Polishing chat and adding test cases for different chat messages.
This commit is contained in:
@@ -1,41 +1,241 @@
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package pokerth_test;
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import static org.junit.Assert.*;
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import java.net.Socket;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.concurrent.ThreadPoolExecutor.AbortPolicy;
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import org.junit.Test;
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import pokerth_protocol.ChatRequestMessage;
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import pokerth_protocol.ChatRequestTypeGame;
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import pokerth_protocol.ChatRequestTypeLobby;
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import pokerth_protocol.ChatRequestTypePrivate;
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import pokerth_protocol.NetGameInfo;
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import pokerth_protocol.NonZeroId;
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import pokerth_protocol.PokerTHMessage;
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import pokerth_protocol.StartEventAckMessage;
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import pokerth_protocol.ChatRequestMessage.ChatRequestMessageSequenceType;
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import pokerth_protocol.ChatRequestMessage.ChatRequestMessageSequenceType.ChatRequestTypeChoiceType;
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import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
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import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
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import pokerth_protocol.StartEventAckMessage.StartEventAckMessageSequenceType;
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public class ChatTest extends TestBase {
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@Test
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public void testLobbyChat() throws Exception {
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guestInit();
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Socket s[] = new Socket[9];
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for (int i = 0; i < 9; i++) {
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s[i] = new Socket("localhost", 7234);
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String username = "test" + (i+1);
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String password = username;
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userInit(s[i], username, password);
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}
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final String ChatText = "Hello World ÖÄÜöäüẞ€";
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PokerTHMessage createLobbyChatMsg(String chatText) {
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ChatRequestTypeLobby chatLobby = new ChatRequestTypeLobby();
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ChatRequestTypeChoiceType chatType = new ChatRequestTypeChoiceType();
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chatType.selectChatRequestTypeLobby(chatLobby);
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ChatRequestMessageSequenceType chatSeq = new ChatRequestMessageSequenceType();
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chatSeq.setChatRequestType(chatType);
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chatSeq.setChatText("Hello World");
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chatSeq.setChatText(chatText);
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ChatRequestMessage chatRequest = new ChatRequestMessage();
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chatRequest.setValue(chatSeq);
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PokerTHMessage msg = new PokerTHMessage();
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msg.selectChatRequestMessage(chatRequest);
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return msg;
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}
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PokerTHMessage createGameChatMsg(String chatText, long gameId) {
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ChatRequestTypeGame chatGame = new ChatRequestTypeGame();
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chatGame.setGameId(new NonZeroId(gameId));
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ChatRequestTypeChoiceType chatType = new ChatRequestTypeChoiceType();
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chatType.selectChatRequestTypeGame(chatGame);
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ChatRequestMessageSequenceType chatSeq = new ChatRequestMessageSequenceType();
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chatSeq.setChatRequestType(chatType);
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chatSeq.setChatText(chatText);
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ChatRequestMessage chatRequest = new ChatRequestMessage();
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chatRequest.setValue(chatSeq);
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PokerTHMessage msg = new PokerTHMessage();
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msg.selectChatRequestMessage(chatRequest);
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return msg;
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}
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PokerTHMessage createPrivateChatMsg(String chatText, long playerId) {
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ChatRequestTypePrivate chatPrivate = new ChatRequestTypePrivate();
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chatPrivate.setTargetPlayerId(new NonZeroId(playerId));
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ChatRequestTypeChoiceType chatType = new ChatRequestTypeChoiceType();
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chatType.selectChatRequestTypePrivate(chatPrivate);
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ChatRequestMessageSequenceType chatSeq = new ChatRequestMessageSequenceType();
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chatSeq.setChatRequestType(chatType);
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chatSeq.setChatText(chatText);
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ChatRequestMessage chatRequest = new ChatRequestMessage();
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chatRequest.setValue(chatSeq);
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PokerTHMessage msg = new PokerTHMessage();
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msg.selectChatRequestMessage(chatRequest);
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return msg;
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}
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@Test
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public void testChat() throws Exception {
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long myId = guestInit();
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Socket s[] = new Socket[9];
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long playerId[] = new long[9];
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for (int i = 0; i < 9; i++) {
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s[i] = new Socket("localhost", 7234);
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String username = "test" + (i+1);
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String password = username;
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playerId[i] = userInit(s[i], username, password);
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}
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PokerTHMessage msg = createLobbyChatMsg(ChatText + 1);
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// Message as guest user should be rejected.
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sendMessage(msg);
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do {
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msg = receiveMessage();
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} while (msg.isPlayerListMessageSelected());
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assertTrue(msg.isChatRejectMessageSelected());
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assertEquals(ChatText + 1, msg.getChatRejectMessage().getValue().getChatText());
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// Message as registered user should be sent to other users and guests.
