refactoring Bugfix
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@@ -31,18 +31,25 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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: PlayerInterface(), myConfig(c), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
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{
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// for statistic development
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// if(myID==0) {
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// myActiveStatus=0;
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// myCash=20;
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// }
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//
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// if(myID==1) {
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// myCash=6130;
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// }
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// if(myID==2) {
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// myCash=37;
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// }
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// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
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if(DEBUG_MODE) {
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if(myID==0) {
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// myActiveStatus=0;
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myCash=570;
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}
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if(myID==1) {
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myCash=2730;
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}
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if(myID==2) {
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myCash=5970;
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}
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if(myID==3) {
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myCash=2730;
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}
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}
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////////////////////////////
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// myBestHandPosition mit -1 initialisieren
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@@ -332,6 +339,23 @@ void LocalPlayer::preflopEngine() {
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// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
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if(DEBUG_MODE) {
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switch(myID) {
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case 0: {}
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break;
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case 1: { myAction = PLAYER_ACTION_FOLD; }
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break;
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case 2: { myAction = PLAYER_ACTION_CALL; }
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break;
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case 3: { myAction = PLAYER_ACTION_FOLD; }
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break;
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default: {}
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}
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}
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evaluation(bet, raise);
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}
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@@ -1215,6 +1239,10 @@ void LocalPlayer::riverEngine() {
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}
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}
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}
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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actualHand->getCurrentBeRo()->setLastActionPlayer(myID);
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}
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// auf sBluffStatus testen --> raise statt call und bet statt check
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@@ -1292,6 +1320,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
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highestSet = actualHand->getCurrentBeRo()->getHighestSet();
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// cout << "myAction(evaluation): " << myAction << endl;
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switch(myAction) {
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// none
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