Switching from ASN.1 (asn1c) to google protocol buffers. Some things are still missing (packet verification, tests, ...), this is very early stuff.

This commit is contained in:
lotodore
2012-09-18 15:57:58 +02:00
parent 9c33f6e08a
commit 86c58fc7c8
16 changed files with 52009 additions and 1828 deletions
File diff suppressed because it is too large Load Diff
+115 -152
View File
@@ -106,21 +106,21 @@ ClientThread::SignalTermination()
void
ClientThread::SendKickPlayer(unsigned playerId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_kickPlayerRequestMessage;
KickPlayerRequestMessage_t *netKick = &packet->GetMsg()->choice.kickPlayerRequestMessage;
netKick->gameId = GetGameId();
netKick->playerId = playerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_KickPlayerRequestMessage);
KickPlayerRequestMessage *netKick = packet->GetMsg()->mutable_kickplayerrequestmessage();
netKick->set_gameid(GetGameId());
netKick->set_playerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendLeaveCurrentGame()
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_leaveGameRequestMessage;
LeaveGameRequestMessage_t *netLeave = &packet->GetMsg()->choice.leaveGameRequestMessage;
netLeave->gameId = GetGameId();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_LeaveGameRequestMessage);
LeaveGameRequestMessage *netLeave = packet->GetMsg()->mutable_leavegamerequestmessage();
netLeave->set_gameid(GetGameId());
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -129,14 +129,12 @@ ClientThread::SendStartEvent(bool fillUpWithCpuPlayers)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet for the server start event.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_startEventMessage;
StartEventMessage_t *netStartEvent = &packet->GetMsg()->choice.startEventMessage;
netStartEvent->gameId = GetGameId();
netStartEvent->startEventType.present = startEventType_PR_startEvent;
StartEvent_t *start = &netStartEvent->startEventType.choice.startEvent;
start->fillWithComputerPlayers = fillUpWithCpuPlayers;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_StartEventMessage);
StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage();
netStartEvent->set_starteventtype(StartEventMessage::startEvent);
netStartEvent->set_gameid(GetGameId());
netStartEvent->set_fillwithcomputerplayers(fillUpWithCpuPlayers);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -145,19 +143,19 @@ ClientThread::SendPlayerAction()
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the current player action.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_myActionRequestMessage;
MyActionRequestMessage_t *netMyAction = &packet->GetMsg()->choice.myActionRequestMessage;
netMyAction->gameId = GetGameId();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_MyActionRequestMessage);
MyActionRequestMessage *netMyAction = packet->GetMsg()->mutable_myactionrequestmessage();
netMyAction->set_gameid(GetGameId());
boost::shared_ptr<PlayerInterface> myPlayer = GetGame()->getSeatsList()->front();
netMyAction->handNum = GetGame()->getCurrentHandID();
netMyAction->gameState = GetGame()->getCurrentHand()->getCurrentRound();
netMyAction->myAction = myPlayer->getMyAction();
netMyAction->set_handnum(GetGame()->getCurrentHandID());
netMyAction->set_gamestate(static_cast<NetGameState>(GetGame()->getCurrentHand()->getCurrentRound()));
netMyAction->set_myaction(static_cast<NetPlayerAction>(myPlayer->getMyAction()));
// Only send last bet if not fold/checked.
if (myPlayer->getMyAction() != PLAYER_ACTION_FOLD && myPlayer->getMyAction() != PLAYER_ACTION_CHECK)
netMyAction->myRelativeBet = myPlayer->getMyLastRelativeSet();
netMyAction->set_myrelativebet(myPlayer->getMyLastRelativeSet());
else
netMyAction->myRelativeBet = 0;
netMyAction->set_myrelativebet(0);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -167,15 +165,11 @@ ClientThread::SendGameChatMessage(const std::string &msg)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatRequestMessage;
ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
OCTET_STRING_fromBuf(&netChat->chatText,
msg.c_str(),
(int)msg.length());
netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypeGame;
netChat->chatRequestType.choice.chatRequestTypeGame.gameId = GetGameId();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRequestMessage);
ChatRequestMessage *netChat = packet->GetMsg()->mutable_chatrequestmessage();
netChat->set_targetgameid(GetGameId());
netChat->set_chattext(msg);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
@@ -186,14 +180,10 @@ ClientThread::SendLobbyChatMessage(const std::string &msg)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatRequestMessage;
ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
OCTET_STRING_fromBuf(&netChat->chatText,
msg.c_str(),
(int)msg.length());
netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypeLobby;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRequestMessage);
ChatRequestMessage *netChat = packet->GetMsg()->mutable_chatrequestmessage();
netChat->set_chattext(msg);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
@@ -204,15 +194,11 @@ ClientThread::SendPrivateChatMessage(unsigned targetPlayerId, const std::string
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatRequestMessage;
ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
OCTET_STRING_fromBuf(&netChat->chatText,
msg.c_str(),
(int)msg.length());
netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypePrivate;
netChat->chatRequestType.choice.chatRequestTypePrivate.targetPlayerId = targetPlayerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRequestMessage);
ChatRequestMessage *netChat = packet->GetMsg()->mutable_chatrequestmessage();
netChat->set_targetplayerid(targetPlayerId);
netChat->set_chattext(msg);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
@@ -223,19 +209,14 @@ ClientThread::SendJoinFirstGame(const std::string &password, bool autoLeave)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinExistingGameMessage);
JoinExistingGameMessage *netJoinGame = packet->GetMsg()->mutable_joinexistinggamemessage();
netJoinGame->set_gameid(1);
netJoinGame->set_autoleave(autoLeave);
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = 1;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
netJoinGame->set_password(password);
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -245,19 +226,14 @@ ClientThread::SendJoinGame(unsigned gameId, const std::string &password, bool au
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinExistingGameMessage);
JoinExistingGameMessage *netJoinGame = packet->GetMsg()->mutable_joinexistinggamemessage();
netJoinGame->set_gameid(gameId);
netJoinGame->set_autoleave(autoLeave);
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = gameId;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
netJoinGame->set_password(password);
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -267,14 +243,12 @@ ClientThread::SendRejoinGame(unsigned gameId, bool autoLeave)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request rejoining a running game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
netJoinGame->joinGameAction.present = joinGameAction_PR_rejoinExistingGame;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_RejoinExistingGameMessage);
RejoinExistingGameMessage *netJoinGame = packet->GetMsg()->mutable_rejoinexistinggamemessage();
netJoinGame->set_gameid(gameId);
netJoinGame->set_autoleave(autoLeave);
RejoinExistingGame_t *rejoinExisting = &netJoinGame->joinGameAction.choice.rejoinExistingGame;
rejoinExisting->gameId = gameId;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -283,22 +257,16 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request creating a new game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
netJoinGame->joinGameAction.present = joinGameAction_PR_joinNewGame;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinNewGameMessage);
JoinNewGameMessage *netJoinGame = packet->GetMsg()->mutable_joinnewgamemessage();
netJoinGame->set_autoleave(autoLeave);
NetGameInfo *gameInfo = netJoinGame->mutable_gameinfo();
NetPacket::SetGameData(gameData, *gameInfo);
gameInfo->set_gamename(name);
JoinNewGame_t *joinNew = &netJoinGame->joinGameAction.choice.joinNewGame;
NetPacket::SetGameData(gameData, &joinNew->gameInfo);
OCTET_STRING_fromBuf(&joinNew->gameInfo.gameName,
name.c_str(),
(int)name.length());
if (!password.empty()) {
joinNew->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
netJoinGame->set_password(password);
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -306,80 +274,77 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
void
ClientThread::SendResetTimeout()
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_resetTimeoutMessage;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ResetTimeoutMessage);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendAskKickPlayer(unsigned playerId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_askKickPlayerMessage;
AskKickPlayerMessage_t *netAsk = &packet->GetMsg()->choice.askKickPlayerMessage;
netAsk->gameId = GetGameId();
netAsk->playerId = playerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AskKickPlayerMessage);
AskKickPlayerMessage *netAsk = packet->GetMsg()->mutable_askkickplayermessage();
netAsk->set_gameid(GetGameId());
netAsk->set_playerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendVoteKick(bool doKick)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_voteKickRequestMessage;
VoteKickRequestMessage_t *netVote = &packet->GetMsg()->choice.voteKickRequestMessage;
netVote->gameId = GetGameId();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_VoteKickRequestMessage);
VoteKickRequestMessage *netVote = packet->GetMsg()->mutable_votekickrequestmessage();
netVote->set_gameid(GetGameId());
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
netVote->petitionId = m_curPetitionId;
netVote->set_petitionid(m_curPetitionId);
}
netVote->voteKick = doKick;
netVote->set_votekick(doKick);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendShowMyCards()
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_showMyCardsRequestMessage;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ShowMyCardsRequestMessage);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendInvitePlayerToCurrentGame(unsigned playerId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_invitePlayerToGameMessage;
InvitePlayerToGameMessage_t *netInvite = &packet->GetMsg()->choice.invitePlayerToGameMessage;
netInvite->gameId = GetGameId();
netInvite->playerId = playerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_InvitePlayerToGameMessage);
InvitePlayerToGameMessage *netInvite = packet->GetMsg()->mutable_inviteplayertogamemessage();
netInvite->set_gameid(GetGameId());
netInvite->set_playerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_rejectGameInvitationMessage;
RejectGameInvitationMessage_t *netReject = &packet->GetMsg()->choice.rejectGameInvitationMessage;
netReject->gameId = gameId;
netReject->myRejectReason = static_cast<RejectGameInvReason_t>(reason);
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_RejectGameInvitationMessage);
RejectGameInvitationMessage *netReject = packet->GetMsg()->mutable_rejectgameinvitationmessage();
netReject->set_gameid(gameId);
netReject->set_myrejectreason(static_cast<RejectGameInvitationMessage::RejectGameInvReason>(reason));
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendReportAvatar(unsigned reportedPlayerId, const std::string &avatarHash)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarMessage;
ReportAvatarMessage_t *netReport = &packet->GetMsg()->choice.reportAvatarMessage;
netReport->reportedPlayerId = reportedPlayerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportAvatarMessage);
ReportAvatarMessage *netReport = packet->GetMsg()->mutable_reportavatarmessage();
netReport->set_reportedplayerid(reportedPlayerId);
MD5Buf tmpMD5;
if (tmpMD5.FromString(avatarHash) && !tmpMD5.IsZero()) {
OCTET_STRING_fromBuf(
&netReport->reportedAvatar,
(const char *)tmpMD5.GetData(),
MD5_DATA_SIZE);
netReport->set_reportedavatarhash(tmpMD5.GetData(), MD5_DATA_SIZE);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -388,10 +353,10 @@ ClientThread::SendReportAvatar(unsigned reportedPlayerId, const std::string &ava
void
ClientThread::SendReportGameName(unsigned reportedGameId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_reportGameMessage;
ReportGameMessage_t *netReport = &packet->GetMsg()->choice.reportGameMessage;
netReport->reportedGameId = reportedGameId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportGameMessage);
ReportGameMessage *netReport = packet->GetMsg()->mutable_reportgamemessage();
netReport->set_reportedgameid(reportedGameId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -625,7 +590,7 @@ ClientThread::InitGame()
// TODO
//if (GetPlayerDataList().size() != (unsigned)GetStartData().numberOfPlayers)
// throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
m_startData.numberOfPlayers = GetPlayerDataList().size();
m_startData.numberOfPlayers = (int)GetPlayerDataList().size();
m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameNum++, m_clientLog.get()));
// Initialize Minimum GUI speed.
