full bet rule (part 4)
This commit is contained in:
@@ -104,11 +104,11 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
|||||||
|
|
||||||
case 1: {
|
case 1: {
|
||||||
|
|
||||||
tempBoardArray[0] = 21;
|
tempBoardArray[0] = 36;
|
||||||
tempBoardArray[1] = 8;
|
tempBoardArray[1] = 21;
|
||||||
tempBoardArray[2] = 50;
|
tempBoardArray[2] = 50;
|
||||||
tempBoardArray[3] = 11;
|
tempBoardArray[3] = 15;
|
||||||
tempBoardArray[4] = 16;
|
tempBoardArray[4] = 12;
|
||||||
|
|
||||||
myBoard->setMyCards(tempBoardArray);
|
myBoard->setMyCards(tempBoardArray);
|
||||||
|
|
||||||
@@ -121,8 +121,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
|||||||
// player0
|
// player0
|
||||||
it = seatsList->begin();
|
it = seatsList->begin();
|
||||||
|
|
||||||
tempPlayerArray[0] = 30;
|
tempPlayerArray[0] = 13;
|
||||||
tempPlayerArray[1] = 37;
|
tempPlayerArray[1] = 22;
|
||||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||||
|
|
||||||
@@ -134,8 +134,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
|||||||
// player1
|
// player1
|
||||||
it++;
|
it++;
|
||||||
|
|
||||||
tempPlayerArray[0] = 38;
|
tempPlayerArray[0] = 47;
|
||||||
tempPlayerArray[1] = 25;
|
tempPlayerArray[1] = 51;
|
||||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||||
|
|
||||||
@@ -173,8 +173,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
|||||||
// player4
|
// player4
|
||||||
it++;
|
it++;
|
||||||
|
|
||||||
tempPlayerArray[0] = 45;
|
tempPlayerArray[0] = 48;
|
||||||
tempPlayerArray[1] = 8;
|
tempPlayerArray[1] = 7;
|
||||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||||
|
|
||||||
|
|||||||
@@ -859,19 +859,19 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
|
|||||||
switch(myUniqueID) {
|
switch(myUniqueID) {
|
||||||
|
|
||||||
case 0: {
|
case 0: {
|
||||||
myCash=50;
|
myCash=19855;
|
||||||
} break;
|
} break;
|
||||||
case 1: {
|
case 1: {
|
||||||
myCash=1000;
|
myCash=20750;
|
||||||
} break;
|
} break;
|
||||||
case 2: {
|
case 2: {
|
||||||
myCash=1000;
|
myCash=0;
|
||||||
} break;
|
} break;
|
||||||
case 3: {
|
case 3: {
|
||||||
myCash=0;
|
myCash=0;
|
||||||
} break;
|
} break;
|
||||||
case 4: {
|
case 4: {
|
||||||
myCash=0;
|
myCash=9395;
|
||||||
} break;
|
} break;
|
||||||
case 5: {
|
case 5: {
|
||||||
myCash=0;
|
myCash=0;
|
||||||
@@ -937,7 +937,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
|
|||||||
// myDude4=0;
|
// myDude4=0;
|
||||||
} break;
|
} break;
|
||||||
case 1: {
|
case 1: {
|
||||||
myDude4=-20;
|
// myDude4=-20;
|
||||||
} break;
|
} break;
|
||||||
case 2: {
|
case 2: {
|
||||||
// myDude4=0;
|
// myDude4=0;
|
||||||
@@ -1037,6 +1037,8 @@ void LocalPlayer::action() {
|
|||||||
default: {}
|
default: {}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// cout << currentHand->getCurrentBeRo()->getMinimumRaise() << endl;
|
||||||
|
|
||||||
// cout << checkMyAction(myAction, mySet - myOldSet, myOldSet, myOldCash, oldHighestSet, oldMinimumRaise, currentHand->getSmallBlind()) << endl;
|
// cout << checkMyAction(myAction, mySet - myOldSet, myOldSet, myOldCash, oldHighestSet, oldMinimumRaise, currentHand->getSmallBlind()) << endl;
|
||||||
|
|
||||||
|
|
||||||
@@ -1312,14 +1314,14 @@ void LocalPlayer::preflopEngine() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// minimum raise setting and resetting
|
// minimum raise setting and resetting
|
||||||
if(myAction == 5) {
|
// if(myAction == 5) {
|
||||||
|
//
|
||||||
if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
|
// if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
|
||||||
raise = currentHand->getCurrentBeRo()->getMinimumRaise();
|
// raise = currentHand->getCurrentBeRo()->getMinimumRaise();
|
||||||
}
|
// }
|
||||||
currentHand->getCurrentBeRo()->setMinimumRaise(raise);
|
