More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
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@@ -23,7 +23,7 @@
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#include <net/socket_msg.h>
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startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config)
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: QDialog(parent), myConfig(config), isAdmin(false), myW(0)
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: QDialog(parent), myW(NULL), isAdmin(false), myConfig(config), mySession(NULL)
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{
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setupUi(this);
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@@ -35,6 +35,8 @@ Q_OBJECT
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public:
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startNetworkGameDialogImpl(QWidget *parent = 0, ConfigFile *config = 0);
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void setSession(Session *session);
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public slots:
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void setMyW ( mainWindowImpl* theValue ) { myW = theValue; }
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@@ -50,8 +52,6 @@ public slots:
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void kickPlayer();
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void checkPlayerQuantity();
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void setSession(Session *session);
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void keyPressEvent ( QKeyEvent*);
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void setMaxPlayerNumber ( int theValue ) { maxPlayerNumber = theValue; label_maxPlayerNumber->setText(QString::number(theValue,10)); }
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