Send minimum raise value on players action done, not players turn. This version is NOT compatible to the current internet server.

This commit is contained in:
lotodore
2007-11-18 00:06:14 +00:00
parent b8b9cac9da
commit 88c55eb68a
4 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -367,7 +367,6 @@ struct GCC_PACKED NetPacketPlayersTurnData
{
NetPacketHeader head;
u_int32_t playerId;
u_int32_t minimumRaise;
u_int16_t gameState;
u_int16_t reserved;
};
@@ -389,6 +388,7 @@ struct GCC_PACKED NetPacketPlayersActionDoneData
u_int32_t totalPlayerBet;
u_int32_t playerMoney;
u_int32_t highestSet;
u_int32_t minimumRaise;
};
struct GCC_PACKED NetPacketPlayersActionRejectedData
@@ -3264,7 +3264,6 @@ NetPacketPlayersTurn::SetData(const NetPacketPlayersTurn::Data &inData)
tmpData->playerId = htonl(inData.playerId);
tmpData->gameState = htons(inData.gameState);
tmpData->minimumRaise = htonl(inData.minimumRaise);
// Check the packet - just in case.
Check(GetRawData());
@@ -3277,7 +3276,6 @@ NetPacketPlayersTurn::GetData(NetPacketPlayersTurn::Data &outData) const
outData.playerId = ntohl(tmpData->playerId);
outData.gameState = static_cast<GameState>(ntohs(tmpData->gameState));
outData.minimumRaise = ntohl(tmpData->minimumRaise);
}
const NetPacketPlayersTurn *
@@ -3404,6 +3402,7 @@ NetPacketPlayersActionDone::SetData(const NetPacketPlayersActionDone::Data &inDa
tmpData->totalPlayerBet = htonl(inData.totalPlayerBet);
tmpData->playerMoney = htonl(inData.playerMoney);
tmpData->highestSet = htonl(inData.highestSet);
tmpData->minimumRaise = htonl(inData.minimumRaise);
// Check the packet - just in case.
Check(GetRawData());
@@ -3420,6 +3419,7 @@ NetPacketPlayersActionDone::GetData(NetPacketPlayersActionDone::Data &outData) c
outData.totalPlayerBet = ntohl(tmpData->totalPlayerBet);
outData.playerMoney = ntohl(tmpData->playerMoney);
outData.highestSet = ntohl(tmpData->highestSet);
outData.minimumRaise = ntohl(tmpData->minimumRaise);
}
const NetPacketPlayersActionDone *