int minimumGuiSpeed = 1;
@@ -680,10 +645,10 @@ void
ClientThread::RequestPlayerInfo(unsigned id, bool requestAvatar)
{
if (find(m_playerInfoRequestList.begin(), m_playerInfoRequestList.end(), id) == m_playerInfoRequestList.end()) {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_playerInfoRequestMessage;
PlayerInfoRequestMessage_t *netPlayerInfo = &packet->GetMsg()->choice.playerInfoRequestMessage;
netPlayerInfo->playerId = id;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayerInfoRequestMessage);
PlayerInfoRequestMessage *netPlayerInfo = packet->GetMsg()->mutable_playerinforequestmessage();
netPlayerInfo->set_playerid(id);
GetSender().Send(GetContext().GetSessionData(), packet);
m_playerInfoRequestList.push_back(id);
@@ -789,13 +754,11 @@ ClientThread::RetrieveAvatarIfNeeded(unsigned id, const PlayerInfo &info)
m_avatarDownloader->QueueDownload(
id, avatarServerAddress + serverFileName, GetContext().GetCacheDir() + TEMP_AVATAR_FILENAME);
} else {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_avatarRequestMessage;
AvatarRequestMessage_t *netAvatar = &packet->GetMsg()->choice.avatarRequestMessage;
netAvatar->requestId = id;
OCTET_STRING_fromBuf(&netAvatar->avatar,
(const char *)info.avatar.GetData(),
MD5_DATA_SIZE);
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarRequestMessage);
AvatarRequestMessage *netAvatar = packet->GetMsg()->mutable_avatarrequestmessage();
netAvatar->set_requestid(id);
netAvatar->set_avatarhash(info.avatar.GetData(), MD5_DATA_SIZE);
GetSender().Send(GetContext().GetSessionData(), packet);
}
}
@@ -894,10 +857,10 @@ ClientThread::UnsubscribeLobbyMsg()
{
if (GetContext().GetSubscribeLobbyMsg()) {
// Send unsubscribe request.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage;
SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
netRequest->subscriptionAction = subscriptionAction_unsubscribeGameList;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_SubscriptionRequestMessage);
SubscriptionRequestMessage *netRequest = packet->GetMsg()->mutable_subscriptionrequestmessage();
netRequest->set_subscriptionaction(SubscriptionRequestMessage::unsubscribeGameList);
GetSender().Send(GetContext().GetSessionData(), packet);
GetContext().SetSubscribeLobbyMsg(false);
}
@@ -910,10 +873,10 @@ ClientThread::ResubscribeLobbyMsg()
// Clear game info map as it is outdated.
ClearGameInfoMap();
// Send resubscribe request.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage;
SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
netRequest->subscriptionAction = subscriptionAction_resubscribeGameList;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_SubscriptionRequestMessage);
SubscriptionRequestMessage *netRequest = packet->GetMsg()->mutable_subscriptionrequestmessage();
netRequest->set_subscriptionaction(SubscriptionRequestMessage::resubscribeGameList);
GetSender().Send(GetContext().GetSessionData(), packet);
GetContext().SetSubscribeLobbyMsg(true);
}
+91 -124
View File
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -19,42 +19,37 @@
#include <net/netpacket.h>
#include <net/socket_msg.h>
#include <boost/foreach.hpp>
using namespace std;
NetPacket::NetPacket(MemAllocType alloc)
: m_msg(NULL)
NetPacket::NetPacket()
{
m_msg = PokerTHMessage::default_instance().New();
}
NetPacket::NetPacket(PokerTHMessage *msg)
: m_msg(msg)
{
if (alloc != NoAlloc)
m_msg = (PokerTHMessage_t *)calloc(1, sizeof(PokerTHMessage_t));
}
NetPacket::~NetPacket()
{
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, m_msg);
delete m_msg;
}
boost::shared_ptr<NetPacket>
NetPacket::Create(char *data, size_t &dataSize)
NetPacket::Create(char *data, size_t dataSize)
{
boost::shared_ptr<NetPacket> tmpPacket;
// Check minimum requirements.
if (data && dataSize > 0) {
PokerTHMessage_t *msg = NULL;
asn_dec_rval_t retVal = ber_decode(0, &asn_DEF_PokerTHMessage, (void **)&msg, data, dataSize);
if(retVal.code == RC_OK) {
// ASN.1 BER decoding was successful.
tmpPacket.reset(new NetPacket(NoAlloc));
tmpPacket->m_msg = msg;
// Consume the bytes.
if (retVal.consumed < dataSize) {
dataSize -= retVal.consumed;
memmove(data, data + retVal.consumed, dataSize);
} else
dataSize = 0;
PokerTHMessage *msg = PokerTHMessage::default_instance().New();
if (msg->ParseFromArray(data, static_cast<int>(dataSize))) {
tmpPacket.reset(new NetPacket(msg));
} else {
// Free the partially decoded message (if applicable).
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
delete msg;
}
}
return tmpPacket;
@@ -65,151 +60,123 @@ NetPacket::IsClientActivity() const
{
bool retVal = false;
if (m_msg &&
(m_msg->present == PokerTHMessage_PR_initMessage
|| m_msg->present == PokerTHMessage_PR_joinGameRequestMessage
|| m_msg->present == PokerTHMessage_PR_kickPlayerRequestMessage
|| m_msg->present == PokerTHMessage_PR_leaveGameRequestMessage
|| m_msg->present == PokerTHMessage_PR_startEventMessage
|| m_msg->present == PokerTHMessage_PR_myActionRequestMessage
|| m_msg->present == PokerTHMessage_PR_resetTimeoutMessage
|| m_msg->present == PokerTHMessage_PR_chatRequestMessage)) {
(m_msg->messagetype() == PokerTHMessage::Type_InitMessage
|| m_msg->messagetype() == PokerTHMessage::Type_JoinNewGameMessage
|| m_msg->messagetype() == PokerTHMessage::Type_JoinExistingGameMessage
|| m_msg->messagetype() == PokerTHMessage::Type_RejoinExistingGameMessage
|| m_msg->messagetype() == PokerTHMessage::Type_KickPlayerRequestMessage
|| m_msg->messagetype() == PokerTHMessage::Type_LeaveGameRequestMessage
|| m_msg->messagetype() == PokerTHMessage::Type_StartEventMessage
|| m_msg->messagetype() == PokerTHMessage::Type_MyActionRequestMessage
|| m_msg->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage
|| m_msg->messagetype() == PokerTHMessage::Type_ChatRequestMessage)) {
retVal = true;
}
return retVal;
}
static int
net_packet_print_to_string(const void *buffer, size_t size, void *packetStr)
{
string *tmpString = (string *)packetStr;
*tmpString += string((const char *)buffer, size);
return 0;
}
string
NetPacket::ToString() const
{
string packetString;
xer_encode(&asn_DEF_PokerTHMessage, m_msg, XER_F_BASIC, &net_packet_print_to_string, &packetString);
return packetString;
return m_msg ? m_msg->SerializeAsString() : "NULL";
}
void
NetPacket::SetGameData(const GameData &inData, NetGameInfo_t *outData)
NetPacket::SetGameData(const GameData &inData, NetGameInfo &outData)
{
assert(outData);
int numManualBlinds = (int)inData.manualBlindsList.size();
outData->netGameType = inData.gameType;
outData->maxNumPlayers = inData.maxNumberOfPlayers;
outData->raiseIntervalMode.present = static_cast<raiseIntervalMode_PR>(inData.raiseIntervalMode);
outData.set_netgametype(static_cast<NetGameInfo::NetGameType>(inData.gameType));
outData.set_maxnumplayers(inData.maxNumberOfPlayers);
outData.set_raiseintervalmode(static_cast<NetGameInfo::RaiseIntervalMode>(inData.raiseIntervalMode));
if (inData.raiseIntervalMode == RAISE_ON_HANDNUMBER) {
outData->raiseIntervalMode.present = raiseIntervalMode_PR_raiseEveryHands;
outData->raiseIntervalMode.choice.raiseEveryHands = inData.raiseSmallBlindEveryHandsValue;
outData.set_raiseeveryhands(inData.raiseSmallBlindEveryHandsValue);
} else {
outData->raiseIntervalMode.present = raiseIntervalMode_PR_raiseEveryMinutes;
outData->raiseIntervalMode.choice.raiseEveryMinutes = inData.raiseSmallBlindEveryMinutesValue;
outData.set_raiseeveryminutes(inData.raiseSmallBlindEveryMinutesValue);
}
outData->endRaiseMode = inData.afterManualBlindsMode;
outData->proposedGuiSpeed = inData.guiSpeed;
outData->delayBetweenHands = inData.delayBetweenHandsSec;
outData->playerActionTimeout = inData.playerActionTimeoutSec;
outData->endRaiseSmallBlindValue = inData.afterMBAlwaysRaiseValue;
outData->firstSmallBlind = inData.firstSmallBlind;
outData->startMoney = inData.startMoney;
outData.set_endraisemode(static_cast<NetGameInfo::EndRaiseMode>(inData.afterManualBlindsMode));
outData.set_proposedguispeed(inData.guiSpeed);
outData.set_delaybetweenhands(inData.delayBetweenHandsSec);
outData.set_playeractiontimeout(inData.playerActionTimeoutSec);
outData.set_endraisesmallblindvalue(inData.afterMBAlwaysRaiseValue);
outData.set_firstsmallblind(inData.firstSmallBlind);
outData.set_startmoney(inData.startMoney);
if (numManualBlinds) {
list<int>::const_iterator i = inData.manualBlindsList.begin();
list<int>::const_iterator end = inData.manualBlindsList.end();
while (i != end) {
long *manualBlind = (long *)calloc(1, sizeof(long));
*manualBlind = *i;
ASN_SEQUENCE_ADD(&outData->manualBlinds.list, manualBlind);
++i;
}
BOOST_FOREACH(int manualBlind, inData.manualBlindsList) {
outData.add_manualblinds(manualBlind);
}
}
void
NetPacket::GetGameData(const NetGameInfo_t *inData, GameData &outData)
NetPacket::GetGameData(const NetGameInfo &inData, GameData &outData)
{
assert(inData);
int numManualBlinds = inData.manualblinds_size();
int numManualBlinds = (int)inData->manualBlinds.list.count;
outData.gameType = static_cast<GameType>(inData->netGameType);
outData.maxNumberOfPlayers = inData->maxNumPlayers;
outData.raiseIntervalMode = static_cast<RaiseIntervalMode>(inData->raiseIntervalMode.present);
outData.gameType = static_cast<GameType>(inData.netgametype());
outData.maxNumberOfPlayers = inData.maxnumplayers();
outData.raiseIntervalMode = static_cast<RaiseIntervalMode>(inData.raiseintervalmode());
