More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
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@@ -121,7 +121,7 @@ private:
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StartData m_startData;
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std::auto_ptr<Game> m_game;
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const u_int32_t m_id;
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std::string m_name;
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const std::string m_name;
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std::string m_password;
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ConfigFile *m_playerConfig;
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ServerGameState *m_curState;
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