Send minimum raise value on players action done, not players turn. This version is NOT compatible to the current internet server.
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@@ -946,6 +946,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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tmpPlayer->setMySetAbsolute(actionDoneData.totalPlayerBet);
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tmpPlayer->setMyCash(actionDoneData.playerMoney);
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curGame->getCurrentHand()->getCurrentBeRo()->setHighestSet(actionDoneData.highestSet);
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curGame->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(actionDoneData.minimumRaise);
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curGame->getCurrentHand()->getBoard()->collectSets();
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curGame->getCurrentHand()->switchRounds();
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@@ -991,7 +992,6 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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// Next player's turn.
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curGame->getCurrentHand()->getCurrentBeRo()->setCurrentPlayersTurnId(tmpPlayer->getMyID());
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curGame->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(turnData.minimumRaise);
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curGame->getCurrentHand()->getCurrentBeRo()->setPlayersTurn(tmpPlayer->getMyID());
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// Mark current player in GUI.
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