adds activePlayerList and runningPlayerList
This commit is contained in:
@@ -21,18 +21,21 @@
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#define BOARDINTERFACE_H
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#define BOARDINTERFACE_H
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#include <vector>
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#include <vector>
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#include <list>
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#include <boost/shared_ptr.hpp>
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#include <boost/shared_ptr.hpp>
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class PlayerInterface;
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class PlayerInterface;
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class HandInterface;
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class HandInterface;
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typedef std::list<boost::shared_ptr<PlayerInterface> > PlayerList;
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class BoardInterface {
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class BoardInterface {
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public:
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public:
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virtual ~BoardInterface();
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virtual ~BoardInterface();
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//
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//
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virtual void setPlayer(std::vector<boost::shared_ptr<PlayerInterface> >) =0;
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virtual void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList) =0;
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virtual void setHand(HandInterface*) =0;
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virtual void setHand(HandInterface*) =0;
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//
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//
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virtual void setMyCards(int* theValue) =0;
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virtual void setMyCards(int* theValue) =0;
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@@ -33,7 +33,7 @@ public:
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virtual ~EngineFactory();
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virtual ~EngineFactory();
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virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC) =0;
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virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC) =0;
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virtual BoardInterface* createBoard() =0;
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virtual BoardInterface* createBoard() =0;
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virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
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virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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@@ -33,7 +33,11 @@ LocalBoard::~LocalBoard()
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{
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{
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}
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}
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void LocalBoard::setPlayer(std::vector<boost::shared_ptr<PlayerInterface> > p) { playerArray = p; }
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void LocalBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl) {
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playerArray = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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}
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void LocalBoard::setHand(HandInterface* br) { currentHand = br; }
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void LocalBoard::setHand(HandInterface* br) { currentHand = br; }
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@@ -35,7 +35,7 @@ public:
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LocalBoard();
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LocalBoard();
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~LocalBoard();
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~LocalBoard();
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void setPlayer(std::vector<boost::shared_ptr<PlayerInterface> >);
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void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setHand(HandInterface*);
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void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
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void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
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@@ -54,6 +54,9 @@ public:
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private:
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private:
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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HandInterface *currentHand;
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HandInterface *currentHand;
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int myCards[5];
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int myCards[5];
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@@ -42,7 +42,7 @@ LocalEngineFactory::~LocalEngineFactory()
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}
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}
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HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC) { return new LocalHand(f, g, b, p, id, sP, aP, dP, sB, sC); }
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HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC) { return new LocalHand(f, g, b, sl, apl, rpl, id, sP, aP, dP, sB, sC); }
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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@@ -37,7 +37,7 @@ public:
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LocalEngineFactory(ConfigFile*);
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LocalEngineFactory(ConfigFile*);
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~LocalEngineFactory();
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~LocalEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC);
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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BoardInterface* createBoard();
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
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@@ -26,8 +26,8 @@
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using namespace std;
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using namespace std;
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC)
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(p), myBeRo(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
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: myFactory(f), myGui(g), myBoard(b), playerArray(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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cardsShown(false), bettingRoundsPlayed(0)
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{
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{
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@@ -50,8 +50,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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}
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}
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// Karten generieren und Board sowie Player zuweisen
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// Karten generieren und Board sowie Player zuweisen
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int *cardsArray = new int[2*actualQuantityPlayers+5];
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int *cardsArray = new int[2*activePlayerList.size()+5];
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Tools::getRandNumber(0, 51, 2*actualQuantityPlayers+5, cardsArray, 1);
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Tools::getRandNumber(0, 51, 2*activePlayerList.size()+5, cardsArray, 1);
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int tempBoardArray[5];
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int tempBoardArray[5];
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int tempPlayerArray[2];
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int tempPlayerArray[2];
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int tempPlayerAndBoardArray[7];
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int tempPlayerAndBoardArray[7];
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@@ -34,7 +34,7 @@
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class LocalHand : public HandInterface{
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class LocalHand : public HandInterface{
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public:
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public:
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, int, int, int, int, int, int);
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, int, int, int, int, int, int);
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~LocalHand();
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~LocalHand();
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void start();
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void start();
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@@ -94,7 +94,11 @@ private:
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boost::shared_ptr<EngineFactory> myFactory;
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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GuiInterface *myGui;
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BoardInterface *myBoard;
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BoardInterface *myBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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int myID;
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@@ -34,10 +34,12 @@ ClientBoard::~ClientBoard()
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}
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}
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void
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void
