More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
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@@ -48,6 +48,8 @@ public:
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void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
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void startNetworkClientForLocalServer();
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void terminateNetworkClient();
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void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
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void clientJoinGame(const std::string &name, const std::string &password);
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void startNetworkServer(const GameData &gameData);
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void sendStartEvent();
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