outData.raiseSmallBlindEveryHandsValue = outData.raiseSmallBlindEveryMinutesValue = 0;
if (inData->raiseIntervalMode.present == raiseIntervalMode_PR_raiseEveryHands)
outData.raiseSmallBlindEveryHandsValue = inData->raiseIntervalMode.choice.raiseEveryHands;
if (outData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
outData.raiseSmallBlindEveryHandsValue = inData.raiseeveryhands();
else
outData.raiseSmallBlindEveryMinutesValue = inData->raiseIntervalMode.choice.raiseEveryMinutes;
outData.raiseSmallBlindEveryMinutesValue = inData.raiseeveryminutes();
outData.raiseMode = numManualBlinds > 0 ? MANUAL_BLINDS_ORDER : DOUBLE_BLINDS;
outData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(inData->endRaiseMode);
outData.guiSpeed = inData->proposedGuiSpeed;
outData.delayBetweenHandsSec = inData->delayBetweenHands;
outData.playerActionTimeoutSec = inData->playerActionTimeout;
outData.firstSmallBlind = inData->firstSmallBlind;
outData.afterMBAlwaysRaiseValue = inData->endRaiseSmallBlindValue;
outData.startMoney = inData->startMoney;
outData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(inData.endraisemode());
outData.guiSpeed = inData.proposedguispeed();
outData.delayBetweenHandsSec = inData.delaybetweenhands();
outData.playerActionTimeoutSec = inData.playeractiontimeout();
outData.firstSmallBlind = inData.firstsmallblind();
outData.afterMBAlwaysRaiseValue = inData.endraisesmallblindvalue();
outData.startMoney = inData.startmoney();
if (numManualBlinds) {
long **manualBlindsPtr = inData->manualBlinds.list.array;
int counter = 0;
for (int i = 0; i < numManualBlinds; i++) {
outData.manualBlindsList.push_back((int)*manualBlindsPtr[i]);
counter++;
}
for (int i = 0; i < numManualBlinds; i++) {
outData.manualBlindsList.push_back(static_cast<int>(inData.manualblinds(i)));
}
}
int
NetPacket::NetErrorToGameError(long netErrorReason)
NetPacket::NetErrorToGameError(ErrorMessage::ErrorReason netErrorReason)
{
int retVal;
switch(netErrorReason) {
case errorReason_errorInitVersionNotSupported :
case ErrorMessage::initVersionNotSupported :
retVal = ERR_NET_VERSION_NOT_SUPPORTED;
break;
case errorReason_errorInitServerFull :
case ErrorMessage::initServerFull :
retVal = ERR_NET_SERVER_FULL;
break;
case errorReason_errorInitAuthFailure :
case ErrorMessage::initAuthFailure :
retVal = ERR_NET_INVALID_PASSWORD;
break;
case errorReason_errorInitPlayerNameInUse :
case ErrorMessage::initPlayerNameInUse :
retVal = ERR_NET_PLAYER_NAME_IN_USE;
break;
case errorReason_errorInitInvalidPlayerName :
case ErrorMessage::initInvalidPlayerName :
retVal = ERR_NET_INVALID_PLAYER_NAME;
break;
case errorReason_errorInitServerMaintenance :
case ErrorMessage::initServerMaintenance :
retVal = ERR_NET_SERVER_MAINTENANCE;
break;
case errorReason_errorInitBlocked :
case ErrorMessage::initBlocked :
retVal = ERR_NET_INIT_BLOCKED;
break;
case errorReason_errorAvatarTooLarge :
case ErrorMessage::avatarTooLarge :
retVal = ERR_NET_AVATAR_TOO_LARGE;
break;
case errorReason_errorInvalidPacket :
case ErrorMessage::invalidPacket :
retVal = ERR_SOCK_INVALID_PACKET;
break;
case errorReason_errorInvalidState :
case ErrorMessage::invalidState :
retVal = ERR_SOCK_INVALID_STATE;
break;
case errorReason_errorKickedFromServer :
case ErrorMessage::kickedFromServer :
retVal = ERR_NET_PLAYER_KICKED;
break;
case errorReason_errorBannedFromServer :
case ErrorMessage::bannedFromServer :
retVal = ERR_NET_PLAYER_BANNED;
break;
case errorReason_errorBlockedByServer :
case ErrorMessage::blockedByServer :
retVal = ERR_NET_PLAYER_BLOCKED;
break;
case errorReason_errorSessionTimeout :
case ErrorMessage::sessionTimeout :
retVal = ERR_NET_SESSION_TIMED_OUT;
break;
default :
@@ -219,55 +186,55 @@ NetPacket::NetErrorToGameError(long netErrorReason)
return retVal;
}
long
ErrorMessage::ErrorReason
NetPacket::GameErrorToNetError(int gameErrorReason)
{
int retVal;
ErrorMessage::ErrorReason retVal;
switch(gameErrorReason) {
case ERR_NET_VERSION_NOT_SUPPORTED :
retVal = errorReason_errorInitVersionNotSupported;
retVal = ErrorMessage::initVersionNotSupported;
break;
case ERR_NET_SERVER_FULL :
retVal = errorReason_errorInitServerFull;
retVal = ErrorMessage::initServerFull;
break;
case ERR_NET_INVALID_PASSWORD :
retVal = errorReason_errorInitAuthFailure;
retVal = ErrorMessage::initAuthFailure;
break;
case ERR_NET_PLAYER_NAME_IN_USE :
retVal = errorReason_errorInitPlayerNameInUse;
retVal = ErrorMessage::initPlayerNameInUse;
break;
case ERR_NET_INVALID_PLAYER_NAME :
retVal = errorReason_errorInitInvalidPlayerName;
retVal = ErrorMessage::initInvalidPlayerName;
break;
case ERR_NET_SERVER_MAINTENANCE :
retVal = errorReason_errorInitServerMaintenance;
retVal = ErrorMessage::initServerMaintenance;
break;
case ERR_NET_INIT_BLOCKED :
retVal = errorReason_errorInitBlocked;
retVal = ErrorMessage::initBlocked;
break;
case ERR_NET_AVATAR_TOO_LARGE :
retVal = errorReason_errorAvatarTooLarge;
retVal = ErrorMessage::avatarTooLarge;
break;
case ERR_SOCK_INVALID_PACKET :
retVal = errorReason_errorInvalidPacket;
retVal = ErrorMessage::invalidPacket;
break;
case ERR_SOCK_INVALID_STATE :
retVal = errorReason_errorInvalidState;
retVal = ErrorMessage::invalidState;
break;
case ERR_NET_PLAYER_KICKED :
retVal = errorReason_errorKickedFromServer;
retVal = ErrorMessage::kickedFromServer;
break;
case ERR_NET_PLAYER_BLOCKED :
retVal = errorReason_errorBlockedByServer;
retVal = ErrorMessage::blockedByServer;
break;
case ERR_NET_PLAYER_BANNED :
retVal = errorReason_errorBannedFromServer;
retVal = ErrorMessage::bannedFromServer;
break;
case ERR_NET_SESSION_TIMED_OUT :
retVal = errorReason_errorSessionTimeout;
retVal = ErrorMessage::sessionTimeout;
break;
default :
retVal = errorReason_errorReserved;
retVal = ErrorMessage::reserved;
break;
}
return retVal;
+20 -14
View File
@@ -80,23 +80,29 @@ ReceiveBuffer::ScanPackets()
// This is necessary, because we use TCP.
// Packets may be received in multiple chunks or
// several packets may be received at once.
if (recvBufUsed) {
try {
// This call will also handle the memmove stuff, i.e.
// buffering for partial packets.
tmpPacket = NetPacket::Create(recvBuf, recvBufUsed);
} catch (const exception &e) {
// Reset buffer on error.
recvBufUsed = 0;
LOG_ERROR(e.what());
if (recvBufUsed >= NET_HEADER_SIZE) {
// Read the size of the packet (first 4 bytes in network byte order).
size_t packetSize = ntohl(*((uint32_t *)recvBuf));
if (recvBufUsed >= packetSize + NET_HEADER_SIZE)
{
try {
tmpPacket = NetPacket::Create(&recvBuf[NET_HEADER_SIZE], packetSize);
if (tmpPacket) {
recvBufUsed -= (packetSize + NET_HEADER_SIZE);
if (recvBufUsed) {
memmove(recvBuf, recvBuf + packetSize + NET_HEADER_SIZE, recvBufUsed);
}
}
} catch (const exception &e) {
// Reset buffer on error.
recvBufUsed = 0;
LOG_ERROR(e.what());
}
}
}
if (tmpPacket) {
//cerr << "IN:" << endl << tmpPacket->ToString() << endl;
if (asn_check_constraints(&asn_DEF_PokerTHMessage, tmpPacket->GetMsg(), NULL, NULL) == 0)
receivedPackets.push_back(tmpPacket);
else
LOG_ERROR("Invalid packet: " << endl << tmpPacket->ToString());
// TODO check constraints.
receivedPackets.push_back(tmpPacket);
} else
dataAvailable = false;
} while(dataAvailable);
+5 -4
View File
@@ -83,9 +83,10 @@ SenderHelper::SetCloseAfterSend(boost::shared_ptr<SessionData> session)
void
SenderHelper::InternalStorePacket(SendBuffer &tmpBuffer, boost::shared_ptr<NetPacket> packet)
{
asn_enc_rval_t e = der_encode(&asn_DEF_PokerTHMessage, packet->GetMsg(), &SendBuffer::EncodeToBuf, &tmpBuffer);
//cerr << "OUT:" << endl << packet->ToString() << endl;
if (e.encoded == -1)
LOG_ERROR("Failed to encode NetPacket: " << packet->GetMsg()->present);
uint32_t packetSize = packet->GetMsg()->ByteSize();
char *buf = new char[packetSize + NET_HEADER_SIZE];
*((uint32_t *)buf) = htonl(packetSize);
packet->GetMsg()->SerializeToArray(&buf[NET_HEADER_SIZE], packetSize);
SendBuffer::EncodeToBuf(buf, packetSize + NET_HEADER_SIZE, &tmpBuffer);
}
+58 -60
View File
@@ -225,15 +225,15 @@ ServerGame::TimerVoteKick(const boost::system::error_code &ec)
abortPetition = true;
}
if (abortPetition) {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_endKickPetitionMessage;
EndKickPetitionMessage_t *netEndPetition = &packet->GetMsg()->choice.endKickPetitionMessage;
netEndPetition->gameId = GetId();
netEndPetition->petitionId = m_voteKickData->petitionId;
netEndPetition->numVotesAgainstKicking = m_voteKickData->numVotesAgainstKicking;
netEndPetition->numVotesInFavourOfKicking = m_voteKickData->numVotesInFavourOfKicking;
netEndPetition->resultPlayerKicked = doKick;
netEndPetition->petitionEndReason = reason;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_EndKickPetitionMessage);
EndKickPetitionMessage *netEndPetition = packet->GetMsg()->mutable_endkickpetitionmessage();
netEndPetition->set_gameid(GetId());
netEndPetition->set_petitionid(m_voteKickData->petitionId);
netEndPetition->set_numvotesagainstkicking(m_voteKickData->numVotesAgainstKicking);
netEndPetition->set_numvotesinfavourofkicking(m_voteKickData->numVotesInFavourOfKicking);
netEndPetition->set_resultplayerkicked(doKick);
netEndPetition->set_petitionendreason(static_cast<EndKickPetitionMessage::PetitionEndReason>(reason));
SendToAllPlayers(packet, SessionData::Game);
// Perform kick.