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ClientBoard::setPlayer(std::vector<boost::shared_ptr<PlayerInterface> > p)
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ClientBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl)
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{
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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playerArray = p;
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playerArray = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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}
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}
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void
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void
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@@ -34,7 +34,7 @@ public:
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ClientBoard();
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ClientBoard();
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~ClientBoard();
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~ClientBoard();
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void setPlayer(std::vector<boost::shared_ptr<PlayerInterface> >);
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void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setHand(HandInterface*);
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void setMyCards(int* theValue);
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void setMyCards(int* theValue);
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@@ -54,6 +54,9 @@ private:
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mutable boost::recursive_mutex m_syncMutex;
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mutable boost::recursive_mutex m_syncMutex;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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HandInterface *actualHand;
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HandInterface *actualHand;
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int myCards[5];
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int myCards[5];
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@@ -35,9 +35,9 @@ ClientEngineFactory::~ClientEngineFactory()
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}
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}
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC)
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC)
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{
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{
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return new ClientHand(f, g, b, p, id, sP, aP, dP, sB, sC);
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return new ClientHand(f, g, b, sl, apl, rpl, id, sP, aP, dP, sB, sC);
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}
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}
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BoardInterface* ClientEngineFactory::createBoard()
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BoardInterface* ClientEngineFactory::createBoard()
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@@ -37,7 +37,7 @@ public:
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ClientEngineFactory();
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ClientEngineFactory();
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~ClientEngineFactory();
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~ClientEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC);
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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BoardInterface* createBoard();
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
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@@ -21,8 +21,8 @@
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using namespace std;
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using namespace std;
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > p, int id, int sP, int aP, int dP, int sB,int sC)
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(p), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
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: myFactory(f), myGui(g), myBoard(b), playerArray(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
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smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
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smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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cardsShown(false), bettingRoundsPlayed(0)
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{
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{
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@@ -32,7 +32,7 @@
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class ClientHand : public HandInterface
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class ClientHand : public HandInterface
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{
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{
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public:
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public:
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> > , int, int, int, int, int, int );
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList , int, int, int, int, int, int );
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~ClientHand();
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~ClientHand();
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void start();
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void start();
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@@ -91,7 +91,11 @@ class ClientHand : public HandInterface
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boost::shared_ptr<EngineFactory> myFactory;
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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GuiInterface *myGui;
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BoardInterface *myBoard;
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BoardInterface *myBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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int myID;
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+22
-13
@@ -92,14 +92,23 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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++player_i;
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++player_i;
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}
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}
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//PlayerObjekte erzeugen
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// create Player Objects
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playerArray.push_back(myFactory->createPlayer(actualBoard, i, uniqueId, type, myName, myAvatarFile, startCash, startQuantityPlayers > i, 0));
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boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(actualBoard, i, uniqueId, type, myName, myAvatarFile, startCash, startQuantityPlayers > i, 0);
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// fill player lists
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playerArray.push_back(tmpPlayer);
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if(startQuantityPlayers > i) {
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activePlayerList.push_back(tmpPlayer);
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runningPlayerList.push_back(tmpPlayer);
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}
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// playerArray[i] = myFactory->createPlayer(actualBoard, i, uniqueId, type, myName, myAvatarFile, startCash, startQuantityPlayers > i, 0);
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// playerArray[i] = myFactory->createPlayer(actualBoard, i, uniqueId, type, myName, myAvatarFile, startCash, startQuantityPlayers > i, 0);
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playerArray[i]->setNetSessionData(myNetSession);
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playerArray[i]->setNetSessionData(myNetSession);
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}
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}
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actualBoard->setPlayer(playerArray);
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actualBoard->setPlayerLists(playerArray, activePlayerList, runningPlayerList);
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}
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}
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@@ -140,26 +149,26 @@ void Game::initHand()
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// smallBlind alle x Runden erhöhen
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// smallBlind alle x Runden erhöhen
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if((actualHandID-1)%startHandsBeforeRaiseSmallBlind == 0 && actualHandID > 1) { actualSmallBlind *= 2; }
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if((actualHandID-1)%startHandsBeforeRaiseSmallBlind == 0 && actualHandID > 1) { actualSmallBlind *= 2; }
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// Spieler mit leerem Cash auf inactive setzen
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// Spieler mit leerem Cash auf inactive setzen
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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PlayerList::iterator it;
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if(playerArray[i]->getMyCash() == 0) playerArray[i]->setMyActiveStatus(0);
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for(it = activePlayerList.begin(); it != activePlayerList.end(); it++) {
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if((*it)->getMyCash() == 0) {
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(*it)->setMyActiveStatus(0);
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it = activePlayerList.erase(it);
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}
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}
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}
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// Anzahl noch aktiver Spieler ermitteln
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// Anzahl noch aktiver Spieler ermitteln
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actualQuantityPlayers = 0;
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actualQuantityPlayers = activePlayerList.size(); // TODO -> delete !!!
