adds activePlayerList and runningPlayerList
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@@ -35,7 +35,7 @@ public:
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LocalBoard();
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~LocalBoard();
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void setPlayer(std::vector<boost::shared_ptr<PlayerInterface> >);
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void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
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@@ -54,6 +54,9 @@ public:
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private:
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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HandInterface *currentHand;
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int myCards[5];
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