Further simplifying sending network data. This improves performance, because sending sessions no longer need to be looked up in a map.
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@@ -94,8 +94,7 @@ public:
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// A serious send error should trigger a read error or a read
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// returning 0 afterwards, and we will handle this error.
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}
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virtual void SignalSessionTerminated(unsigned session) {
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m_server.GetSender().SignalSessionTerminated(session);
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virtual void SignalSessionTerminated(unsigned /*session*/) {
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}
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virtual void SignalChatBotMessage(const string &msg) {
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