@@ -469,15 +469,15 @@ ServerGame::InternalAskVoteKick(boost::shared_ptr<SessionData> byWhom, unsigned
m_voteKickData->numVotesInFavourOfKicking = 1;
m_voteKickData->votedPlayerIds.push_back(playerIdByWhom);
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_startKickPetitionMessage;
StartKickPetitionMessage_t *netStartPetition = &packet->GetMsg()->choice.startKickPetitionMessage;
netStartPetition->gameId = GetId();
netStartPetition->petitionId = m_voteKickData->petitionId;
netStartPetition->proposingPlayerId = playerIdByWhom;
netStartPetition->kickPlayerId = m_voteKickData->kickPlayerId;
netStartPetition->kickTimeoutSec = timeoutSec;
netStartPetition->numVotesNeededToKick = m_voteKickData->numVotesToKick;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_StartKickPetitionMessage);
StartKickPetitionMessage *netStartPetition = packet->GetMsg()->mutable_startkickpetitionmessage();
netStartPetition->set_gameid(GetId());
netStartPetition->set_petitionid(m_voteKickData->petitionId);
netStartPetition->set_proposingplayerid(playerIdByWhom);
netStartPetition->set_kickplayerid(m_voteKickData->kickPlayerId);
netStartPetition->set_kicktimeoutsec(timeoutSec);
netStartPetition->set_numvotesneededtokick(m_voteKickData->numVotesToKick);
SendToAllPlayers(packet, SessionData::Game);
m_voteKickTimer.expires_from_now(
@@ -499,12 +499,12 @@ ServerGame::InternalAskVoteKick(boost::shared_ptr<SessionData> byWhom, unsigned
void
ServerGame::InternalDenyAskVoteKick(boost::shared_ptr<SessionData> byWhom, unsigned playerIdWho, DenyKickPlayerReason reason)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_askKickDeniedMessage;
AskKickDeniedMessage_t *netKickDenied = &packet->GetMsg()->choice.askKickDeniedMessage;
netKickDenied->gameId = GetId();
netKickDenied->playerId = playerIdWho;
netKickDenied->kickDeniedReason = reason;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AskKickDeniedMessage);
AskKickDeniedMessage *netKickDenied = packet->GetMsg()->mutable_askkickdeniedmessage();
netKickDenied->set_gameid(GetId());
netKickDenied->set_playerid(playerIdWho);
netKickDenied->set_kickdeniedreason(static_cast<AskKickDeniedMessage::KickDeniedReason>(reason));
GetLobbyThread().GetSender().Send(byWhom, packet);
}
@@ -523,14 +523,14 @@ ServerGame::InternalVoteKick(boost::shared_ptr<SessionData> byWhom, unsigned pet
else
m_voteKickData->numVotesAgainstKicking++;
// Send update notification.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_kickPetitionUpdateMessage;
KickPetitionUpdateMessage_t *netKickUpdate = &packet->GetMsg()->choice.kickPetitionUpdateMessage;
netKickUpdate->gameId = GetId();
netKickUpdate->petitionId = m_voteKickData->petitionId;
netKickUpdate->numVotesAgainstKicking = m_voteKickData->numVotesAgainstKicking;
netKickUpdate->numVotesInFavourOfKicking = m_voteKickData->numVotesInFavourOfKicking;
netKickUpdate->numVotesNeededToKick = m_voteKickData->numVotesToKick;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_KickPetitionUpdateMessage);
KickPetitionUpdateMessage *netKickUpdate = packet->GetMsg()->mutable_kickpetitionupdatemessage();
netKickUpdate->set_gameid(GetId());
netKickUpdate->set_petitionid(m_voteKickData->petitionId);
netKickUpdate->set_numvotesagainstkicking(m_voteKickData->numVotesAgainstKicking);
netKickUpdate->set_numvotesinfavourofkicking(m_voteKickData->numVotesInFavourOfKicking);
netKickUpdate->set_numvotesneededtokick(m_voteKickData->numVotesToKick);
SendToAllPlayers(packet, SessionData::Game);
} else
InternalDenyVoteKick(byWhom, petitionId, VOTE_DENIED_ALREADY_VOTED);
@@ -543,15 +543,19 @@ ServerGame::InternalVoteKick(boost::shared_ptr<SessionData> byWhom, unsigned pet
void
ServerGame::InternalDenyVoteKick(boost::shared_ptr<SessionData> byWhom, unsigned petitionId, DenyVoteReason reason)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_voteKickReplyMessage;
VoteKickReplyMessage_t *netVoteReply = &packet->GetMsg()->choice.voteKickReplyMessage;
netVoteReply->gameId = GetId();
netVoteReply->petitionId = petitionId;
netVoteReply->voteKickReplyType.present = voteKickReplyType_PR_voteKickDenied;
VoteKickDenied_t *kickDenied = &netVoteReply->voteKickReplyType.choice.voteKickDenied;
kickDenied->voteKickDeniedReason = reason;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_VoteKickReplyMessage);
VoteKickReplyMessage *netVoteReply = packet->GetMsg()->mutable_votekickreplymessage();
netVoteReply->set_gameid(GetId());
netVoteReply->set_petitionid(petitionId);
switch(reason) {
case VOTE_DENIED_ALREADY_VOTED :
netVoteReply->set_votekickreplytype(VoteKickReplyMessage::voteKickDeniedAlreadyVoted);
break;
default:
netVoteReply->set_votekickreplytype(VoteKickReplyMessage::voteKickDeniedInvalid);
break;
}
GetLobbyThread().GetSender().Send(byWhom, packet);
}
@@ -827,14 +831,11 @@ ServerGame::RemovePlayerData(boost::shared_ptr<PlayerData> player, int reason)
// Notify game state on admin change
GetState().NotifyGameAdminChanged(shared_from_this());
// Send "Game Admin Changed" to clients.
boost::shared_ptr<NetPacket> adminChanged(new NetPacket(NetPacket::Alloc));
adminChanged->GetMsg()->present = PokerTHMessage_PR_gamePlayerMessage;
GamePlayerMessage_t *netGameAdmin = &adminChanged->GetMsg()->choice.gamePlayerMessage;
netGameAdmin->gameId = GetId();
netGameAdmin->gamePlayerNotification.present = gamePlayerNotification_PR_gameAdminChanged;
GameAdminChanged_t *gameAdmin = &netGameAdmin->gamePlayerNotification.choice.gameAdminChanged;
gameAdmin->newAdminPlayerId = newAdmin->GetUniqueId(); // Choose next player as admin.
boost::shared_ptr<NetPacket> adminChanged(new NetPacket);
adminChanged->GetMsg()->set_messagetype(PokerTHMessage::Type_GameAdminChangedMessage);
GameAdminChangedMessage *netGameAdmin = adminChanged->GetMsg()->mutable_gameadminchangedmessage();
netGameAdmin->set_gameid(GetId());
netGameAdmin->set_newadminplayerid(newAdmin->GetUniqueId()); // Choose next player as admin.
GetSessionManager().SendToAllSessions(GetLobbyThread().GetSender(), adminChanged, SessionData::Game);
GetLobbyThread().NotifyGameAdminChanged(GetId(), newAdmin->GetUniqueId());
@@ -844,23 +845,20 @@ ServerGame::RemovePlayerData(boost::shared_ptr<PlayerData> player, int reason)
player->SetGameAdmin(false);
// Send "Player Left" to clients.
boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacket(NetPacket::Alloc));
thisPlayerLeft->GetMsg()->present = PokerTHMessage_PR_gamePlayerMessage;
GamePlayerMessage_t *netPlayerLeft = &thisPlayerLeft->GetMsg()->choice.gamePlayerMessage;
netPlayerLeft->gameId = GetId();
netPlayerLeft->gamePlayerNotification.present = gamePlayerNotification_PR_gamePlayerLeft;
GamePlayerLeft_t *gamePlayer = &netPlayerLeft->gamePlayerNotification.choice.gamePlayerLeft;
gamePlayer->playerId = player->GetUniqueId();
boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacket);
thisPlayerLeft->GetMsg()->set_messagetype(PokerTHMessage::Type_GamePlayerLeftMessage);
GamePlayerLeftMessage *netPlayerLeft = thisPlayerLeft->GetMsg()->mutable_gameplayerleftmessage();
netPlayerLeft->set_gameid(GetId());
netPlayerLeft->set_playerid(player->GetUniqueId());
switch (reason) {
case NTF_NET_REMOVED_ON_REQUEST :
gamePlayer->gamePlayerLeftReason = gamePlayerLeftReason_leftOnRequest;
netPlayerLeft->set_gameplayerleftreason(GamePlayerLeftMessage::leftOnRequest);
break;
case NTF_NET_REMOVED_KICKED :
gamePlayer->gamePlayerLeftReason = gamePlayerLeftReason_leftKicked;
netPlayerLeft->set_gameplayerleftreason(GamePlayerLeftMessage::leftKicked);
break;
default :
gamePlayer->gamePlayerLeftReason = gamePlayerLeftReason_leftError;
netPlayerLeft->set_gameplayerleftreason(GamePlayerLeftMessage::leftError);
break;
}
GetSessionManager().SendToAllSessions(GetLobbyThread().GetSender(), thisPlayerLeft, SessionData::Game);
+260 -304
View File
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -77,18 +77,18 @@ static void SendPlayerAction(ServerGame &server, boost::shared_ptr<PlayerInterfa
if (!player.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_NO_CURRENT_PLAYER, 0);
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_playersActionDoneMessage;
PlayersActionDoneMessage_t *netActionDone = &packet->GetMsg()->choice.playersActionDoneMessage;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayersActionDoneMessage);
PlayersActionDoneMessage *netActionDone = packet->GetMsg()->mutable_playersactiondonemessage();
netActionDone->gameId = server.GetId();
netActionDone->gameState = server.GetCurRound();
netActionDone->highestSet = server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
netActionDone->minimumRaise = server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
netActionDone->playerAction = player->getMyAction();
netActionDone->playerId = player->getMyUniqueID();
netActionDone->playerMoney = player->getMyCash();
netActionDone->totalPlayerBet = player->getMySet();
netActionDone->set_gameid(server.GetId());
netActionDone->set_gamestate(static_cast<NetGameState>(server.GetCurRound()));
netActionDone->set_highestset(server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet());
netActionDone->set_minimumraise(server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise());
netActionDone->set_playeraction(static_cast<NetPlayerAction>(player->getMyAction()));
netActionDone->set_playerid(player->getMyUniqueID());
netActionDone->set_playermoney(player->getMyCash());
netActionDone->set_totalplayerbet(player->getMySet());
server.SendToAllPlayers(packet, SessionData::Game);
}
@@ -102,33 +102,33 @@ static void SendNewRoundCards(ServerGame &server, Game &curGame, int state)
} break;
case GAME_STATE_FLOP: {
// deal flop cards
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_dealFlopCardsMessage;
DealFlopCardsMessage_t *netDealFlop = &packet->GetMsg()->choice.dealFlopCardsMessage;
netDealFlop->gameId = server.GetId();
netDealFlop->flopCard1 = cards[0];
netDealFlop->flopCard2 = cards[1];
netDealFlop->flopCard3 = cards[2];
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_DealFlopCardsMessage);
DealFlopCardsMessage *netDealFlop = packet->GetMsg()->mutable_dealflopcardsmessage();
netDealFlop->set_gameid(server.GetId());
netDealFlop->set_flopcard1(cards[0]);
netDealFlop->set_flopcard2(cards[1]);
netDealFlop->set_flopcard3(cards[2]);
server.SendToAllPlayers(packet, SessionData::Game);
}
break;
case GAME_STATE_TURN: {
// deal turn card
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_dealTurnCardMessage;
DealTurnCardMessage_t *netDealTurn = &packet->GetMsg()->choice.dealTurnCardMessage;
netDealTurn->gameId = server.GetId();
netDealTurn->turnCard = cards[3];
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_DealTurnCardMessage);
DealTurnCardMessage *netDealTurn = packet->GetMsg()->mutable_dealturncardmessage();
netDealTurn->set_gameid(server.GetId());
netDealTurn->set_turncard(cards[3]);
server.SendToAllPlayers(packet, SessionData::Game);
}
break;
case GAME_STATE_RIVER: {
// deal river card
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_dealRiverCardMessage;
DealRiverCardMessage_t *netDealRiver = &packet->GetMsg()->choice.dealRiverCardMessage;
netDealRiver->gameId = server.GetId();
netDealRiver->riverCard = cards[4];
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_DealRiverCardMessage);
DealRiverCardMessage *netDealRiver = packet->GetMsg()->mutable_dealrivercardmessage();
netDealRiver->set_gameid(server.GetId());
netDealRiver->set_rivercard(cards[4]);
server.SendToAllPlayers(packet, SessionData::Game);
}
break;
@@ -185,27 +185,24 @@ static void PerformPlayerAction(ServerGame &server, boost::shared_ptr<PlayerInte
}
static void
SetPlayerResult(PlayerResult_t &playerResult, boost::shared_ptr<PlayerInterface> tmpPlayer, GameState roundBeforePostRiver)
SetPlayerResult(PlayerResult &playerResult, boost::shared_ptr<PlayerInterface> tmpPlayer, GameState roundBeforePostRiver)
{
playerResult.playerId = tmpPlayer->getMyUniqueID();
playerResult.set_playerid(tmpPlayer->getMyUniqueID());
int tmpCards[2];
int bestHandPos[5];
tmpPlayer->getMyCards(tmpCards);
playerResult.resultCard1 = tmpCards[0];
playerResult.resultCard2 = tmpCards[1];
playerResult.set_resultcard1(tmpCards[0]);
playerResult.set_resultcard2(tmpCards[1]);
tmpPlayer->getMyBestHandPosition(bestHandPos);
for (int num = 0; num < 5; num++) {
long *handPos = (long *)calloc(1, sizeof(long));
*handPos = bestHandPos[num];
ASN_SEQUENCE_ADD(&playerResult.bestHandPosition.list, handPos);
playerResult.add_besthandposition(bestHandPos[num]);
}
if (roundBeforePostRiver == GAME_STATE_RIVER) {
playerResult.cardsValue = (long *)calloc(1, sizeof(long));
*playerResult.cardsValue = tmpPlayer->getMyCardsValueInt();
playerResult.set_cardsvalue(tmpPlayer->getMyCardsValueInt());
}
playerResult.moneyWon = tmpPlayer->getLastMoneyWon();
playerResult.playerMoney = tmpPlayer->getMyCash();
playerResult.set_moneywon(tmpPlayer->getLastMoneyWon());
playerResult.set_playermoney(tmpPlayer->getMyCash());
}
//-----------------------------------------------------------------------------
@@ -226,61 +223,56 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
if (packet->IsClientActivity()) {
session->ResetActivityTimer();
}
if (packet->GetMsg()->present == PokerTHMessage_PR_playerInfoRequestMessage) {
if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_PlayerInfoRequestMessage) {
// Delegate to Lobby.
