More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.

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lotodore committed 2007-08-21 12:34:33 +00:00
1 parent 697f063eb1
commit 839a4f7112
21 files changed
+237 -31

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@@ -105,6 +105,9 @@ public:
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientGameListNew(const std::string &gameName);
void SignalNetClientGameListRemove(const std::string &gameName);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void SignalNetServerSuccess(int actionID);