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(playerArray[i]->getMyActiveStatus()) actualQuantityPlayers++;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Spieler Action auf 0 setzen
|
//Spieler Action auf 0 setzen
|
||||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||||
playerArray[i]->setMyAction(0);
|
playerArray[i]->setMyAction(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hand erstellen
|
// Hand erstellen
|
||||||
actualHand = myFactory->createHand(myFactory, myGui, actualBoard, playerArray, actualHandID, startQuantityPlayers, actualQuantityPlayers, dealerPosition, actualSmallBlind, startCash);
|
actualHand = myFactory->createHand(myFactory, myGui, actualBoard, playerArray, activePlayerList, runningPlayerList, actualHandID, startQuantityPlayers, actualQuantityPlayers, dealerPosition, actualSmallBlind, startCash);
|
||||||
|
|
||||||
|
|
||||||
// Dealer-Button weiterschieben --> Achtung inactive
|
// Dealer-Button weiterschieben --> Achtung inactive
|
||||||
|
|||||||
+9
-1
@@ -35,6 +35,8 @@ class EngineFactory;
|
|||||||
struct GameData;
|
struct GameData;
|
||||||
struct StartData;
|
struct StartData;
|
||||||
|
|
||||||
|
typedef std::list<boost::shared_ptr<PlayerInterface> > PlayerList;
|
||||||
|
|
||||||
class Game {
|
class Game {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@@ -51,6 +53,8 @@ public:
|
|||||||
const HandInterface *getCurrentHand() const;
|
const HandInterface *getCurrentHand() const;
|
||||||
|
|
||||||
std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() {return playerArray;}
|
std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() {return playerArray;}
|
||||||
|
std::list<boost::shared_ptr<PlayerInterface> > getActivePlayerList() {return activePlayerList;}
|
||||||
|
std::list<boost::shared_ptr<PlayerInterface> > getRunningPlayerList() {return runningPlayerList;}
|
||||||
|
|
||||||
//Zufgriff Startvariablen
|
//Zufgriff Startvariablen
|
||||||
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
|
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
|
||||||
@@ -83,7 +87,11 @@ private:
|
|||||||
GuiInterface *myGui;
|
GuiInterface *myGui;
|
||||||
HandInterface *actualHand;
|
HandInterface *actualHand;
|
||||||
BoardInterface *actualBoard;
|
BoardInterface *actualBoard;
|
||||||
std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
|
|
||||||
|
std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // available seats --> seatList !!! TODO
|
||||||
|
std::list<boost::shared_ptr<PlayerInterface> > activePlayerList; // used seats
|
||||||
|
std::list<boost::shared_ptr<PlayerInterface> > runningPlayerList; // nonfolded and nonallin active players
|
||||||
|
|
||||||
// boost::shared_ptr<PlayerInterface> playerArray[MAX_NUMBER_OF_PLAYERS];
|
// boost::shared_ptr<PlayerInterface> playerArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
|
|
||||||
//Startvariablen
|
//Startvariablen
|
||||||
|
|||||||
Reference in New Issue
Block a user