Switching from ASN.1 (asn1c) to google protocol buffers. Some things are still missing (packet verification, tests, ...), this is very early stuff.

This commit is contained in:
lotodore
2012-09-18 15:57:58 +02:00
parent 9c33f6e08a
commit 86c58fc7c8
16 changed files with 52009 additions and 1828 deletions
+115 -152
View File
@@ -106,21 +106,21 @@ ClientThread::SignalTermination()
void
ClientThread::SendKickPlayer(unsigned playerId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_kickPlayerRequestMessage;
KickPlayerRequestMessage_t *netKick = &packet->GetMsg()->choice.kickPlayerRequestMessage;
netKick->gameId = GetGameId();
netKick->playerId = playerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_KickPlayerRequestMessage);
KickPlayerRequestMessage *netKick = packet->GetMsg()->mutable_kickplayerrequestmessage();
netKick->set_gameid(GetGameId());
netKick->set_playerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendLeaveCurrentGame()
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_leaveGameRequestMessage;
LeaveGameRequestMessage_t *netLeave = &packet->GetMsg()->choice.leaveGameRequestMessage;
netLeave->gameId = GetGameId();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_LeaveGameRequestMessage);
LeaveGameRequestMessage *netLeave = packet->GetMsg()->mutable_leavegamerequestmessage();
netLeave->set_gameid(GetGameId());
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -129,14 +129,12 @@ ClientThread::SendStartEvent(bool fillUpWithCpuPlayers)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet for the server start event.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_startEventMessage;
StartEventMessage_t *netStartEvent = &packet->GetMsg()->choice.startEventMessage;
netStartEvent->gameId = GetGameId();
netStartEvent->startEventType.present = startEventType_PR_startEvent;
StartEvent_t *start = &netStartEvent->startEventType.choice.startEvent;
start->fillWithComputerPlayers = fillUpWithCpuPlayers;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_StartEventMessage);
StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage();
netStartEvent->set_starteventtype(StartEventMessage::startEvent);
netStartEvent->set_gameid(GetGameId());
netStartEvent->set_fillwithcomputerplayers(fillUpWithCpuPlayers);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -145,19 +143,19 @@ ClientThread::SendPlayerAction()
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the current player action.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_myActionRequestMessage;
MyActionRequestMessage_t *netMyAction = &packet->GetMsg()->choice.myActionRequestMessage;
netMyAction->gameId = GetGameId();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_MyActionRequestMessage);
MyActionRequestMessage *netMyAction = packet->GetMsg()->mutable_myactionrequestmessage();
netMyAction->set_gameid(GetGameId());
boost::shared_ptr<PlayerInterface> myPlayer = GetGame()->getSeatsList()->front();
netMyAction->handNum = GetGame()->getCurrentHandID();
netMyAction->gameState = GetGame()->getCurrentHand()->getCurrentRound();
netMyAction->myAction = myPlayer->getMyAction();
netMyAction->set_handnum(GetGame()->getCurrentHandID());
netMyAction->set_gamestate(static_cast<NetGameState>(GetGame()->getCurrentHand()->getCurrentRound()));
netMyAction->set_myaction(static_cast<NetPlayerAction>(myPlayer->getMyAction()));
// Only send last bet if not fold/checked.
if (myPlayer->getMyAction() != PLAYER_ACTION_FOLD && myPlayer->getMyAction() != PLAYER_ACTION_CHECK)
netMyAction->myRelativeBet = myPlayer->getMyLastRelativeSet();
netMyAction->set_myrelativebet(myPlayer->getMyLastRelativeSet());
else
netMyAction->myRelativeBet = 0;
netMyAction->set_myrelativebet(0);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -167,15 +165,11 @@ ClientThread::SendGameChatMessage(const std::string &msg)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatRequestMessage;
ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
OCTET_STRING_fromBuf(&netChat->chatText,
msg.c_str(),
(int)msg.length());
netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypeGame;
netChat->chatRequestType.choice.chatRequestTypeGame.gameId = GetGameId();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRequestMessage);
ChatRequestMessage *netChat = packet->GetMsg()->mutable_chatrequestmessage();
netChat->set_targetgameid(GetGameId());
netChat->set_chattext(msg);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
@@ -186,14 +180,10 @@ ClientThread::SendLobbyChatMessage(const std::string &msg)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatRequestMessage;
ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
OCTET_STRING_fromBuf(&netChat->chatText,
msg.c_str(),
(int)msg.length());
netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypeLobby;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRequestMessage);
ChatRequestMessage *netChat = packet->GetMsg()->mutable_chatrequestmessage();
netChat->set_chattext(msg);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
@@ -204,15 +194,11 @@ ClientThread::SendPrivateChatMessage(unsigned targetPlayerId, const std::string
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatRequestMessage;
ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
OCTET_STRING_fromBuf(&netChat->chatText,
msg.c_str(),
(int)msg.length());
netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypePrivate;