// currentHand->getCurrentBeRo()->setMinimumRaise(raise);
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
|
|
||||||
// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
|
// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
|
||||||
|
|
||||||
@@ -1332,8 +1334,8 @@ void LocalPlayer::preflopEngine() {
|
|||||||
|
|
||||||
switch(currentHand->getMyID()) {
|
switch(currentHand->getMyID()) {
|
||||||
case 1: {
|
case 1: {
|
||||||
myAction = PLAYER_ACTION_RAISE;
|
myAction = PLAYER_ACTION_CHECK;
|
||||||
raise = 20;
|
// raise = 20;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2: {
|
case 2: {
|
||||||
@@ -1700,18 +1702,6 @@ void LocalPlayer::flopEngine() {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// minimum raise setting and resetting
|
|
||||||
if(myAction == 5) {
|
|
||||||
|
|
||||||
if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
|
|
||||||
raise = currentHand->getCurrentBeRo()->getMinimumRaise();
|
|
||||||
}
|
|
||||||
currentHand->getCurrentBeRo()->setMinimumRaise(raise);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
|
|
||||||
|
|
||||||
|
|
||||||
if(DEBUG_MODE) {
|
if(DEBUG_MODE) {
|
||||||
switch(myUniqueID) {
|
switch(myUniqueID) {
|
||||||
@@ -1722,10 +1712,10 @@ void LocalPlayer::flopEngine() {
|
|||||||
switch(currentHand->getMyID()) {
|
switch(currentHand->getMyID()) {
|
||||||
case 1: {
|
case 1: {
|
||||||
myAction = PLAYER_ACTION_BET;
|
myAction = PLAYER_ACTION_BET;
|
||||||
bet = 640;
|
bet = 20;
|
||||||
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
||||||
// myAction = PLAYER_ACTION_CALL;
|
myAction = PLAYER_ACTION_CALL;
|
||||||
// }
|
}
|
||||||
} break;
|
} break;
|
||||||
case 2: {
|
case 2: {
|
||||||
// myAction = PLAYER_ACTION_BET;
|
// myAction = PLAYER_ACTION_BET;
|
||||||
@@ -1739,12 +1729,12 @@ void LocalPlayer::flopEngine() {
|
|||||||
|
|
||||||
switch(currentHand->getMyID()) {
|
switch(currentHand->getMyID()) {
|
||||||
case 1: {
|
case 1: {
|
||||||
myAction = PLAYER_ACTION_CHECK;
|
myAction = PLAYER_ACTION_BET;
|
||||||
// bet = 10;
|
bet = 20;
|
||||||
// raise = 20;
|
// raise = 20;
|
||||||
// if(mySet >= 40) {
|
if(mySet > 20) {
|
||||||
// myAction = PLAYER_ACTION_CALL;
|
myAction = PLAYER_ACTION_CALL;
|
||||||
// }
|
}
|
||||||
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
||||||
// myAction = PLAYER_ACTION_CALL;
|
// myAction = PLAYER_ACTION_CALL;
|
||||||
// }
|
// }
|
||||||
@@ -1792,11 +1782,11 @@ void LocalPlayer::flopEngine() {
|
|||||||
case 4: {
|
case 4: {
|
||||||
switch(currentHand->getMyID()) {
|
switch(currentHand->getMyID()) {
|
||||||
case 1: {
|
case 1: {
|
||||||
myAction = PLAYER_ACTION_BET;
|
myAction = PLAYER_ACTION_RAISE;
|
||||||
bet = 40;
|
raise = 140;
|
||||||
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
||||||
myAction = PLAYER_ACTION_FOLD;
|
// myAction = PLAYER_ACTION_FOLD;
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2: {
|
case 2: {
|
||||||
@@ -1870,6 +1860,18 @@ void LocalPlayer::flopEngine() {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// minimum raise setting and resetting
|
||||||
|
// if(myAction == 5) {
|
||||||
|
//
|
||||||
|
// if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
|
||||||
|
// raise = currentHand->getCurrentBeRo()->getMinimumRaise();
|
||||||
|
// }
|
||||||
|
// currentHand->getCurrentBeRo()->setMinimumRaise(raise);
|
||||||
|
//
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
|
||||||
|
|
||||||
evaluation(bet, raise);
|
evaluation(bet, raise);
|
||||||
|
|
||||||
|
|
||||||
@@ -2388,18 +2390,6 @@ void LocalPlayer::turnEngine() {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// minimum raise setting and resetting
|
|
||||||
if(myAction == 5) {
|
|
||||||
|
|
||||||
if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
