More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
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@@ -36,6 +36,9 @@ public:
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virtual void SignalNetClientGameInfo(int actionID) = 0;
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virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
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virtual void SignalNetClientGameListNew(const std::string &gameName) = 0;
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virtual void SignalNetClientGameListRemove(const std::string &gameName) = 0;
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virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
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virtual void SignalNetClientSelfJoined(const std::string &playerName, PlayerRights rights) = 0;
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virtual void SignalNetClientPlayerJoined(const std::string &playerName, PlayerRights rights) = 0;
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