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@@ -1843,10 +1843,10 @@
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</palette>
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</palette>
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</property>
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</property>
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<property name="minimum" >
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<property name="minimum" >
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<number>0</number>
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<number>1</number>
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</property>
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</property>
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<property name="maximum" >
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<property name="maximum" >
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<number>10</number>
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<number>11</number>
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</property>
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</property>
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<property name="sliderPosition" >
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<property name="sliderPosition" >
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<number>5</number>
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<number>5</number>
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@@ -193,7 +193,7 @@ void mainWindowImpl::callNewGameDialog() {
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label_Pot->setText("<p align='center'><span style='font-size:x-large; font-weight:bold'>Pot Total</span></p>");
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label_Pot->setText("<p align='center'><span style='font-size:x-large; font-weight:bold'>Pot Total</span></p>");
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label_Sets->setText("<p align='center'><span style='font-size:medium; font-weight:bold'>Sets:</span></p>");
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label_Sets->setText("<p align='center'><span style='font-size:medium; font-weight:bold'>Sets:</span></p>");
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gameSpeed = v->spinBox_gameSpeed->value()*10;
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guiGameSpeed = v->spinBox_gameSpeed->value();
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// debugMode = v->checkBox_debugMode->isChecked();
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// debugMode = v->checkBox_debugMode->isChecked();
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//Tools und Board aufhellen und enablen
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//Tools und Board aufhellen und enablen
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@@ -205,7 +205,7 @@ void mainWindowImpl::callNewGameDialog() {
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//Speeds
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//Speeds
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setSpeeds();
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setSpeeds();
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//positioning Slider
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//positioning Slider
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horizontalSlider_speed->setValue(gameSpeed/10);
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horizontalSlider_speed->setValue(guiGameSpeed);
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//Start Game!!!
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//Start Game!!!
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mySession->startGame(v->spinBox_quantityPlayers->value(), v->spinBox_startCash->value(), v->spinBox_smallBlind->value());
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mySession->startGame(v->spinBox_quantityPlayers->value(), v->spinBox_startCash->value(), v->spinBox_smallBlind->value());
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@@ -1256,6 +1256,7 @@ void mainWindowImpl::timerBlockerFalse() {
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void mainWindowImpl::setSpeeds() {
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void mainWindowImpl::setSpeeds() {
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gameSpeed = (11-guiGameSpeed)*10;
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dealCardsSpeed = (gameSpeed/2)*10; //milliseconds
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dealCardsSpeed = (gameSpeed/2)*10; //milliseconds
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postRiverRunAnimationSpeed = gameSpeed*18;
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postRiverRunAnimationSpeed = gameSpeed*18;
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winnerBlinkSpeed = gameSpeed*3; //milliseconds
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winnerBlinkSpeed = gameSpeed*3; //milliseconds
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@@ -85,7 +85,7 @@ public:
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public slots:
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public slots:
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void setGameSpeed(const int theValue) { gameSpeed = theValue*10; setSpeeds(); } // Achtung Faktor 10!!!
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void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
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void callNewGameDialog() ;
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void callNewGameDialog() ;
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void callAboutPokerthDialog();
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void callAboutPokerthDialog();
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@@ -179,6 +179,7 @@ private:
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int distributePotAnimCounter;
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int distributePotAnimCounter;
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//Speed
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//Speed
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int guiGameSpeed;
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int gameSpeed;
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int gameSpeed;
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int dealCardsSpeed;
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int dealCardsSpeed;
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int postRiverRunAnimationSpeed;
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int postRiverRunAnimationSpeed;
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@@ -104,7 +104,7 @@
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<item row="3" column="1" >
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<item row="3" column="1" >
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<widget class="QSpinBox" name="spinBox_gameSpeed" >
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<widget class="QSpinBox" name="spinBox_gameSpeed" >
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<property name="maximum" >
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<property name="maximum" >
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<number>10</number>
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<number>11</number>
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</property>
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</property>
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<property name="minimum" >
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<property name="minimum" >
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<number>1</number>
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<number>1</number>
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@@ -113,7 +113,7 @@
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<number>1</number>
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<number>1</number>
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</property>
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</property>
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<property name="value" >
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<property name="value" >
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<number>7</number>
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<number>4</number>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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