Preparing admin functions in PokerTH client.
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@@ -549,6 +549,7 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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tmpInfo.playerName = netInfo.playername();
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tmpInfo.ptype = netInfo.ishuman() ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
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tmpInfo.isGuest = netInfo.playerrights() == netPlayerRightsGuest;
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tmpInfo.isAdmin = netInfo.playerrights() == netPlayerRightsAdmin;
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if (netInfo.has_countrycode()) {
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tmpInfo.countryCode = netInfo.countrycode();
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}
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@@ -52,7 +52,7 @@ NetPacket::~NetPacket()
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}
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boost::shared_ptr<NetPacket>
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NetPacket::Create(char *data, size_t dataSize)
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NetPacket::Create(const char *data, size_t dataSize)
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{
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boost::shared_ptr<NetPacket> tmpPacket;
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@@ -30,6 +30,7 @@
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*****************************************************************************/
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#include <net/serverbanmanager.h>
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#include <algorithm>
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using namespace std;
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@@ -43,6 +44,15 @@ ServerBanManager::~ServerBanManager()
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{
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}
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void
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ServerBanManager::SetAdminPlayerIds(const std::list<DB_id> adminList)
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{
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boost::mutex::scoped_lock lock(m_banMutex);
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m_adminPlayers.resize(adminList.size());
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copy(adminList.begin(), adminList.end(), m_adminPlayers.begin());
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sort(m_adminPlayers.begin(), m_adminPlayers.end());
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}
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void
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ServerBanManager::BanPlayerName(const std::string &playerName, unsigned durationHours)
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{
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@@ -140,6 +150,20 @@ ServerBanManager::ClearBanList()
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m_banIPAddressMap.clear();
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}
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bool
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ServerBanManager::IsAdminPlayer(DB_id playerId) const
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{
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bool retVal = false;
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if (playerId != DB_ID_INVALID) {
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boost::mutex::scoped_lock lock(m_banMutex);
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if (binary_search(m_adminPlayers.begin(), m_adminPlayers.end(), playerId)) {
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retVal = true;
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}
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}
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return retVal;
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}
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bool
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ServerBanManager::IsPlayerBanned(const std::string &name) const
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{
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@@ -146,16 +146,16 @@ public:
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LOG_MSG("Successfully connected to database.");
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}
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virtual void ConnectFailed(const string &error) {
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virtual void ConnectFailed(string error) {
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LOG_ERROR("DB connect error: " << error);
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}
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virtual void QueryError(const std::string &error) {
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virtual void QueryError(string error) {
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LOG_ERROR("DB query error: " << error);
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}
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virtual void PlayerLoginSuccess(unsigned requestId, const DBPlayerData &dbPlayerData) {
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m_server.UserValid(requestId, dbPlayerData);
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virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData) {
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m_server.UserValid(requestId, *dbPlayerData);
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}
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virtual void PlayerLoginFailed(unsigned requestId) {
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@@ -199,6 +199,10 @@ public:
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m_server.SendReportGameResult(requestId, replyId, false);
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}
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virtual void PlayerAdminList(unsigned requestId, std::list<DB_id> adminList) {
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m_server.GetBanManager().SetAdminPlayerIds(adminList);
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}
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private:
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ServerLobbyThread &m_server;
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};
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@@ -242,6 +246,7 @@ ServerLobbyThread::Init(const string &logDir)
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m_serverConfig.readConfigString("DBServerPassword"),
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m_serverConfig.readConfigString("DBServerDatabaseName"),
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m_serverConfig.readConfigString("DBServerEncryptionKey"));
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m_database->AsyncQueryAdminPlayers(0);
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GetBanManager().InitGameNameBadWordList(m_serverConfig.readConfigStringList("GameNameBadWordList"));
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}
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@@ -1074,6 +1079,10 @@ ServerLobbyThread::HandleNetPacketAuthClientResponse(boost::shared_ptr<SessionDa
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GetSender().Send(session, packet);
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// The last message is only for server verification.
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// We are done now, the user has logged in.
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boost::shared_ptr<PlayerData> tmpPlayerData = session->GetPlayerData();
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if (GetBanManager().IsAdminPlayer(tmpPlayerData->GetDBId())) {
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session->GetPlayerData()->SetRights(PLAYER_RIGHTS_ADMIN);
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}
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CheckAvatarBlacklist(session);
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} else
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SessionError(session, ERR_NET_INVALID_PASSWORD);
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