|
|
||||||
raise = currentHand->getCurrentBeRo()->getMinimumRaise();
|
|
||||||
}
|
|
||||||
currentHand->getCurrentBeRo()->setMinimumRaise(raise);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
|
|
||||||
|
|
||||||
|
|
||||||
if(DEBUG_MODE) {
|
if(DEBUG_MODE) {
|
||||||
|
|
||||||
@@ -2412,11 +2402,11 @@ void LocalPlayer::turnEngine() {
|
|||||||
|
|
||||||
switch(currentHand->getMyID()) {
|
switch(currentHand->getMyID()) {
|
||||||
case 1: {
|
case 1: {
|
||||||
myAction = PLAYER_ACTION_RAISE;
|
myAction = PLAYER_ACTION_BET;
|
||||||
raise = 40;
|
bet = 20;
|
||||||
// if(currentHand->getCurrentBeRo()->getHighestSet() > 100) {
|
if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
|
||||||
// myAction = PLAYER_ACTION_FOLD;
|
myAction = PLAYER_ACTION_CALL;
|
||||||
// }
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2: {
|
case 2: {
|
||||||
@@ -2484,8 +2474,8 @@ void LocalPlayer::turnEngine() {
|
|||||||
case 4: {
|
case 4: {
|
||||||
switch(currentHand->getMyID()) {
|
switch(currentHand->getMyID()) {
|
||||||
case 1: {
|
case 1: {
|
||||||
myAction = PLAYER_ACTION_CALL;
|
myAction = PLAYER_ACTION_RAISE;
|
||||||
// bet = 10;
|
raise = 120;
|
||||||
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
||||||
// myAction = PLAYER_ACTION_CALL;
|
// myAction = PLAYER_ACTION_CALL;
|
||||||
// }
|
// }
|
||||||
@@ -2563,6 +2553,18 @@ void LocalPlayer::turnEngine() {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// minimum raise setting and resetting
|
||||||
|
// if(myAction == 5) {
|
||||||
|
//
|
||||||
|
// if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
|
||||||
|
// raise = currentHand->getCurrentBeRo()->getMinimumRaise();
|
||||||
|
// }
|
||||||
|
// currentHand->getCurrentBeRo()->setMinimumRaise(raise);
|
||||||
|
//
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
|
||||||
|
|
||||||
evaluation(bet, raise);
|
evaluation(bet, raise);
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -2824,18 +2826,6 @@ void LocalPlayer::riverEngine() {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// minimum raise setting and resetting
|
|
||||||
if(myAction == 5) {
|
|
||||||
|
|
||||||
if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
|
|
||||||
raise = currentHand->getCurrentBeRo()->getMinimumRaise();
|
|
||||||
}
|
|
||||||
currentHand->getCurrentBeRo()->setMinimumRaise(raise);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if(myAction == 4) { currentHand->getCurrentBeRo()->setMinimumRaise(bet); }
|
|
||||||
|
|
||||||
|
|
||||||
if(DEBUG_MODE) {
|
if(DEBUG_MODE) {
|
||||||
switch(myUniqueID) {
|
switch(myUniqueID) {
|
||||||
@@ -2845,10 +2835,11 @@ void LocalPlayer::riverEngine() {
|
|||||||
|
|
||||||
switch(currentHand->getMyID()) {
|
switch(currentHand->getMyID()) {
|
||||||
case 1: {
|
case 1: {
|
||||||
// myAction = PLAYER_ACTION_CALL;
|
myAction = PLAYER_ACTION_RAISE;
|
||||||
// if(currentHand->getCurrentBeRo()->getHighestSet() > 100) {
|
raise = 40;
|
||||||
// myAction = PLAYER_ACTION_FOLD;
|
if(currentHand->getCurrentBeRo()->getHighestSet() > 60) {
|
||||||
// }
|
myAction = PLAYER_ACTION_CALL;
|
||||||
|
}
|
||||||
} break;
|
} break;
|
||||||
case 2: {
|
case 2: {
|
||||||
// myAction = PLAYER_ACTION_BET;
|
// myAction = PLAYER_ACTION_BET;
|
||||||
@@ -2916,10 +2907,10 @@ void LocalPlayer::riverEngine() {
|
|||||||
myAction = PLAYER_ACTION_RAISE;
|
myAction = PLAYER_ACTION_RAISE;
|
||||||
raise = 300;
|
raise = 300;
|
||||||
// bet = 120;
|
// bet = 120;
|
||||||
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
if(currentHand->getCurrentBeRo()->getHighestSet() > 360) {
|
||||||
// myAction = PLAYER_ACTION_RAISE;
|
myAction = PLAYER_ACTION_RAISE;
|
||||||
// raise = 10000;
|
raise = 10000;
|
||||||
// }
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2: {