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msg = createLobbyChatMsg(ChatText + 2);
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sendMessage(msg, s[0]);
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msg = receiveMessage();
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assertTrue(msg.isChatMessageSelected());
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assertEquals(ChatText + 2, msg.getChatMessage().getValue().getChatText());
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assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypeLobbySelected());
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assertEquals(playerId[0], msg.getChatMessage().getValue().getChatType().getChatTypeLobby().getPlayerId().getValue().longValue());
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for (int i = 0; i < 9; i++) {
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do {
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msg = receiveMessage(s[i]);
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} while (msg.isPlayerListMessageSelected());
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assertTrue(msg.isChatMessageSelected());
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assertEquals(ChatText + 2, msg.getChatMessage().getValue().getChatText());
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assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypeLobbySelected());
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assertEquals(playerId[0], msg.getChatMessage().getValue().getChatType().getChatTypeLobby().getPlayerId().getValue().longValue());
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}
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// A game chat message, if not within a game, should be rejected.
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msg = createGameChatMsg(ChatText + 3, 1);
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sendMessage(msg);
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msg = receiveMessage();
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assertTrue(msg.isChatRejectMessageSelected());
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assertEquals(ChatText + 3, msg.getChatRejectMessage().getValue().getChatText());
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msg = createGameChatMsg(ChatText + 4, 1);
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sendMessage(msg, s[0]);
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msg = receiveMessage(s[0]);
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assertTrue(msg.isChatRejectMessageSelected());
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assertEquals(ChatText + 4, msg.getChatRejectMessage().getValue().getChatText());
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// Guests are not allowed to send private messages in the lobby.
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msg = createPrivateChatMsg(ChatText + 5, playerId[1]);
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sendMessage(msg);
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msg = receiveMessage();
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assertTrue(msg.isChatRejectMessageSelected());
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assertEquals(ChatText + 5, msg.getChatRejectMessage().getValue().getChatText());
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// Registered users are allowed to send private messages in the lobby.
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msg = createPrivateChatMsg(ChatText + 6, playerId[1]);
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sendMessage(msg, s[0]);
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msg = receiveMessage(s[1]);
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assertTrue(msg.isChatMessageSelected());
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assertEquals(ChatText + 6, msg.getChatMessage().getValue().getChatText());
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assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypePrivateSelected());
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assertEquals(playerId[0], msg.getChatMessage().getValue().getChatType().getChatTypePrivate().getPlayerId().getValue().longValue());
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// Game messages can be sent by registered users within a game.
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Collection<Integer> l = new ArrayList<Integer>();
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NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 100, GuestUser + " game list normal game", l, 10, 0, 2, 2000);
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sendMessage(createGameRequestMsg(
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gameInfo,
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NetGameTypeEnumType.EnumType.normalGame,
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10,
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5,
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"",
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false));
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isJoinGameReplyMessageSelected());
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assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
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long gameId = msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue();
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// Let 8 players join the game, and test game chat.
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for (int i = 0; i < 8; i++) {
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sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isJoinGameReplyMessageSelected());
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assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
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}
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// Guest user: not allowed.
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msg = createGameChatMsg(ChatText + 7, gameId);
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sendMessage(msg);
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isChatRejectMessageSelected());
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assertEquals(ChatText + 7, msg.getChatRejectMessage().getValue().getChatText());
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// Other users: allowed.
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for (int c = 0; c < 8; c++) {
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msg = createGameChatMsg(ChatText + "c" + c, gameId);
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sendMessage(msg, s[c]);
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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assertFalse(msg.isChatRejectMessageSelected());
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} while (!msg.isChatMessageSelected());
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assertEquals(ChatText + "c" + c, msg.getChatMessage().getValue().getChatText());
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assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypeGameSelected());
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assertEquals(playerId[c], msg.getChatMessage().getValue().getChatType().getChatTypeGame().getPlayerId().getValue().longValue());
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assertEquals(gameId, msg.getChatMessage().getValue().getChatType().getChatTypeGame().getGameId().getValue().longValue());
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for (int i = 0; i < 8; i++) {
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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assertFalse(msg.isChatRejectMessageSelected());
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} while (!msg.isChatMessageSelected());
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assertEquals(ChatText + "c" + c, msg.getChatMessage().getValue().getChatText());
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assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypeGameSelected());
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assertEquals(playerId[c], msg.getChatMessage().getValue().getChatType().getChatTypeGame().getPlayerId().getValue().longValue());
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assertEquals(gameId, msg.getChatMessage().getValue().getChatType().getChatTypeGame().getGameId().getValue().longValue());
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}
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}
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// Private and lobby messages are forbidden once the game is running.
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sendMessage(joinGameRequestMsg(gameId, "", false), s[8]);
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do {
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msg = receiveMessage(s[8]);
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failOnErrorMessage(msg);
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// This player was not in the game and should not have received chat messages.
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assertFalse(msg.isChatMessageSelected());
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} while (!msg.isJoinGameReplyMessageSelected());
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assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
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// Server should confirm start event.
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do {
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msg = receiveMessage(s[0]);
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failOnErrorMessage(msg);
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} while (!msg.isGameStartMessageSelected());
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// Private chat message should now be rejected.
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msg = createPrivateChatMsg(ChatText + 8, playerId[1]);
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sendMessage(msg, s[0]);
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do {
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msg = receiveMessage(s[0]);
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failOnErrorMessage(msg);
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assertFalse(msg.isChatMessageSelected());
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} while (!msg.isChatRejectMessageSelected());
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for (int i = 0; i < 9; i++) {
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s[i].close();
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