adds activePlayerList and runningPlayerList
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@@ -33,7 +33,11 @@ LocalBoard::~LocalBoard()
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{
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}
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void LocalBoard::setPlayer(std::vector<boost::shared_ptr<PlayerInterface> > p) { playerArray = p; }
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void LocalBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl) {
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playerArray = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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}
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void LocalBoard::setHand(HandInterface* br) { currentHand = br; }
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