Making the network part compile.
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@@ -310,6 +310,18 @@ ClientThread::SendVoteKick(bool doKick)
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
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}
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void
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ClientThread::SendInvitePlayerToCurrentGame(unsigned playerId)
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{
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// TODO
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}
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void
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ClientThread::SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason)
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{
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// TODO
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}
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void
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ClientThread::StartAsyncRead()
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{
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