More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
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@@ -98,6 +98,8 @@ public:
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void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientWaitDialog();
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void SignalNetClientGameListNew(const std::string &gameName);
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void SignalNetClientGameListRemove(const std::string &gameName);
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void SignalNetClientGameStart(boost::shared_ptr<Game> game);
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void SignalNetServerSuccess(int actionID);
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