From 86cf46bdd6132fff6fdd83477664541d0462f64b Mon Sep 17 00:00:00 2001 From: lotodore Date: Fri, 30 Dec 2011 13:07:01 +0000 Subject: [PATCH] Use proper linefeeds. --- src/net/common/clientstate.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/net/common/clientstate.cpp b/src/net/common/clientstate.cpp index 6632302a..1a460b1a 100644 --- a/src/net/common/clientstate.cpp +++ b/src/net/common/clientstate.cpp @@ -1557,8 +1557,8 @@ ClientStateWaitStart::InternalHandlePacket(boost::shared_ptr clien client->InitGame(); client->GetGame()->setCurrentHandID(tmpHandId); // We need to remove the temporary player data objects after creating the game. - BOOST_FOREACH(unsigned tmpPlayerId, tmpPlayerList) { - client->RemovePlayerData(tmpPlayerId, gamePlayerLeftReason_leftOnRequest); + BOOST_FOREACH(unsigned tmpPlayerId, tmpPlayerList) { + client->RemovePlayerData(tmpPlayerId, gamePlayerLeftReason_leftOnRequest); } client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_START); client->SetState(ClientStateWaitHand::Instance());