server->GetLobbyThread().HandleGameRetrievePlayerInfo(session, packet->GetMsg()->choice.playerInfoRequestMessage);
} else if (packet->GetMsg()->present == PokerTHMessage_PR_avatarRequestMessage) {
server->GetLobbyThread().HandleGameRetrievePlayerInfo(session, packet->GetMsg()->playerinforequestmessage());
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarRequestMessage) {
// Delegate to Lobby.
server->GetLobbyThread().HandleGameRetrieveAvatar(session, packet->GetMsg()->choice.avatarRequestMessage);
} else if (packet->GetMsg()->present == PokerTHMessage_PR_leaveGameRequestMessage) {
server->GetLobbyThread().HandleGameRetrieveAvatar(session, packet->GetMsg()->avatarrequestmessage());
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_LeaveGameRequestMessage) {
server->MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
} else if (packet->GetMsg()->present == PokerTHMessage_PR_kickPlayerRequestMessage) {
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_KickPlayerRequestMessage) {
// Only admins are allowed to kick, and only in the lobby.
// After leaving the lobby, a vote needs to be initiated to kick.
KickPlayerRequestMessage_t *netKickRequest = &packet->GetMsg()->choice.kickPlayerRequestMessage;
const KickPlayerRequestMessage &netKickRequest = packet->GetMsg()->kickplayerrequestmessage();
if (session->GetPlayerData()->IsGameAdmin() && !server->IsRunning()
&& netKickRequest->gameId == server->GetId() && server->GetGameData().gameType != GAME_TYPE_RANKING) {
server->KickPlayer(netKickRequest->playerId);
&& netKickRequest.gameid() == server->GetId() && server->GetGameData().gameType != GAME_TYPE_RANKING) {
server->KickPlayer(netKickRequest.playerid());
}
} else if (packet->GetMsg()->present == PokerTHMessage_PR_askKickPlayerMessage) {
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AskKickPlayerMessage) {
if (server->GetGameData().gameType != GAME_TYPE_RANKING) {
AskKickPlayerMessage_t *netAskKick = &packet->GetMsg()->choice.askKickPlayerMessage;
server->InternalAskVoteKick(session, netAskKick->playerId, SERVER_VOTE_KICK_TIMEOUT_SEC);
const AskKickPlayerMessage &netAskKick = packet->GetMsg()->askkickplayermessage();
server->InternalAskVoteKick(session, netAskKick.playerid(), SERVER_VOTE_KICK_TIMEOUT_SEC);
}
} else if (packet->GetMsg()->present == PokerTHMessage_PR_voteKickRequestMessage) {
VoteKickRequestMessage_t *netVoteKick = &packet->GetMsg()->choice.voteKickRequestMessage;
server->InternalVoteKick(session, netVoteKick->petitionId, netVoteKick->voteKick ? KICK_VOTE_IN_FAVOUR : KICK_VOTE_AGAINST);
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_VoteKickRequestMessage) {
const VoteKickRequestMessage &netVoteKick = packet->GetMsg()->votekickrequestmessage();
server->InternalVoteKick(session, netVoteKick.petitionid(), netVoteKick.votekick() ? KICK_VOTE_IN_FAVOUR : KICK_VOTE_AGAINST);
}
// Chat text is always allowed.
else if (packet->GetMsg()->present == PokerTHMessage_PR_chatRequestMessage) {
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ChatRequestMessage) {
bool chatSent = false;
ChatRequestMessage_t *netChatRequest = &packet->GetMsg()->choice.chatRequestMessage;
const ChatRequestMessage &netChatRequest = packet->GetMsg()->chatrequestmessage();
// Only forward if this player is known and not a guest.
if (session->GetPlayerData()->GetRights() != PLAYER_RIGHTS_GUEST) {
// Forward chat text to all players.
// TODO: Some limitation needed.
if (netChatRequest->chatRequestType.present == chatRequestType_PR_chatRequestTypeLobby
|| netChatRequest->chatRequestType.present == chatRequestType_PR_chatRequestTypePrivate) {
if (!netChatRequest.has_targetgameid()) {
if (!server->IsRunning()) {
server->GetLobbyThread().HandleChatRequest(session, *netChatRequest);
server->GetLobbyThread().HandleChatRequest(session, netChatRequest);
chatSent = true;
}
} else if (netChatRequest->chatRequestType.present == chatRequestType_PR_chatRequestTypeGame) {
} else {
boost::shared_ptr<PlayerInterface> tmpPlayer (server->GetPlayerInterfaceFromGame(session->GetPlayerData()->GetUniqueId()));
// If we did not find the player, then the game did not start yet. Allow chat for now.
// Otherwise, check whether the player is muted.
if (!tmpPlayer || !tmpPlayer->isMuted()) {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatMessage;
ChatMessage_t *netChat = &packet->GetMsg()->choice.chatMessage;
netChat->chatType.present = chatType_PR_chatTypeGame;
ChatTypeGame_t *netGameChat = &netChat->chatType.choice.chatTypeGame;
netGameChat->gameId = server->GetId();
netGameChat->playerId = session->GetPlayerData()->GetUniqueId();
OCTET_STRING_fromBuf(
&netChat->chatText,
(char *)netChatRequest->chatText.buf,
netChatRequest->chatText.size);
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatMessage);
ChatMessage *netChat = packet->GetMsg()->mutable_chatmessage();
netChat->set_gameid(server->GetId());
netChat->set_playerid(session->GetPlayerData()->GetUniqueId());
netChat->set_chattype(ChatMessage::chatTypeGame);
netChat->set_chattext(netChatRequest.chattext());
server->SendToAllPlayers(packet, SessionData::Game);
chatSent = true;
@@ -291,34 +283,31 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
server->GetId(),
session->GetPlayerData()->GetUniqueId(),
session->GetPlayerData()->GetName(),
string((char *)netChatRequest->chatText.buf, netChatRequest->chatText.size));
netChatRequest.chattext());
//}
}
}
}
// Reject chat otherwise.
if (!chatSent) {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatRejectMessage;
ChatRejectMessage_t *netReject = &packet->GetMsg()->choice.chatRejectMessage;
OCTET_STRING_fromBuf(
&netReject->chatText,
(char *)netChatRequest->chatText.buf,
netChatRequest->chatText.size);
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRejectMessage);
ChatRejectMessage *netReject = packet->GetMsg()->mutable_chatrejectmessage();
netReject->set_chattext(netChatRequest.chattext());
server->GetLobbyThread().GetSender().Send(session, packet);
}
} else if (packet->GetMsg()->present == PokerTHMessage_PR_subscriptionRequestMessage) {
SubscriptionRequestMessage_t *netSubscription = &packet->GetMsg()->choice.subscriptionRequestMessage;
if (netSubscription->subscriptionAction == subscriptionAction_resubscribeGameList) {
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
const SubscriptionRequestMessage &netSubscription = packet->GetMsg()->subscriptionrequestmessage();
if (netSubscription.subscriptionaction() == SubscriptionRequestMessage::resubscribeGameList) {
if (!session->WantsLobbyMsg())
server->GetLobbyThread().ResubscribeLobbyMsg(session);
} else
session->ResetWantsLobbyMsg();
} else if (packet->GetMsg()->present == PokerTHMessage_PR_reportAvatarMessage) {
ReportAvatarMessage_t *netReport = &packet->GetMsg()->choice.reportAvatarMessage;
boost::shared_ptr<PlayerData> tmpPlayer = server->GetPlayerDataByUniqueId(netReport->reportedPlayerId);
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ReportAvatarMessage) {
const ReportAvatarMessage &netReport = packet->GetMsg()->reportavatarmessage();
boost::shared_ptr<PlayerData> tmpPlayer = server->GetPlayerDataByUniqueId(netReport.reportedplayerid());
MD5Buf tmpMD5;
memcpy(tmpMD5.GetData(), netReport->reportedAvatar.buf, MD5_DATA_SIZE);
memcpy(tmpMD5.GetData(), netReport.reportedavatarhash().data(), MD5_DATA_SIZE);
if (tmpPlayer && tmpPlayer->GetDBId() && !tmpMD5.IsZero() && tmpPlayer->GetAvatarMD5() == tmpMD5) {
if (!server->IsAvatarReported(tmpPlayer->GetUniqueId())) {
// Temporarily note that this avatar was reported.
@@ -343,25 +332,25 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
myDBid != 0 ? &myDBid : NULL
);
} else {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
netReportAck->reportedPlayerId = netReport->reportedPlayerId;
netReportAck->reportAvatarResult = reportAvatarResult_avatarReportDuplicate;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportAvatarAckMessage);
ReportAvatarAckMessage *netReportAck = packet->GetMsg()->mutable_reportavatarackmessage();
netReportAck->set_reportedplayerid(netReport.reportedplayerid());
netReportAck->set_reportavatarresult(ReportAvatarAckMessage::avatarReportDuplicate);
server->GetLobbyThread().GetSender().Send(session, packet);
}
} else {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
netReportAck->reportedPlayerId = netReport->reportedPlayerId;
netReportAck->reportAvatarResult = reportAvatarResult_avatarReportInvalid;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportAvatarAckMessage);
ReportAvatarAckMessage *netReportAck = packet->GetMsg()->mutable_reportavatarackmessage();
netReportAck->set_reportedplayerid(netReport.reportedplayerid());
netReportAck->set_reportavatarresult(ReportAvatarAckMessage::avatarReportInvalid);
server->GetLobbyThread().GetSender().Send(session, packet);
}
} else if (packet->GetMsg()->present == PokerTHMessage_PR_reportGameMessage) {
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ReportGameMessage) {
// Delegate to Lobby.
server->GetLobbyThread().HandleGameReportGame(session, packet->GetMsg()->choice.reportGameMessage);
} else if (packet->GetMsg()->present == PokerTHMessage_PR_joinGameRequestMessage) {
server->GetLobbyThread().HandleGameReportGame(session, packet->GetMsg()->reportgamemessage());
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_JoinExistingGameMessage) {
// Ignore join game requests in this state (may be multiple clicks from the lobby).
} else {
// Packet processing in subclass.
