Making the network part compile.
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@@ -78,6 +78,8 @@ public:
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void SendResetTimeout();
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void SendAskKickPlayer(unsigned playerId);
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void SendVoteKick(bool doKick);
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void SendInvitePlayerToCurrentGame(unsigned playerId);
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void SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason);
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void StartAsyncRead();
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void HandleRead(const boost::system::error_code& ec, size_t bytesRead);
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@@ -310,6 +310,18 @@ ClientThread::SendVoteKick(bool doKick)
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
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}
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void
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ClientThread::SendInvitePlayerToCurrentGame(unsigned playerId)
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{
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// TODO
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}
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void
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ClientThread::SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason)
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{
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// TODO
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}
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void
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ClientThread::StartAsyncRead()
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{
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