hopefully fix blocking soundcards bug ;)
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@@ -561,7 +561,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect( actionSettings, SIGNAL( triggered() ), this, SLOT( callSettingsDialog() ) );
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connect( actionJoin_network_Game, SIGNAL( triggered() ), this, SLOT( callJoinNetworkGameDialog() ) );
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connect( actionCreate_network_Game, SIGNAL( triggered() ), this, SLOT( callCreateNetworkGameDialog() ) );
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connect( actionQuit, SIGNAL( triggered() ), qApp, SLOT( quit() ) );
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connect( actionQuit, SIGNAL( triggered() ), this, SLOT( quitPokerTH() ) );
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connect( actionFullScreen, SIGNAL( triggered() ), this, SLOT( switchFullscreen() ) );
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connect( pushButton_BetRaise, SIGNAL( clicked() ), this, SLOT( myBetRaise() ) );
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@@ -655,9 +655,6 @@ mainWindowImpl::~mainWindowImpl() {
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delete myConfig;
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myConfig = 0;
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//SOUND TESTING
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Mix_CloseAudio();
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SDL_Quit();
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}
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void mainWindowImpl::callNewGameDialog() {
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@@ -2522,6 +2519,7 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
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if (event->key() == Qt::Key_D) { setLabelArray[0]->startTimeOutAnimation(myConfig->readConfigInt("NetTimeOutPlayerAction")); } //f
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if (event->key() == Qt::Key_E) { setLabelArray[0]->stopTimeOutAnimation(); } //f
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if (event->key() == Qt::Key_S) { playSound(); } //s
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if (event->key() == Qt::Key_W) { qApp->quit(); } //s
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if (event->key() == 16777249) {
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pushButton_break->click();
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ctrlPressed = TRUE;
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@@ -2590,14 +2588,6 @@ void mainWindowImpl::tabSwitchAction() {
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}
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}
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void mainWindowImpl::closeEvent(QCloseEvent *event) {
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mySession->terminateNetworkClient();
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if (myServerGuiInterface.get()) myServerGuiInterface->getSession().terminateNetworkServer();
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event->accept();
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}
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void mainWindowImpl::localGameModification() {
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@@ -2639,5 +2629,20 @@ void mainWindowImpl::playSound() {
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exactly that */
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// Mix_HookMusicFinished(mainWindowImpl::musicDone());
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}
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}
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void mainWindowImpl::closeEvent(QCloseEvent *event) { quitPokerTH(); }
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void mainWindowImpl::quitPokerTH() {
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mySession->terminateNetworkClient();
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if (myServerGuiInterface.get()) myServerGuiInterface->getSession().terminateNetworkServer();
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//SOUND close
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Mix_CloseAudio();
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SDL_Quit();
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// cout << "PokerTH finished" << endl;
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qApp->quit();
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}
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@@ -257,6 +257,7 @@ public slots:
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void playSound();
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void musicDone();
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void quitPokerTH();
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private:
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