cout << currentHand->getCurrentBeRo()->getMinimumRaise() << endl;
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// cout << checkMyAction(myAction, mySet - myOldSet, myOldSet, myOldCash, oldHighestSet, oldMinimumRaise, currentHand->getSmallBlind()) << endl;
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@@ -1312,14 +1314,14 @@ void LocalPlayer::preflopEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5) {
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if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = currentHand->getCurrentBeRo()->getMinimumRaise();
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}
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currentHand->getCurrentBeRo()->setMinimumRaise(raise);
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}
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// if(myAction == 5) {
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//
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// if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
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// raise = currentHand->getCurrentBeRo()->getMinimumRaise();
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// }
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// currentHand->getCurrentBeRo()->setMinimumRaise(raise);
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// }
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//
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// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
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@@ -1332,8 +1334,8 @@ void LocalPlayer::preflopEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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raise = 20;
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myAction = PLAYER_ACTION_CHECK;
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// raise = 20;
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}
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break;
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case 2: {
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@@ -1700,18 +1702,6 @@ void LocalPlayer::flopEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5) {
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if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = currentHand->getCurrentBeRo()->getMinimumRaise();
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}
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currentHand->getCurrentBeRo()->setMinimumRaise(raise);
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}
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if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
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if(DEBUG_MODE) {
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switch(myUniqueID) {
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@@ -1722,10 +1712,10 @@ void LocalPlayer::flopEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 640;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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bet = 20;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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}
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} break;
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case 2: {
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// myAction = PLAYER_ACTION_BET;
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@@ -1739,12 +1729,12 @@ void LocalPlayer::flopEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CHECK;
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// bet = 10;
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myAction = PLAYER_ACTION_BET;
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bet = 20;
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// raise = 20;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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if(mySet > 20) {
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myAction = PLAYER_ACTION_CALL;
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}
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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@@ -1792,11 +1782,11 @@ void LocalPlayer::flopEngine() {
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case 4: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 40;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_FOLD;
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}
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myAction = PLAYER_ACTION_RAISE;
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raise = 140;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_FOLD;
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// }
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}
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break;
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case 2: {
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@@ -1870,6 +1860,18 @@ void LocalPlayer::flopEngine() {
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}
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// minimum raise setting and resetting
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// if(myAction == 5) {
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//
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// if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
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// raise = currentHand->getCurrentBeRo()->getMinimumRaise();
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// }
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// currentHand->getCurrentBeRo()->setMinimumRaise(raise);
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//
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// }
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//
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// if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
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evaluation(bet, raise);
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@@ -2388,18 +2390,6 @@ void LocalPlayer::turnEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5) {
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if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = currentHand->getCurrentBeRo()->getMinimumRaise();
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}
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currentHand->getCurrentBeRo()->setMinimumRaise(raise);
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}
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if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
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if(DEBUG_MODE) {
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@@ -2412,11 +2402,11 @@ void LocalPlayer::turnEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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raise = 40;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 100) {
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// myAction = PLAYER_ACTION_FOLD;
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// }
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myAction = PLAYER_ACTION_BET;
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bet = 20;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
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myAction = PLAYER_ACTION_CALL;
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}
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}
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break;
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case 2: {
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@@ -2484,8 +2474,8 @@ void LocalPlayer::turnEngine() {
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case 4: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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// bet = 10;
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myAction = PLAYER_ACTION_RAISE;
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raise = 120;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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@@ -2563,6 +2553,18 @@ void LocalPlayer::turnEngine() {
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}
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// minimum raise setting and resetting
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// if(myAction == 5) {
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//
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// if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
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// raise = currentHand->getCurrentBeRo()->getMinimumRaise();
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// }
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// currentHand->getCurrentBeRo()->setMinimumRaise(raise);
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//
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// }
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//
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// if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
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evaluation(bet, raise);
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}
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@@ -2824,18 +2826,6 @@ void LocalPlayer::riverEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5) {
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if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = currentHand->getCurrentBeRo()->getMinimumRaise();
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}
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currentHand->getCurrentBeRo()->setMinimumRaise(raise);
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}
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if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
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if(DEBUG_MODE) {
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switch(myUniqueID) {
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@@ -2845,10 +2835,11 @@ void LocalPlayer::riverEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_CALL;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 100) {
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// myAction = PLAYER_ACTION_FOLD;
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// }
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myAction = PLAYER_ACTION_RAISE;
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raise = 40;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 60) {
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myAction = PLAYER_ACTION_CALL;
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}
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} break;
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case 2: {
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// myAction = PLAYER_ACTION_BET;
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@@ -2916,10 +2907,10 @@ void LocalPlayer::riverEngine() {
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myAction = PLAYER_ACTION_RAISE;
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raise = 300;
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// bet = 120;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 10000;
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// }
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if(currentHand->getCurrentBeRo()->getHighestSet() > 360) {
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myAction = PLAYER_ACTION_RAISE;
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raise = 10000;
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}
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}
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break;
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case 2: {
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@@ -3005,6 +2996,7 @@ void LocalPlayer::riverEngine() {
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void LocalPlayer::evaluation(int bet, int raise) {
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int highestSet = 0;
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highestSet = currentHand->getCurrentBeRo()->getHighestSet();
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@@ -3046,6 +3038,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
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if(myCash < 2*currentHand->getSmallBlind()) {
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currentHand->getCurrentBeRo()->setFullBetRule(true);
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}
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currentHand->getCurrentBeRo()->setMinimumRaise(myCash);
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mySet = myCash;
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myCash = 0;
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myAction = 6;
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@@ -3053,6 +3046,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
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}
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// sonst
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else {
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currentHand->getCurrentBeRo()->setMinimumRaise(bet);
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myCash = myCash - bet;
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mySet = bet;
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highestSet = mySet;
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@@ -3061,9 +3055,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
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break;
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// raise
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case 5: {
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// cout << "evaluation(raise) - highestSet = " << highestSet << " - raise: " << raise << endl;
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// full bet rule -> only call possible
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if(currentHand->getCurrentBeRo()->getFullBetRule()) {
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if(currentHand->getCurrentBeRo()->getFullBetRule()) { // full bet rule -> only call possible
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// all in
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if(highestSet >= myCash + mySet) {
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mySet += myCash;
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@@ -3078,6 +3070,9 @@ void LocalPlayer::evaluation(int bet, int raise) {
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}
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}
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else {
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if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = currentHand->getCurrentBeRo()->getMinimumRaise();
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}
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// all in
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if(highestSet + raise >= myCash + mySet) {
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// -> full bet rule
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@@ -3085,12 +3080,14 @@ void LocalPlayer::evaluation(int bet, int raise) {
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currentHand->getCurrentBeRo()->setFullBetRule(true);
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}
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mySet += myCash;
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currentHand->getCurrentBeRo()->setMinimumRaise(mySet-highestSet);
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myCash = 0;
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myAction = 6;
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if(mySet > highestSet) highestSet = mySet;
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}
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// sonst
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else {
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currentHand->getCurrentBeRo()->setMinimumRaise(raise);
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myCash = myCash + mySet - highestSet - raise;
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mySet = highestSet + raise;
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highestSet = mySet;
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