adds activePlayerList and runningPlayerList
This commit is contained in:
@@ -33,7 +33,11 @@ LocalBoard::~LocalBoard()
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{
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}
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void LocalBoard::setPlayer(std::vector<boost::shared_ptr<PlayerInterface> > p) { playerArray = p; }
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void LocalBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl) {
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playerArray = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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}
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void LocalBoard::setHand(HandInterface* br) { currentHand = br; }
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@@ -35,7 +35,7 @@ public:
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LocalBoard();
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~LocalBoard();
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void setPlayer(std::vector<boost::shared_ptr<PlayerInterface> >);
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void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
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@@ -54,6 +54,9 @@ public:
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private:
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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HandInterface *currentHand;
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int myCards[5];
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@@ -42,7 +42,7 @@ LocalEngineFactory::~LocalEngineFactory()
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}
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HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC) { return new LocalHand(f, g, b, p, id, sP, aP, dP, sB, sC); }
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HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC) { return new LocalHand(f, g, b, sl, apl, rpl, id, sP, aP, dP, sB, sC); }
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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@@ -37,7 +37,7 @@ public:
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LocalEngineFactory(ConfigFile*);
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~LocalEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC);
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
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@@ -26,8 +26,8 @@
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using namespace std;
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(p), myBeRo(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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@@ -50,8 +50,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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}
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// Karten generieren und Board sowie Player zuweisen
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int *cardsArray = new int[2*actualQuantityPlayers+5];
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Tools::getRandNumber(0, 51, 2*actualQuantityPlayers+5, cardsArray, 1);
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int *cardsArray = new int[2*activePlayerList.size()+5];
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Tools::getRandNumber(0, 51, 2*activePlayerList.size()+5, cardsArray, 1);
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int tempBoardArray[5];
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int tempPlayerArray[2];
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int tempPlayerAndBoardArray[7];
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@@ -34,7 +34,7 @@
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class LocalHand : public HandInterface{
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public:
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, int, int, int, int, int, int);
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, int, int, int, int, int, int);
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~LocalHand();
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void start();
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@@ -94,7 +94,11 @@ private:
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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BoardInterface *myBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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