adds activePlayerList and runningPlayerList
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@@ -34,10 +34,12 @@ ClientBoard::~ClientBoard()
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}
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void
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ClientBoard::setPlayer(std::vector<boost::shared_ptr<PlayerInterface> > p)
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ClientBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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playerArray = p;
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playerArray = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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}
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void
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