Send minimum raise value on players action done, not players turn. This version is NOT compatible to the current internet server.

This commit is contained in:
lotodore
2007-11-18 00:06:14 +00:00
parent b8b9cac9da
commit 88c55eb68a
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -946,6 +946,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
tmpPlayer->setMySetAbsolute(actionDoneData.totalPlayerBet);
tmpPlayer->setMyCash(actionDoneData.playerMoney);
curGame->getCurrentHand()->getCurrentBeRo()->setHighestSet(actionDoneData.highestSet);
curGame->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(actionDoneData.minimumRaise);
curGame->getCurrentHand()->getBoard()->collectSets();
curGame->getCurrentHand()->switchRounds();
@@ -991,7 +992,6 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
// Next player's turn.
curGame->getCurrentHand()->getCurrentBeRo()->setCurrentPlayersTurnId(tmpPlayer->getMyID());
curGame->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(turnData.minimumRaise);
curGame->getCurrentHand()->getCurrentBeRo()->setPlayersTurn(tmpPlayer->getMyID());
// Mark current player in GUI.