More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.

This commit is contained in:
lotodore committed 2007-08-21 12:34:33 +00:00
1 parent 697f063eb1
commit 839a4f7112
21 files changed
+237 -31

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@@ -273,7 +273,7 @@ ServerGameStateInit::InternalProcess(ServerGameThread &server, SessionWrapper se
if (packet->ToNetPacketStartEvent())
{
server.ResetComputerPlayerList();
int remainingSlots = server.GetGameData().maxNumberOfPlayers - server.GetCurNumberOfPlayers();
/* int remainingSlots = server.GetGameData().maxNumberOfPlayers - server.GetCurNumberOfPlayers();
for (int i = 1; i <= remainingSlots; i++)
{
boost::shared_ptr<PlayerData> tmpPlayerData(
@@ -286,7 +286,7 @@ ServerGameStateInit::InternalProcess(ServerGameThread &server, SessionWrapper se
// Send "Player Joined" to other fully connected clients.
server.SendToAllPlayers(CreateNetPacketPlayerJoined(*tmpPlayerData));
server.AddComputerPlayer(tmpPlayerData);
}
}*/
server.InternalStartGame();
server.SetState(SERVER_START_GAME_STATE::Instance());