adds activePlayerList and runningPlayerList

This commit is contained in:
doitux
2007-09-23 21:30:51 +00:00
parent 8f029d2ea4
commit 84c857cbff
16 changed files with 74 additions and 34 deletions
+4 -2
View File
@@ -34,10 +34,12 @@ ClientBoard::~ClientBoard()
}
void
ClientBoard::setPlayer(std::vector<boost::shared_ptr<PlayerInterface> > p)
ClientBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
playerArray = p;
playerArray = sl;
activePlayerList = apl;
runningPlayerList = rpl;
}
void
+4 -1
View File
@@ -34,7 +34,7 @@ public:
ClientBoard();
~ClientBoard();
void setPlayer(std::vector<boost::shared_ptr<PlayerInterface> >);
void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList);
void setHand(HandInterface*);
void setMyCards(int* theValue);
@@ -54,6 +54,9 @@ private:
mutable boost::recursive_mutex m_syncMutex;
std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
PlayerList activePlayerList;
PlayerList runningPlayerList;
HandInterface *actualHand;
int myCards[5];
@@ -35,9 +35,9 @@ ClientEngineFactory::~ClientEngineFactory()
}
HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC)
HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC)
{
return new ClientHand(f, g, b, p, id, sP, aP, dP, sB, sC);
return new ClientHand(f, g, b, sl, apl, rpl, id, sP, aP, dP, sB, sC);
}
BoardInterface* ClientEngineFactory::createBoard()
@@ -37,7 +37,7 @@ public:
ClientEngineFactory();
~ClientEngineFactory();
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC);
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC);
BoardInterface* createBoard();
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
+2 -2
View File
@@ -21,8 +21,8 @@
using namespace std;
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), playerArray(p), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), playerArray(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
cardsShown(false), bettingRoundsPlayed(0)
{
+5 -1
View File
@@ -32,7 +32,7 @@
class ClientHand : public HandInterface
{
public:
ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> > , int, int, int, int, int, int );
ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList , int, int, int, int, int, int );
~ClientHand();
void start();
@@ -91,7 +91,11 @@ class ClientHand : public HandInterface
boost::shared_ptr<EngineFactory> myFactory;
GuiInterface *myGui;
BoardInterface *myBoard;
std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
PlayerList activePlayerList;
PlayerList runningPlayerList;
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
int myID;