adds activePlayerList and runningPlayerList
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@@ -32,7 +32,7 @@
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class ClientHand : public HandInterface
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{
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public:
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> > , int, int, int, int, int, int );
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList , int, int, int, int, int, int );
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~ClientHand();
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void start();
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@@ -91,7 +91,11 @@ class ClientHand : public HandInterface
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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BoardInterface *myBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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