Continue client even if wrong beta revision.
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@@ -993,47 +993,44 @@ ClientStateStartSession::InternalHandlePacket(boost::shared_ptr<ClientThread> cl
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{
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client->GetCallback().SignalNetClientNotification(NTF_NET_OUTDATED_BETA);
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}
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else
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{
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ClientContext &context = client->GetContext();
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ClientContext &context = client->GetContext();
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// CASE 1: Authenticated login (username, challenge/response for password).
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if (netAnnounce->serverType == serverType_serverTypeInternetAuth)
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// CASE 1: Authenticated login (username, challenge/response for password).
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if (netAnnounce->serverType == serverType_serverTypeInternetAuth)
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{
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client->GetCallback().SignalNetClientLoginShow();
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client->SetState(ClientStateWaitEnterLogin::Instance());
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}
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// CASE 2: Unauthenticated login (network game or dedicated server without auth backend).
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else if (netAnnounce->serverType == serverType_serverTypeInternetNoAuth
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|| netAnnounce->serverType == serverType_serverTypeLAN)
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{
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boost::shared_ptr<NetPacket> init(new NetPacket(NetPacket::Alloc));
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init->GetMsg()->present = PokerTHMessage_PR_initMessage;
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InitMessage_t *netInit = &init->GetMsg()->choice.initMessage;
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netInit->requestedVersion.major = NET_VERSION_MAJOR;
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netInit->requestedVersion.minor = NET_VERSION_MINOR;
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netInit->login.present = login_PR_unauthenticatedLogin;
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UnauthenticatedLogin_t *noauthLogin = &netInit->login.choice.unauthenticatedLogin;
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OCTET_STRING_fromBuf(&noauthLogin->nickName,
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context.GetPlayerName().c_str(),
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context.GetPlayerName().length());
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string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
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if (!avatarFile.empty())
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{
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client->GetCallback().SignalNetClientLoginShow();
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client->SetState(ClientStateWaitEnterLogin::Instance());
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}
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// CASE 2: Unauthenticated login (network game or dedicated server without auth backend).
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else if (netAnnounce->serverType == serverType_serverTypeInternetNoAuth
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|| netAnnounce->serverType == serverType_serverTypeLAN)
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{
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boost::shared_ptr<NetPacket> init(new NetPacket(NetPacket::Alloc));
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init->GetMsg()->present = PokerTHMessage_PR_initMessage;
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InitMessage_t *netInit = &init->GetMsg()->choice.initMessage;
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netInit->requestedVersion.major = NET_VERSION_MAJOR;
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netInit->requestedVersion.minor = NET_VERSION_MINOR;
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netInit->login.present = login_PR_unauthenticatedLogin;
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UnauthenticatedLogin_t *noauthLogin = &netInit->login.choice.unauthenticatedLogin;
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OCTET_STRING_fromBuf(&noauthLogin->nickName,
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context.GetPlayerName().c_str(),
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context.GetPlayerName().length());
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string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
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if (!avatarFile.empty())
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MD5Buf tmpMD5;
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if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5))
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{
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MD5Buf tmpMD5;
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if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5))
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{
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// TODO: use sha1.
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noauthLogin->avatar =
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OCTET_STRING_new_fromBuf(
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&asn_DEF_OCTET_STRING,
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(const char *)tmpMD5.GetData(),
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MD5_DATA_SIZE);
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}
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// TODO: use sha1.
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noauthLogin->avatar =
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OCTET_STRING_new_fromBuf(
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&asn_DEF_OCTET_STRING,
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(const char *)tmpMD5.GetData(),
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MD5_DATA_SIZE);
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}
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client->GetSender().Send(context.GetSessionData(), init);
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client->SetState(ClientStateWaitSession::Instance());
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}
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client->GetSender().Send(context.GetSessionData(), init);
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client->SetState(ClientStateWaitSession::Instance());
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}
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}
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}
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