adds activePlayerList and runningPlayerList
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@@ -34,7 +34,7 @@ public:
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ClientBoard();
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~ClientBoard();
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void setPlayer(std::vector<boost::shared_ptr<PlayerInterface> >);
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void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setMyCards(int* theValue);
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@@ -54,6 +54,9 @@ private:
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mutable boost::recursive_mutex m_syncMutex;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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HandInterface *actualHand;
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int myCards[5];
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