bigBlind allin Bugfix

This commit is contained in:
doitux
2007-08-10 22:39:44 +00:00
parent 4f005bb0c1
commit 8319442b6a
2 changed files with 14 additions and 10 deletions
+9 -6
View File
@@ -70,6 +70,15 @@ void LocalBeRoPreflop::run() {
bigBlindPosition = (bigBlindPosition+1)%(MAX_NUMBER_OF_PLAYERS);
}
// naechsten Spieler ermitteln
for(i=0; (i<MAX_NUMBER_OF_PLAYERS && (!(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyActiveStatus()) || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_FOLD || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_ALLIN)) || i==0; i++) {
setPlayersTurn((getPlayersTurn()+1)%(MAX_NUMBER_OF_PLAYERS));
// falls BigBlind, dann PreflopFirstRound zuende
if(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyButton() == BUTTON_BIG_BLIND && getMyHand()->getPlayerArray()[bigBlindPosition]->getMySet() < 2*getSmallBlind()) setFirstRound(0);
}
// prfen, ob Preflop wirklich dran ist
if(!getFirstRound() && allHighestSet) {
@@ -95,15 +104,9 @@ void LocalBeRoPreflop::run() {
else {
// Preflop ist wirklich dran
// naechsten Spieler ermitteln
for(i=0; (i<MAX_NUMBER_OF_PLAYERS && (!(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyActiveStatus()) || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_FOLD || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_ALLIN)) || i==0; i++) {
setPlayersTurn((getPlayersTurn()+1)%(MAX_NUMBER_OF_PLAYERS));
// falls BigBlind, dann PreflopFirstRound zuende
if(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyButton() == BUTTON_BIG_BLIND) setFirstRound(0);
}
getMyHand()->getPlayerArray()[getPlayersTurn()]->setMyTurn(1);
//highlight active players groupbox and clear action
getMyHand()->getGuiInterface()->refreshGroupbox(getPlayersTurn(),2);
+3 -2
View File
@@ -163,9 +163,10 @@ void Game::initHand()
// Dealer-Button weiterschieben --> Achtung inactive
do {
for(i=0; (i<MAX_NUMBER_OF_PLAYERS && !(playerArray[dealerPosition]->getMyActiveStatus())) || i==0; i++) {
dealerPosition = (dealerPosition+1)%(MAX_NUMBER_OF_PLAYERS);
} while(!(playerArray[dealerPosition]->getMyActiveStatus()));
}
// Abfrage Cash==0 -> player inactive -> actualQuantityPlayer--
}