adds activePlayerList and runningPlayerList (III)
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@@ -365,9 +365,15 @@ void LocalHand::switchRounds() {
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for (it=activePlayerList.begin(); it!=activePlayerList.end(); it++) {
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if ((*it)->getMyAction() == 6) allInPlayersCounter++;
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}
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// TODO -> runningPlayerList.size()
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int nonFoldPlayerCounter = 0;
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for (it=activePlayerList.begin(); it!=activePlayerList.end(); it++) {
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if ((*it)->getMyAction() != 1) nonFoldPlayerCounter++;
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}
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//wenn nur noch einer nicht-folded dann gleich den Pot verteilen
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if(activePlayerList.size()==1) {
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if(nonFoldPlayerCounter==1) {
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myBoard->collectPot();
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myGui->refreshPot();
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myGui->refreshSet();
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@@ -378,17 +384,26 @@ void LocalHand::switchRounds() {
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else {
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// 1) wenn alle All In
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if(allInPlayersCounter == activePlayerList.size()) {
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if(allInPlayersCounter == nonFoldPlayerCounter) {
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allInCondition = true;
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}
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// 2) alle bis auf einen All In und der hat HighestSet
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if(allInPlayersCounter+1 == activePlayerList.size()) {
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if(allInPlayersCounter+1 == nonFoldPlayerCounter) {
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// TODO -> runningPlayerList s.u.
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1 && playerArray[i]->getMySet() >= myBeRo[actualRound]->getHighestSet()) {
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allInCondition = 1;
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}
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if( (*(runningPlayerList.begin()))->getMySet() >= myBeRo[actualRound]->getHighestSet() ) {
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allInCondition = 1;
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}
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// if( (*(runningPlayerList.begin()))->getMySet() >= myBeRo[actualRound]->getHighestSet() ) {
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// allInCondition = 1;
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// }
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// HeadsUp-Ausnahme -> spieler ermitteln, der all in ist und als bb nur weniger als sb setzen konnte
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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