More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
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@@ -119,6 +119,10 @@ void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName)
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myW->signalNetClientPlayerLeft(tmpName);
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myLog->signalLogPlayerLeftMsg(tmpName);
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}
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void GuiWrapper::SignalNetClientGameListNew(const string &gameName) { myW->signalNetClientGameListNew(QString::fromUtf8(gameName.c_str())); }
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void GuiWrapper::SignalNetClientGameListRemove(const string &gameName) { myW->signalNetClientGameListRemove(QString::fromUtf8(gameName.c_str())); }
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
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void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowNetworkStartDialog(); }
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