More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.

This commit is contained in:
lotodore committed 2007-08-21 12:34:33 +00:00
1 parent 697f063eb1
commit 839a4f7112
21 files changed
+237 -31

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@@ -111,6 +111,8 @@ void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (my
void ServerGuiWrapper::SignalNetClientSelfJoined(const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerName, rights); }
void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName, rights); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
void ServerGuiWrapper::SignalNetClientGameListNew(const string &gameName) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameName); }
void ServerGuiWrapper::SignalNetClientGameListRemove(const string &gameName) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameName); }
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
void ServerGuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb->SignalNetClientWaitDialog(); }
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@@ -98,6 +98,8 @@ public:
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientGameListNew(const std::string &gameName);
void SignalNetClientGameListRemove(const std::string &gameName);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void SignalNetServerSuccess(int actionID);