@@ -372,33 +361,27 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
boost::shared_ptr<NetPacket>
AbstractServerGameStateReceiving::CreateNetPacketPlayerJoined(unsigned gameId, const PlayerData &playerData)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_gamePlayerMessage;
GamePlayerMessage_t *netGamePlayer = &packet->GetMsg()->choice.gamePlayerMessage;
netGamePlayer->gameId = gameId;
netGamePlayer->gamePlayerNotification.present = gamePlayerNotification_PR_gamePlayerJoined;
GamePlayerJoined_t *playerJoined = &netGamePlayer->gamePlayerNotification.choice.gamePlayerJoined;
playerJoined->playerId = playerData.GetUniqueId();
playerJoined->isGameAdmin = playerData.IsGameAdmin();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GamePlayerJoinedMessage);
GamePlayerJoinedMessage *netGamePlayer = packet->GetMsg()->mutable_gameplayerjoinedmessage();
netGamePlayer->set_gameid(gameId);
netGamePlayer->set_playerid(playerData.GetUniqueId());
netGamePlayer->set_isgameadmin(playerData.IsGameAdmin());
return packet;
}
boost::shared_ptr<NetPacket>
AbstractServerGameStateReceiving::CreateNetPacketJoinGameAck(const ServerGame &server, const PlayerData &playerData)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameReplyMessage;
JoinGameReplyMessage_t *netJoinReply = &packet->GetMsg()->choice.joinGameReplyMessage;
netJoinReply->gameId = server.GetId();
netJoinReply->joinGameResult.present = joinGameResult_PR_joinGameAck;
JoinGameAck_t *joinAck = &netJoinReply->joinGameResult.choice.joinGameAck;
joinAck->areYouGameAdmin = static_cast<PlayerInfoRights>(playerData.IsGameAdmin());
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinGameAckMessage);
JoinGameAckMessage *netJoinReply = packet->GetMsg()->mutable_joingameackmessage();
netJoinReply->set_gameid(server.GetId());
netJoinReply->set_areyougameadmin(playerData.IsGameAdmin());
NetPacket::SetGameData(server.GetGameData(), &joinAck->gameInfo);
OCTET_STRING_fromBuf(
&joinAck->gameInfo.gameName,
server.GetName().c_str(),
(int)server.GetName().length());
NetGameInfo *gameInfo = netJoinReply->mutable_gameinfo();
NetPacket::SetGameData(server.GetGameData(), *gameInfo);
gameInfo->set_gamename(server.GetName());
return packet;
}
@@ -548,11 +531,11 @@ ServerGameStateInit::TimerAdminWarning(const boost::system::error_code &ec, boos
boost::shared_ptr<SessionData> session = server->GetSessionManager().GetSessionByUniquePlayerId(server->GetAdminPlayerId());
if (session) {
// Send him a warning.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_timeoutWarningMessage;
TimeoutWarningMessage_t *netWarning = &packet->GetMsg()->choice.timeoutWarningMessage;
netWarning->timeoutReason = NETWORK_TIMEOUT_GAME_ADMIN_IDLE;
netWarning->remainingSeconds = SERVER_GAME_ADMIN_WARNING_REMAINING_SEC;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_TimeoutWarningMessage);
TimeoutWarningMessage *netWarning = packet->GetMsg()->mutable_timeoutwarningmessage();
netWarning->set_timeoutreason(TimeoutWarningMessage::timeoutInactiveGame);
netWarning->set_remainingseconds(SERVER_GAME_ADMIN_WARNING_REMAINING_SEC);
server->GetLobbyThread().GetSender().Send(session, packet);
}
// Start timeout timer.
@@ -598,14 +581,12 @@ ServerGameStateInit::SendStartEvent(ServerGame &server, bool fillWithComputerPla
server.GetLobbyThread().NotifyPlayerJoinedGame(server.GetId(), tmpPlayerData->GetUniqueId());
}
}
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_startEventMessage;
StartEventMessage_t *netStartEvent = &packet->GetMsg()->choice.startEventMessage;
netStartEvent->gameId = server.GetId();
netStartEvent->startEventType.present = startEventType_PR_startEvent;
StartEvent_t *start = &netStartEvent->startEventType.choice.startEvent;
start->fillWithComputerPlayers = fillWithComputerPlayers;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_StartEventMessage);
StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage();
netStartEvent->set_starteventtype(StartEventMessage::startEvent);
netStartEvent->set_gameid(server.GetId());
netStartEvent->set_fillwithcomputerplayers(fillWithComputerPlayers);
// Wait for all players to confirm start of game.
server.SendToAllPlayers(packet, SessionData::Game);
@@ -618,48 +599,48 @@ ServerGameStateInit::SendStartEvent(ServerGame &server, bool fillWithComputerPla
void
ServerGameStateInit::InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
if (packet->GetMsg()->present == PokerTHMessage_PR_startEventMessage) {
StartEventMessage_t *netStartEvent = &packet->GetMsg()->choice.startEventMessage;
if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_StartEventMessage) {
const StartEventMessage &netStartEvent = packet->GetMsg()->starteventmessage();
// Only admins are allowed to start the game.
if (session->GetPlayerData()->IsGameAdmin()
&& netStartEvent->gameId == server->GetId()
&& netStartEvent->startEventType.present == startEventType_PR_startEvent
&& netStartEvent.gameid() == server->GetId()
&& netStartEvent.starteventtype() == StartEventMessage::startEvent
&& (server->GetGameData().gameType != GAME_TYPE_RANKING // ranking games need to be full
|| server->GetGameData().maxNumberOfPlayers == server->GetCurNumberOfPlayers())) {
SendStartEvent(*server, netStartEvent->startEventType.choice.startEvent.fillWithComputerPlayers != 0);
SendStartEvent(*server, netStartEvent.fillwithcomputerplayers());
} else { // kick players who try to start but are not allowed to
server->MoveSessionToLobby(session, NTF_NET_REMOVED_START_FAILED);
}
} else if (packet->GetMsg()->present == PokerTHMessage_PR_invitePlayerToGameMessage) {
InvitePlayerToGameMessage_t *netInvite = &packet->GetMsg()->choice.invitePlayerToGameMessage;
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_InvitePlayerToGameMessage) {
const InvitePlayerToGameMessage &netInvite = packet->GetMsg()->inviteplayertogamemessage();
// Only invite players which are not already within the group.
if (netInvite->gameId == server->GetId() && !server->IsPlayerConnected(netInvite->playerId)) {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_inviteNotifyMessage;
InviteNotifyMessage_t *netInvNotif = &packet->GetMsg()->choice.inviteNotifyMessage;
netInvNotif->gameId = netInvite->gameId;
netInvNotif->playerIdByWhom = session->GetPlayerData()->GetUniqueId();
netInvNotif->playerIdWho = netInvite->playerId;
if (netInvite.gameid() == server->GetId() && !server->IsPlayerConnected(netInvite.playerid())) {
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_InviteNotifyMessage);
InviteNotifyMessage *netInvNotif = packet->GetMsg()->mutable_invitenotifymessage();
netInvNotif->set_gameid(netInvite.gameid());
netInvNotif->set_playeridbywhom(session->GetPlayerData()->GetUniqueId());
netInvNotif->set_playeridwho(netInvite.playerid());
bool requestSent = server->GetLobbyThread().SendToLobbyPlayer(netInvite->playerId, packet);
bool requestSent = server->GetLobbyThread().SendToLobbyPlayer(netInvite.playerid(), packet);
server->SendToAllPlayers(packet, SessionData::Game);
if (requestSent) {
// This player has been invited.
server->AddPlayerInvitation(netInvite->playerId);
server->AddPlayerInvitation(netInvite.playerid());
} else {
// Player is not in lobby - send reject message.
boost::shared_ptr<NetPacket> p2(new NetPacket(NetPacket::Alloc));
p2->GetMsg()->present = PokerTHMessage_PR_rejectInvNotifyMessage;
RejectInvNotifyMessage_t *netRejNotif = &p2->GetMsg()->choice.rejectInvNotifyMessage;
netRejNotif->gameId = netInvite->gameId;
netRejNotif->playerId = netInvite->playerId;
netRejNotif->playerRejectReason = RejectGameInvReason_busy;
boost::shared_ptr<NetPacket> p2(new NetPacket);
p2->GetMsg()->set_messagetype(PokerTHMessage::Type_RejectInvNotifyMessage);
RejectInvNotifyMessage *netRejNotif = p2->GetMsg()->mutable_rejectinvnotifymessage();
netRejNotif->set_gameid(netInvite.gameid());
netRejNotif->set_playerid(netInvite.playerid());
netRejNotif->set_playerrejectreason(RejectGameInvitationMessage::rejectReasonBusy);
server->SendToAllPlayers(p2, SessionData::Game);
}
}
} else if (packet->GetMsg()->present == PokerTHMessage_PR_resetTimeoutMessage) {
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage) {
if (session->GetPlayerData()->IsGameAdmin()) {
RegisterAdminTimer(server);
}
@@ -712,7 +693,7 @@ ServerGameStateStartGame::HandleNewSession(boost::shared_ptr<ServerGame> server,
void
ServerGameStateStartGame::InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
if (packet->GetMsg()->present == PokerTHMessage_PR_startEventAckMessage) {
if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_StartEventAckMessage) {
session->SetReadyFlag();
if (server->GetSessionManager().CountReadySessions() == server->GetSessionManager().GetRawSessionCount()) {
// Everyone is ready.
@@ -746,23 +727,18 @@ ServerGameStateStartGame::DoStart(boost::shared_ptr<ServerGame> server)
server->MoveSessionToLobby(tmpSession, NTF_NET_REMOVED_START_FAILED);
}
} else {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_gameStartMessage;
GameStartMessage_t *netGameStart = &packet->GetMsg()->choice.gameStartMessage;
netGameStart->gameId = server->GetId();
netGameStart->startDealerPlayerId = server->GetStartData().startDealerPlayerId;
netGameStart->gameStartMode.present = gameStartMode_PR_gameStartModeInitial;
GameStartModeInitial_t *netStartModeInitial = &netGameStart->gameStartMode.choice.gameStartModeInitial;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GameStartInitialMessage);
GameStartInitialMessage *netGameStart = packet->GetMsg()->mutable_gamestartinitialmessage();
netGameStart->set_gameid(server->GetId());
netGameStart->set_startdealerplayerid(server->GetStartData().startDealerPlayerId);
// Send player order to clients.
// Assume player list is sorted by number.
PlayerDataList::iterator player_i = tmpPlayerList.begin();
PlayerDataList::iterator player_end = tmpPlayerList.end();
while (player_i != player_end) {
NonZeroId_t *playerSlot = (NonZeroId_t *)calloc(1, sizeof(NonZeroId_t));
*playerSlot = (*player_i)->GetUniqueId();
ASN_SEQUENCE_ADD(&netStartModeInitial->playerSeats.list, playerSlot);
netGameStart->add_playerseats((*player_i)->GetUniqueId());
++player_i;
}
@@ -794,11 +770,11 @@ AbstractServerGameStateRunning::HandleNewSession(boost::shared_ptr<ServerGame> s
server->AddRejoinPlayer(session->GetPlayerData()->GetUniqueId());
// Send start event right away.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_startEventMessage;
StartEventMessage_t *netStartEvent = &packet->GetMsg()->choice.startEventMessage;
netStartEvent->gameId = server->GetId();
netStartEvent->startEventType.present = startEventType_PR_rejoinEvent;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_StartEventMessage);
StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage();
netStartEvent->set_starteventtype(StartEventMessage::rejoinEvent);
netStartEvent->set_gameid(server->GetId());
// Wait for rejoining player to confirm start of game.
server->GetLobbyThread().GetSender().Send(session, packet);
@@ -812,7 +788,7 @@ AbstractServerGameStateRunning::HandleNewSession(boost::shared_ptr<ServerGame> s
void
AbstractServerGameStateRunning::InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
if (packet->GetMsg()->present == PokerTHMessage_PR_resetTimeoutMessage) {
if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage) {
// Reactivate session.
server->AddReactivatePlayer(session->GetPlayerData()->GetUniqueId());
}
@@ -896,23 +872,21 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
&& !curGame.getCurrentHand()->getCardsShown()
&& nonFoldPlayers.size() > 1) {
// Send cards of all active players to all players (all in).