|
case 2: {
|
||||||
@@ -3005,6 +2996,7 @@ void LocalPlayer::riverEngine() {
|
|||||||
|
|
||||||
void LocalPlayer::evaluation(int bet, int raise) {
|
void LocalPlayer::evaluation(int bet, int raise) {
|
||||||
|
|
||||||
|
|
||||||
int highestSet = 0;
|
int highestSet = 0;
|
||||||
|
|
||||||
highestSet = currentHand->getCurrentBeRo()->getHighestSet();
|
highestSet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||||
@@ -3046,6 +3038,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
|
|||||||
if(myCash < 2*currentHand->getSmallBlind()) {
|
if(myCash < 2*currentHand->getSmallBlind()) {
|
||||||
currentHand->getCurrentBeRo()->setFullBetRule(true);
|
currentHand->getCurrentBeRo()->setFullBetRule(true);
|
||||||
}
|
}
|
||||||
|
currentHand->getCurrentBeRo()->setMinimumRaise(myCash);
|
||||||
mySet = myCash;
|
mySet = myCash;
|
||||||
myCash = 0;
|
myCash = 0;
|
||||||
myAction = 6;
|
myAction = 6;
|
||||||
@@ -3053,6 +3046,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
|
|||||||
}
|
}
|
||||||
// sonst
|
// sonst
|
||||||
else {
|
else {
|
||||||
|
currentHand->getCurrentBeRo()->setMinimumRaise(bet);
|
||||||
myCash = myCash - bet;
|
myCash = myCash - bet;
|
||||||
mySet = bet;
|
mySet = bet;
|
||||||
highestSet = mySet;
|
highestSet = mySet;
|
||||||
@@ -3061,9 +3055,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
|
|||||||
break;
|
break;
|
||||||
// raise
|
// raise
|
||||||
case 5: {
|
case 5: {
|
||||||
// cout << "evaluation(raise) - highestSet = " << highestSet << " - raise: " << raise << endl;
|
if(currentHand->getCurrentBeRo()->getFullBetRule()) { // full bet rule -> only call possible
|
||||||
// full bet rule -> only call possible
|
|
||||||
if(currentHand->getCurrentBeRo()->getFullBetRule()) {
|
|
||||||
// all in
|
// all in
|
||||||
if(highestSet >= myCash + mySet) {
|
if(highestSet >= myCash + mySet) {
|
||||||
mySet += myCash;
|
mySet += myCash;
|
||||||
@@ -3078,6 +3070,9 @@ void LocalPlayer::evaluation(int bet, int raise) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
|
||||||
|
raise = currentHand->getCurrentBeRo()->getMinimumRaise();
|
||||||
|
}
|
||||||
// all in
|
// all in
|
||||||
if(highestSet + raise >= myCash + mySet) {
|
if(highestSet + raise >= myCash + mySet) {
|
||||||
// -> full bet rule
|
// -> full bet rule
|
||||||
@@ -3085,12 +3080,14 @@ void LocalPlayer::evaluation(int bet, int raise) {
|
|||||||
currentHand->getCurrentBeRo()->setFullBetRule(true);
|
currentHand->getCurrentBeRo()->setFullBetRule(true);
|
||||||
}
|
}
|
||||||
mySet += myCash;
|
mySet += myCash;
|
||||||
|
currentHand->getCurrentBeRo()->setMinimumRaise(mySet-highestSet);
|
||||||
myCash = 0;
|
myCash = 0;
|
||||||
myAction = 6;
|
myAction = 6;
|
||||||
if(mySet > highestSet) highestSet = mySet;
|
if(mySet > highestSet) highestSet = mySet;
|
||||||
}
|
}
|
||||||
// sonst
|
// sonst
|
||||||
else {
|
else {
|
||||||
|
currentHand->getCurrentBeRo()->setMinimumRaise(raise);
|
||||||
myCash = myCash + mySet - highestSet - raise;
|
myCash = myCash + mySet - highestSet - raise;
|
||||||
mySet = highestSet + raise;
|
mySet = highestSet + raise;
|
||||||
highestSet = mySet;
|
highestSet = mySet;
|
||||||
|
|||||||
@@ -271,7 +271,7 @@ void startWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
|
|||||||
startData.numberOfPlayers = gameData.maxNumberOfPlayers;
|
startData.numberOfPlayers = gameData.maxNumberOfPlayers;
|
||||||
Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
|
Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
|
||||||
if(DEBUG_MODE) {
|
if(DEBUG_MODE) {
|
||||||
tmpDealerPos = 2;
|
tmpDealerPos = 4;
|
||||||
}
|
}
|
||||||
startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
|
startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user