netChat->chatRequestType.choice.chatRequestTypePrivate.targetPlayerId = targetPlayerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRequestMessage);
ChatRequestMessage *netChat = packet->GetMsg()->mutable_chatrequestmessage();
netChat->set_targetplayerid(targetPlayerId);
netChat->set_chattext(msg);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
@@ -223,19 +209,14 @@ ClientThread::SendJoinFirstGame(const std::string &password, bool autoLeave)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinExistingGameMessage);
JoinExistingGameMessage *netJoinGame = packet->GetMsg()->mutable_joinexistinggamemessage();
netJoinGame->set_gameid(1);
netJoinGame->set_autoleave(autoLeave);
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = 1;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
netJoinGame->set_password(password);
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -245,19 +226,14 @@ ClientThread::SendJoinGame(unsigned gameId, const std::string &password, bool au
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinExistingGameMessage);
JoinExistingGameMessage *netJoinGame = packet->GetMsg()->mutable_joinexistinggamemessage();
netJoinGame->set_gameid(gameId);
netJoinGame->set_autoleave(autoLeave);
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = gameId;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
netJoinGame->set_password(password);
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -267,14 +243,12 @@ ClientThread::SendRejoinGame(unsigned gameId, bool autoLeave)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request rejoining a running game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
netJoinGame->joinGameAction.present = joinGameAction_PR_rejoinExistingGame;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_RejoinExistingGameMessage);
RejoinExistingGameMessage *netJoinGame = packet->GetMsg()->mutable_rejoinexistinggamemessage();
netJoinGame->set_gameid(gameId);
netJoinGame->set_autoleave(autoLeave);
RejoinExistingGame_t *rejoinExisting = &netJoinGame->joinGameAction.choice.rejoinExistingGame;
rejoinExisting->gameId = gameId;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -283,22 +257,16 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request creating a new game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
netJoinGame->joinGameAction.present = joinGameAction_PR_joinNewGame;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinNewGameMessage);
JoinNewGameMessage *netJoinGame = packet->GetMsg()->mutable_joinnewgamemessage();
netJoinGame->set_autoleave(autoLeave);
NetGameInfo *gameInfo = netJoinGame->mutable_gameinfo();
NetPacket::SetGameData(gameData, *gameInfo);
gameInfo->set_gamename(name);
JoinNewGame_t *joinNew = &netJoinGame->joinGameAction.choice.joinNewGame;
NetPacket::SetGameData(gameData, &joinNew->gameInfo);
OCTET_STRING_fromBuf(&joinNew->gameInfo.gameName,
name.c_str(),
(int)name.length());
if (!password.empty()) {
joinNew->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
netJoinGame->set_password(password);
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -306,80 +274,77 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
void
ClientThread::SendResetTimeout()
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_resetTimeoutMessage;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ResetTimeoutMessage);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendAskKickPlayer(unsigned playerId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_askKickPlayerMessage;
AskKickPlayerMessage_t *netAsk = &packet->GetMsg()->choice.askKickPlayerMessage;
netAsk->gameId = GetGameId();
netAsk->playerId = playerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AskKickPlayerMessage);
AskKickPlayerMessage *netAsk = packet->GetMsg()->mutable_askkickplayermessage();
netAsk->set_gameid(GetGameId());
netAsk->set_playerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendVoteKick(bool doKick)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_voteKickRequestMessage;
VoteKickRequestMessage_t *netVote = &packet->GetMsg()->choice.voteKickRequestMessage;
netVote->gameId = GetGameId();
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_VoteKickRequestMessage);
VoteKickRequestMessage *netVote = packet->GetMsg()->mutable_votekickrequestmessage();
netVote->set_gameid(GetGameId());
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
netVote->petitionId = m_curPetitionId;
netVote->set_petitionid(m_curPetitionId);
}
netVote->voteKick = doKick;
netVote->set_votekick(doKick);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendShowMyCards()
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_showMyCardsRequestMessage;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ShowMyCardsRequestMessage);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendInvitePlayerToCurrentGame(unsigned playerId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_invitePlayerToGameMessage;
InvitePlayerToGameMessage_t *netInvite = &packet->GetMsg()->choice.invitePlayerToGameMessage;
netInvite->gameId = GetGameId();
netInvite->playerId = playerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_InvitePlayerToGameMessage);
InvitePlayerToGameMessage *netInvite = packet->GetMsg()->mutable_inviteplayertogamemessage();
netInvite->set_gameid(GetGameId());