boost::shared_ptr<NetPacket> allIn(new NetPacket(NetPacket::Alloc));
allIn->GetMsg()->present = PokerTHMessage_PR_allInShowCardsMessage;
AllInShowCardsMessage_t *netAllInShow = &allIn->GetMsg()->choice.allInShowCardsMessage;
netAllInShow->gameId = server->GetId();
boost::shared_ptr<NetPacket> allIn(new NetPacket);
allIn->GetMsg()->set_messagetype(PokerTHMessage::Type_AllInShowCardsMessage);
AllInShowCardsMessage *netAllInShow = allIn->GetMsg()->mutable_allinshowcardsmessage();
netAllInShow->set_gameid(server->GetId());
PlayerListConstIterator i = nonFoldPlayers.begin();
PlayerListConstIterator end = nonFoldPlayers.end();
while (i != end) {
PlayerAllIn_t *playerAllIn = (PlayerAllIn_t *)calloc(1, sizeof(PlayerAllIn_t));
playerAllIn->playerId = (*i)->getMyUniqueID();
AllInShowCardsMessage::PlayerAllIn *playerAllIn = netAllInShow->add_playersallin();
playerAllIn->set_playerid((*i)->getMyUniqueID());
int tmpCards[2];
(*i)->getMyCards(tmpCards);
playerAllIn->allInCard1 = tmpCards[0];
playerAllIn->allInCard2 = tmpCards[1];
ASN_SEQUENCE_ADD(&netAllInShow->playersAllIn.list, playerAllIn);
playerAllIn->set_allincard1(tmpCards[0]);
playerAllIn->set_allincard2(tmpCards[1]);
++i;
}
server->SendToAllPlayers(allIn, SessionData::Game);
@@ -944,12 +918,12 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
if (!curPlayer->getMyActiveStatus())
throw ServerException(__FILE__, __LINE__, ERR_NET_PLAYER_NOT_ACTIVE, 0);
boost::shared_ptr<NetPacket> notification(new NetPacket(NetPacket::Alloc));
notification->GetMsg()->present = PokerTHMessage_PR_playersTurnMessage;
PlayersTurnMessage_t *netPlayersTurn = &notification->GetMsg()->choice.playersTurnMessage;
netPlayersTurn->gameId = server->GetId();
netPlayersTurn->gameState = curGame.getCurrentHand()->getCurrentRound();
netPlayersTurn->playerId = curPlayer->getMyUniqueID();
boost::shared_ptr<NetPacket> notification(new NetPacket);
notification->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayersTurnMessage);
PlayersTurnMessage *netPlayersTurn = notification->GetMsg()->mutable_playersturnmessage();
netPlayersTurn->set_gameid(server->GetId());
netPlayersTurn->set_gamestate(static_cast<NetGameState>(curGame.getCurrentHand()->getCurrentRound()));
netPlayersTurn->set_playerid(curPlayer->getMyUniqueID());
server->SendToAllPlayers(notification, SessionData::Game);
// If the player is computer controlled, let the engine act.
@@ -985,27 +959,21 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
if (nonFoldPlayers.size() == 1) {
// End of Hand, but keep cards hidden.
boost::shared_ptr<PlayerInterface> player = nonFoldPlayers.front();
boost::shared_ptr<NetPacket> endHand(new NetPacket(NetPacket::Alloc));
endHand->GetMsg()->present = PokerTHMessage_PR_endOfHandMessage;
EndOfHandMessage_t *netEndHand = &endHand->GetMsg()->choice.endOfHandMessage;
netEndHand->gameId = server->GetId();
netEndHand->endOfHandType.present = endOfHandType_PR_endOfHandHideCards;
EndOfHandHideCards_t *endHandHide = &netEndHand->endOfHandType.choice.endOfHandHideCards;
endHandHide->playerId = player->getMyUniqueID();
endHandHide->moneyWon = player->getLastMoneyWon();
endHandHide->playerMoney = player->getMyCash();
boost::shared_ptr<NetPacket> endHand(new NetPacket);
endHand->GetMsg()->set_messagetype(PokerTHMessage::Type_EndOfHandHideCardsMessage);
EndOfHandHideCardsMessage *netEndHand = endHand->GetMsg()->mutable_endofhandhidecardsmessage();
netEndHand->set_gameid(server->GetId());
netEndHand->set_playerid(player->getMyUniqueID());
netEndHand->set_moneywon(player->getLastMoneyWon());
netEndHand->set_playermoney(player->getMyCash());
server->SendToAllPlayers(endHand, SessionData::Game);
} else {
// End of Hand - show cards.
const PlayerIdList showList(curGame.getCurrentHand()->getBoard()->getPlayerNeedToShowCards());
boost::shared_ptr<NetPacket> endHand(new NetPacket(NetPacket::Alloc));
endHand->GetMsg()->present = PokerTHMessage_PR_endOfHandMessage;
EndOfHandMessage_t *netEndHand = &endHand->GetMsg()->choice.endOfHandMessage;
netEndHand->gameId = server->GetId();
netEndHand->endOfHandType.present = endOfHandType_PR_endOfHandShowCards;
EndOfHandShowCards_t *endHandShow = &netEndHand->endOfHandType.choice.endOfHandShowCards;
boost::shared_ptr<NetPacket> endHand(new NetPacket);
endHand->GetMsg()->set_messagetype(PokerTHMessage::Type_EndOfHandShowCardsMessage);
EndOfHandShowCardsMessage *netEndHand = endHand->GetMsg()->mutable_endofhandshowcardsmessage();
netEndHand->set_gameid(server->GetId());
PlayerIdList::const_iterator i = showList.begin();
PlayerIdList::const_iterator end = showList.end();
@@ -1013,10 +981,8 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
while (i != end) {
boost::shared_ptr<PlayerInterface> tmpPlayer(curGame.getPlayerByUniqueId(*i));
if (tmpPlayer) {
PlayerResult_t *playerResult = (PlayerResult_t *)calloc(1, sizeof(PlayerResult_t));
PlayerResult *playerResult = netEndHand->add_playerresults();
SetPlayerResult(*playerResult, tmpPlayer, GAME_STATE_RIVER);
ASN_SEQUENCE_ADD(&endHandShow->playerResults.list, playerResult);
}
++i;
}
@@ -1100,11 +1066,11 @@ void
ServerGameStateHand::TimerNextGame(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server, unsigned winnerPlayerId)
{
if (!ec && &server->GetState() == this) {
boost::shared_ptr<NetPacket> endGame(new NetPacket(NetPacket::Alloc));
endGame->GetMsg()->present = PokerTHMessage_PR_endOfGameMessage;
EndOfGameMessage_t *netEndGame = &endGame->GetMsg()->choice.endOfGameMessage;
netEndGame->gameId = server->GetId();
netEndGame->winnerPlayerId = winnerPlayerId;
boost::shared_ptr<NetPacket> endGame(new NetPacket);
endGame->GetMsg()->set_messagetype(PokerTHMessage::Type_EndOfGameMessage);
EndOfGameMessage *netEndGame = endGame->GetMsg()->mutable_endofgamemessage();
netEndGame->set_gameid(server->GetId());
netEndGame->set_winnerplayerid(winnerPlayerId);
server->SendToAllPlayers(endGame, SessionData::Game);
// Wait for the start of a new game.
@@ -1175,16 +1141,15 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
bool errorFlag = false;
tmpPlayer->getMyCards(cards);
boost::shared_ptr<NetPacket> notifyCards(new NetPacket(NetPacket::Alloc));
notifyCards->GetMsg()->present = PokerTHMessage_PR_handStartMessage;
HandStartMessage_t *netHandStart = &notifyCards->GetMsg()->choice.handStartMessage;
netHandStart->gameId = server->GetId();
boost::shared_ptr<NetPacket> notifyCards(new NetPacket);
notifyCards->GetMsg()->set_messagetype(PokerTHMessage::Type_HandStartMessage);
HandStartMessage *netHandStart = notifyCards->GetMsg()->mutable_handstartmessage();
netHandStart->set_gameid(server->GetId());
string tmpPassword(tmpSession->AuthGetPassword());
if (tmpPassword.empty()) { // encrypt only if password is present
netHandStart->yourCards.present = yourCards_PR_plainCards;
PlainCards_t *plainCards = &netHandStart->yourCards.choice.plainCards;
plainCards->plainCard1 = cards[0];
plainCards->plainCard2 = cards[1];
HandStartMessage::PlainCards *plainCards = netHandStart->mutable_plaincards();
plainCards->set_plaincard1(cards[0]);
plainCards->set_plaincard2(cards[1]);
} else {
ostringstream cardDataStream;
vector<unsigned char> tmpCipher;
@@ -1199,12 +1164,7 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
cardDataStream.str(),
tmpCipher)
&& !tmpCipher.empty()) {
netHandStart->yourCards.present = yourCards_PR_encryptedCards;
EncryptedCards_t *encryptedCards = &netHandStart->yourCards.choice.encryptedCards;
OCTET_STRING_fromBuf(
&encryptedCards->cardData,
(const char *)&tmpCipher[0],
(int)tmpCipher.size());
netHandStart->set_encryptedcards((const char *)&tmpCipher[0], tmpCipher.size());
} else {
server->RemovePlayer(tmpPlayer->getMyUniqueID(), ERR_SOCK_INVALID_STATE);
errorFlag = true;
@@ -1214,21 +1174,21 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
PlayerListIterator player_end = curGame.getSeatsList()->end();
int playerCounter = 0;
while (player_i != player_end && playerCounter < server->GetStartData().numberOfPlayers) {
NetPlayerState_t *seatState = (NetPlayerState_t *)calloc(1, sizeof(NetPlayerState_t));
NetPlayerState seatState;
if (!(*player_i)->getMyActiveStatus()) {
*seatState = NetPlayerState_playerStateNoMoney;
seatState = playerStateNoMoney;
} else if (!(*player_i)->isSessionActive()) {
*seatState = NetPlayerState_playerStateSessionInactive;
seatState = playerStateSessionInactive;
} else {
*seatState = NetPlayerState_playerStateNormal;
seatState = playerStateNormal;
}
ASN_SEQUENCE_ADD(&netHandStart->seatStates.list, seatState);
netHandStart->add_seatstates(seatState);
++player_i;
++playerCounter;
}
if (!errorFlag) {
netHandStart->smallBlind = curGame.getCurrentHand()->getSmallBlind();
netHandStart->set_smallblind(curGame.getCurrentHand()->getSmallBlind());
server->GetLobbyThread().GetSender().Send(tmpSession, notifyCards);
}
}
@@ -1245,17 +1205,17 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
while (i != end) {
boost::shared_ptr<PlayerInterface> tmpPlayer = *i;
if (tmpPlayer->getMyButton() == BUTTON_SMALL_BLIND) {
boost::shared_ptr<NetPacket> notifySmallBlind(new NetPacket(NetPacket::Alloc));
notifySmallBlind->GetMsg()->present = PokerTHMessage_PR_playersActionDoneMessage;
PlayersActionDoneMessage_t *netSmallBlind = &notifySmallBlind->GetMsg()->choice.playersActionDoneMessage;
netSmallBlind->gameId = server->GetId();
netSmallBlind->gameState = NetGameState_statePreflopSmallBlind;
netSmallBlind->playerId = tmpPlayer->getMyUniqueID();
netSmallBlind->playerAction = tmpPlayer->getMyAction();
netSmallBlind->totalPlayerBet = tmpPlayer->getMySet();
netSmallBlind->playerMoney = tmpPlayer->getMyCash();
netSmallBlind->highestSet = server->GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
netSmallBlind->minimumRaise = server->GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
boost::shared_ptr<NetPacket> notifySmallBlind(new NetPacket);
notifySmallBlind->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayersActionDoneMessage);
PlayersActionDoneMessage *netSmallBlind = notifySmallBlind->GetMsg()->mutable_playersactiondonemessage();
netSmallBlind->set_gameid(server->GetId());
netSmallBlind->set_gamestate(statePreflopSmallBlind);
netSmallBlind->set_playerid(tmpPlayer->getMyUniqueID());
netSmallBlind->set_playeraction(static_cast<NetPlayerAction>(tmpPlayer->getMyAction()));
netSmallBlind->set_totalplayerbet(tmpPlayer->getMySet());
netSmallBlind->set_playermoney(tmpPlayer->getMyCash());
netSmallBlind->set_highestset(server->GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet());
netSmallBlind->set_minimumraise(server->GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise());
server->SendToAllPlayers(notifySmallBlind, SessionData::Game);
break;
}
@@ -1267,17 +1227,17 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
while (i != end) {
boost::shared_ptr<PlayerInterface> tmpPlayer = *i;
if (tmpPlayer->getMyButton() == BUTTON_BIG_BLIND) {
