GUI: signals fix
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@@ -121,8 +121,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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connect(this, SIGNAL(signalNetClientLoginShow()), this, SLOT(callInternetGameLoginDialog()));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, bool)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, bool)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, bool)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, bool)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myStartNetworkGameDialog, SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog, SLOT(newGameAdmin(unsigned, QString)));
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@@ -73,8 +73,8 @@ signals:
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void signalNetClientShowTimeoutDialog(int, unsigned);
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void signalNetClientRemovedFromGame(int notificationId);
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void signalNetServerError(int errorID, int osErrorID);
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void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
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void signalNetClientPlayerJoined(unsigned playerId, QString playerName, int rights);
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void signalNetClientSelfJoined(unsigned playerId, QString playerName, bool isGameAdmin);
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void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
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void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
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void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
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void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
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