netInvite->set_playerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_rejectGameInvitationMessage;
RejectGameInvitationMessage_t *netReject = &packet->GetMsg()->choice.rejectGameInvitationMessage;
netReject->gameId = gameId;
netReject->myRejectReason = static_cast<RejectGameInvReason_t>(reason);
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_RejectGameInvitationMessage);
RejectGameInvitationMessage *netReject = packet->GetMsg()->mutable_rejectgameinvitationmessage();
netReject->set_gameid(gameId);
netReject->set_myrejectreason(static_cast<RejectGameInvitationMessage::RejectGameInvReason>(reason));
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendReportAvatar(unsigned reportedPlayerId, const std::string &avatarHash)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarMessage;
ReportAvatarMessage_t *netReport = &packet->GetMsg()->choice.reportAvatarMessage;
netReport->reportedPlayerId = reportedPlayerId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportAvatarMessage);
ReportAvatarMessage *netReport = packet->GetMsg()->mutable_reportavatarmessage();
netReport->set_reportedplayerid(reportedPlayerId);
MD5Buf tmpMD5;
if (tmpMD5.FromString(avatarHash) && !tmpMD5.IsZero()) {
OCTET_STRING_fromBuf(
&netReport->reportedAvatar,
(const char *)tmpMD5.GetData(),
MD5_DATA_SIZE);
netReport->set_reportedavatarhash(tmpMD5.GetData(), MD5_DATA_SIZE);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -388,10 +353,10 @@ ClientThread::SendReportAvatar(unsigned reportedPlayerId, const std::string &ava
void
ClientThread::SendReportGameName(unsigned reportedGameId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_reportGameMessage;
ReportGameMessage_t *netReport = &packet->GetMsg()->choice.reportGameMessage;
netReport->reportedGameId = reportedGameId;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportGameMessage);
ReportGameMessage *netReport = packet->GetMsg()->mutable_reportgamemessage();
netReport->set_reportedgameid(reportedGameId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -625,7 +590,7 @@ ClientThread::InitGame()
// TODO
//if (GetPlayerDataList().size() != (unsigned)GetStartData().numberOfPlayers)
// throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
m_startData.numberOfPlayers = GetPlayerDataList().size();
m_startData.numberOfPlayers = (int)GetPlayerDataList().size();
m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameNum++, m_clientLog.get()));
// Initialize Minimum GUI speed.
int minimumGuiSpeed = 1;
@@ -680,10 +645,10 @@ void
ClientThread::RequestPlayerInfo(unsigned id, bool requestAvatar)
{
if (find(m_playerInfoRequestList.begin(), m_playerInfoRequestList.end(), id) == m_playerInfoRequestList.end()) {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_playerInfoRequestMessage;
PlayerInfoRequestMessage_t *netPlayerInfo = &packet->GetMsg()->choice.playerInfoRequestMessage;
netPlayerInfo->playerId = id;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayerInfoRequestMessage);
PlayerInfoRequestMessage *netPlayerInfo = packet->GetMsg()->mutable_playerinforequestmessage();
netPlayerInfo->set_playerid(id);
GetSender().Send(GetContext().GetSessionData(), packet);
m_playerInfoRequestList.push_back(id);
@@ -789,13 +754,11 @@ ClientThread::RetrieveAvatarIfNeeded(unsigned id, const PlayerInfo &info)
m_avatarDownloader->QueueDownload(
id, avatarServerAddress + serverFileName, GetContext().GetCacheDir() + TEMP_AVATAR_FILENAME);
} else {
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_avatarRequestMessage;
AvatarRequestMessage_t *netAvatar = &packet->GetMsg()->choice.avatarRequestMessage;
netAvatar->requestId = id;
OCTET_STRING_fromBuf(&netAvatar->avatar,
(const char *)info.avatar.GetData(),
MD5_DATA_SIZE);
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarRequestMessage);
AvatarRequestMessage *netAvatar = packet->GetMsg()->mutable_avatarrequestmessage();
netAvatar->set_requestid(id);
netAvatar->set_avatarhash(info.avatar.GetData(), MD5_DATA_SIZE);
GetSender().Send(GetContext().GetSessionData(), packet);
}
}
@@ -894,10 +857,10 @@ ClientThread::UnsubscribeLobbyMsg()
{
if (GetContext().GetSubscribeLobbyMsg()) {
// Send unsubscribe request.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage;
SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
netRequest->subscriptionAction = subscriptionAction_unsubscribeGameList;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_SubscriptionRequestMessage);
SubscriptionRequestMessage *netRequest = packet->GetMsg()->mutable_subscriptionrequestmessage();
netRequest->set_subscriptionaction(SubscriptionRequestMessage::unsubscribeGameList);
GetSender().Send(GetContext().GetSessionData(), packet);
GetContext().SetSubscribeLobbyMsg(false);
}
@@ -910,10 +873,10 @@ ClientThread::ResubscribeLobbyMsg()
// Clear game info map as it is outdated.
ClearGameInfoMap();
// Send resubscribe request.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage;
SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
netRequest->subscriptionAction = subscriptionAction_resubscribeGameList;
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_SubscriptionRequestMessage);
SubscriptionRequestMessage *netRequest = packet->GetMsg()->mutable_subscriptionrequestmessage();
netRequest->set_subscriptionaction(SubscriptionRequestMessage::resubscribeGameList);
GetSender().Send(GetContext().GetSessionData(), packet);
GetContext().SetSubscribeLobbyMsg(true);
}