boost::shared_ptr<NetPacket> notifyBigBlind(new NetPacket(NetPacket::Alloc));
notifyBigBlind->GetMsg()->present = PokerTHMessage_PR_playersActionDoneMessage;
PlayersActionDoneMessage_t *netBigBlind = &notifyBigBlind->GetMsg()->choice.playersActionDoneMessage;
netBigBlind->gameId = server->GetId();
netBigBlind->gameState = NetGameState_statePreflopBigBlind;
netBigBlind->playerId = tmpPlayer->getMyUniqueID();
netBigBlind->playerAction = tmpPlayer->getMyAction();
netBigBlind->totalPlayerBet = tmpPlayer->getMySet();
netBigBlind->playerMoney = tmpPlayer->getMyCash();
netBigBlind->highestSet = server->GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
netBigBlind->minimumRaise = server->GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
boost::shared_ptr<NetPacket> notifyBigBlind(new NetPacket);
notifyBigBlind->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayersActionDoneMessage);
PlayersActionDoneMessage *netBigBlind = notifyBigBlind->GetMsg()->mutable_playersactiondonemessage();
netBigBlind->set_gameid(server->GetId());
netBigBlind->set_gamestate(statePreflopBigBlind);
netBigBlind->set_playerid(tmpPlayer->getMyUniqueID());
netBigBlind->set_playeraction(static_cast<NetPlayerAction>(tmpPlayer->getMyAction()));
netBigBlind->set_totalplayerbet(tmpPlayer->getMySet());
netBigBlind->set_playermoney(tmpPlayer->getMyCash());
netBigBlind->set_highestset(server->GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet());
netBigBlind->set_minimumraise(server->GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise());
server->SendToAllPlayers(notifyBigBlind, SessionData::Game);
break;
}
@@ -1304,11 +1264,11 @@ ServerGameStateHand::CheckPlayerTimeouts(boost::shared_ptr<ServerGame> server)
tmpPlayer->setIsSessionActive(false);
boost::shared_ptr<SessionData> session = server->GetSessionManager().GetSessionByUniquePlayerId(tmpPlayer->getMyUniqueID());
if (session) {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_timeoutWarningMessage;
TimeoutWarningMessage_t *netWarning = &packet->GetMsg()->choice.timeoutWarningMessage;
netWarning->timeoutReason = NETWORK_TIMEOUT_KICK_AFTER_AUTOFOLD;
netWarning->remainingSeconds = actionTimeout * SERVER_GAME_FORCED_TIMEOUT_FACTOR - tmpPlayer->getTimeSecSinceLastRemoteAction();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_TimeoutWarningMessage);
TimeoutWarningMessage *netWarning = packet->GetMsg()->mutable_timeoutwarningmessage();
netWarning->set_timeoutreason(TimeoutWarningMessage::timeoutKickAfterAutofold);
netWarning->set_remainingseconds(actionTimeout * SERVER_GAME_FORCED_TIMEOUT_FACTOR - tmpPlayer->getTimeSecSinceLastRemoteAction());
server->GetLobbyThread().GetSender().Send(session, packet);
}
}
@@ -1360,11 +1320,11 @@ ServerGameStateHand::PerformRejoin(boost::shared_ptr<ServerGame> server, boost::
boost::shared_ptr<PlayerInterface> rejoinPlayer = curGame.getPlayerByName(session->GetPlayerData()->GetName());
if (rejoinPlayer) {
// Notify other clients about id change.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_playerIdChangedMessage;
PlayerIdChangedMessage_t *netIdChanged = &packet->GetMsg()->choice.playerIdChangedMessage;
netIdChanged->oldPlayerId = rejoinPlayer->getMyUniqueID();
netIdChanged->newPlayerId = session->GetPlayerData()->GetUniqueId();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayerIdChangedMessage);
PlayerIdChangedMessage *netIdChanged = packet->GetMsg()->mutable_playeridchangedmessage();
netIdChanged->set_oldplayerid(rejoinPlayer->getMyUniqueID());
netIdChanged->set_newplayerid(session->GetPlayerData()->GetUniqueId());
server->SendToAllButOnePlayers(packet, session->GetId(), SessionData::Game);
// Update the dealer, if necessary.
@@ -1378,24 +1338,20 @@ ServerGameStateHand::PerformRejoin(boost::shared_ptr<ServerGame> server, boost::
rejoinPlayer->setIsSessionActive(true);
// Send game start notification to rejoining client.
packet.reset(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_gameStartMessage;
GameStartMessage_t *netGameStart = &packet->GetMsg()->choice.gameStartMessage;
netGameStart->gameId = server->GetId();
netGameStart->startDealerPlayerId = curGame.getDealerPosition();
netGameStart->gameStartMode.present = gameStartMode_PR_gameStartModeRejoin;
GameStartModeRejoin_t *netStartModeRejoin = &netGameStart->gameStartMode.choice.gameStartModeRejoin;
netStartModeRejoin->handNum = curGame.getCurrentHandID();
packet.reset(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GameStartRejoinMessage);
GameStartRejoinMessage *netGameStart = packet->GetMsg()->mutable_gamestartrejoinmessage();
netGameStart->set_gameid(server->GetId());
netGameStart->set_startdealerplayerid(curGame.getDealerPosition());
netGameStart->set_handnum(curGame.getCurrentHandID());
PlayerListIterator player_i = curGame.getSeatsList()->begin();
PlayerListIterator player_end = curGame.getSeatsList()->end();
int player_count = 0;
while (player_i != player_end && player_count < server->GetStartData().numberOfPlayers) {
boost::shared_ptr<PlayerInterface> tmpPlayer = *player_i;
RejoinPlayerData_t *playerSlot = (RejoinPlayerData_t *)calloc(1, sizeof(RejoinPlayerData_t));
playerSlot->playerId = tmpPlayer->getMyUniqueID();
playerSlot->playerMoney = tmpPlayer->getMyCash();
ASN_SEQUENCE_ADD(&netStartModeRejoin->rejoinPlayerData.list, playerSlot);
GameStartRejoinMessage::RejoinPlayerData *playerSlot = netGameStart->add_rejoinplayerdata();
playerSlot->set_playerid(tmpPlayer->getMyUniqueID());
playerSlot->set_playermoney(tmpPlayer->getMyCash());
++player_i;
++player_count;
}
@@ -1453,8 +1409,8 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerG
{
AbstractServerGameStateRunning::InternalProcessPacket(server, session, packet);
if (packet->GetMsg()->present == PokerTHMessage_PR_myActionRequestMessage) {
MyActionRequestMessage_t *netMyAction = &packet->GetMsg()->choice.myActionRequestMessage;
if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_MyActionRequestMessage) {
MyActionRequestMessage *netMyAction = packet->GetMsg()->mutable_myactionrequestmessage();
// TODO consider game id.
Game &curGame = server->GetGame();
@@ -1464,7 +1420,7 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerG
// Check whether this is the correct round.
PlayerActionCode code = ACTION_CODE_VALID;
if (curGame.getCurrentHand()->getCurrentRound() != netMyAction->gameState)
if (curGame.getCurrentHand()->getCurrentRound() != netMyAction->gamestate())
code = ACTION_CODE_INVALID_STATE;
// Check whether this is the correct player.
@@ -1475,20 +1431,20 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerG
}
// If the client omitted some values, fill them in.
if (netMyAction->myAction == PLAYER_ACTION_CALL && netMyAction->myRelativeBet == 0) {
if (netMyAction->myaction() == PLAYER_ACTION_CALL && netMyAction->myrelativebet() == 0) {
if (curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet() >= tmpPlayer->getMySet() + tmpPlayer->getMyCash())
netMyAction->myAction = PLAYER_ACTION_ALLIN;
netMyAction->set_myaction(actionAllIn);
else
netMyAction->myRelativeBet = curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet() - tmpPlayer->getMySet();
netMyAction->set_myrelativebet(curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet() - tmpPlayer->getMySet());
}
if (netMyAction->myAction == PLAYER_ACTION_ALLIN && netMyAction->myRelativeBet == 0)
netMyAction->myRelativeBet = tmpPlayer->getMyCash();
if (netMyAction->myaction() == PLAYER_ACTION_ALLIN && netMyAction->myrelativebet() == 0)
netMyAction->set_myrelativebet(tmpPlayer->getMyCash());
// Check whether the action is valid.
if (code == ACTION_CODE_VALID
&& (tmpPlayer->checkMyAction(
netMyAction->myAction,
netMyAction->myRelativeBet,
netMyAction->myaction(),
netMyAction->myrelativebet(),
curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet(),
curGame.getCurrentHand()->getCurrentBeRo()->getMinimumRaise(),
curGame.getCurrentHand()->getSmallBlind()) != 0)) {
@@ -1498,18 +1454,18 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerG
if (code == ACTION_CODE_VALID) {
tmpPlayer->setIsSessionActive(true);
tmpPlayer->markRemoteAction();
PerformPlayerAction(*server, tmpPlayer, static_cast<PlayerAction>(netMyAction->myAction), netMyAction->myRelativeBet);
PerformPlayerAction(*server, tmpPlayer, static_cast<PlayerAction>(netMyAction->myaction()), netMyAction->myrelativebet());
server->SetState(ServerGameStateHand::Instance());
} else {
// Send reject message.
boost::shared_ptr<NetPacket> reject(new NetPacket(NetPacket::Alloc));
reject->GetMsg()->present = PokerTHMessage_PR_yourActionRejectedMessage;
YourActionRejectedMessage_t *netActionRejected = &reject->GetMsg()->choice.yourActionRejectedMessage;
netActionRejected->gameId = server->GetId();
netActionRejected->gameState = netMyAction->gameState;
netActionRejected->yourAction = netMyAction->myAction;
netActionRejected->yourRelativeBet = netMyAction->myRelativeBet;
netActionRejected->rejectionReason = code;
boost::shared_ptr<NetPacket> reject(new NetPacket);
reject->GetMsg()->set_messagetype(PokerTHMessage::Type_YourActionRejectedMessage);
YourActionRejectedMessage *netActionRejected = reject->GetMsg()->mutable_youractionrejectedmessage();
netActionRejected->set_gameid(server->GetId());
netActionRejected->set_gamestate(netMyAction->gamestate());
netActionRejected->set_youraction(netMyAction->myaction());
netActionRejected->set_yourrelativebet(netMyAction->myrelativebet());
netActionRejected->set_rejectionreason(static_cast<YourActionRejectedMessage::RejectionReason>(code));
server->GetLobbyThread().GetSender().Send(session, reject);
}
}
@@ -1587,15 +1543,15 @@ ServerGameStateWaitNextHand::InternalProcessPacket(boost::shared_ptr<ServerGame>
{
AbstractServerGameStateRunning::InternalProcessPacket(server, session, packet);
if (packet->GetMsg()->present == PokerTHMessage_PR_showMyCardsRequestMessage) {
if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ShowMyCardsRequestMessage) {
Game &curGame = server->GetGame();
boost::shared_ptr<NetPacket> show(new NetPacket(NetPacket::Alloc));
show->GetMsg()->present = PokerTHMessage_PR_afterHandShowCardsMessage;
boost::shared_ptr<NetPacket> show(new NetPacket);
show->GetMsg()->set_messagetype(PokerTHMessage::Type_AfterHandShowCardsMessage);
AfterHandShowCardsMessage_t *netShowCards = &show->GetMsg()->choice.afterHandShowCardsMessage;
AfterHandShowCardsMessage *netShowCards = show->GetMsg()->mutable_afterhandshowcardsmessage();
boost::shared_ptr<PlayerInterface> tmpPlayer(curGame.getPlayerByUniqueId(session->GetPlayerData()->GetUniqueId()));
if (tmpPlayer) {
SetPlayerResult(netShowCards->playerResult, tmpPlayer, curGame.getCurrentHand()->getRoundBeforePostRiver());
SetPlayerResult(*netShowCards->mutable_playerresult(), tmpPlayer, curGame.getCurrentHand()->getRoundBeforePostRiver());
server->SendToAllPlayers(show, SessionData::Game);
}
}
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