From 812ea63ba02caca242eda4251eadcc83bec22821 Mon Sep 17 00:00:00 2001 From: lotodore Date: Wed, 6 Oct 2010 21:50:39 +0000 Subject: [PATCH] Server side fix: Allow lobby chat only if player is registered. --- src/net/common/serverlobbythread.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/net/common/serverlobbythread.cpp b/src/net/common/serverlobbythread.cpp index 4ce8cca5..45d005a0 100644 --- a/src/net/common/serverlobbythread.cpp +++ b/src/net/common/serverlobbythread.cpp @@ -1414,7 +1414,9 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const std::st void ServerLobbyThread::HandleNetPacketChatRequest(SessionWrapper session, const ChatRequestMessage_t &chatRequest) { - if (chatRequest.chatRequestType.present == chatRequestType_PR_chatRequestTypeLobby && session.playerData) + if (chatRequest.chatRequestType.present == chatRequestType_PR_chatRequestTypeLobby + && session.playerData + && session.playerData->GetRights() != PLAYER_RIGHTS_GUEST) // Guests are not allowed to chat. { boost::shared_ptr packet(new NetPacket(NetPacket::Alloc)); packet->GetMsg()->present = PokerTHMessage_PR_chatMessage;