Send minimum raise value on players action done, not players turn. This version is NOT compatible to the current internet server.

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lotodore committed 2007-11-18 00:06:14 +00:00
1 parent b8b9cac9da
commit 88c55eb68a
4 files changed
+6 -6

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+1 -1
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@@ -77,6 +77,7 @@ static void SendPlayerAction(ServerGameThread &server, boost::shared_ptr<PlayerI
actionDoneData.totalPlayerBet = player->getMySet();
actionDoneData.playerMoney = player->getMyCash();
actionDoneData.highestSet = server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
actionDoneData.minimumRaise = server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
static_cast<NetPacketPlayersActionDone *>(notifyActionDone.get())->SetData(actionDoneData);
server.SendToAllPlayers(notifyActionDone, SessionData::Game);
}
@@ -710,7 +711,6 @@ ServerGameStateStartRound::Process(ServerGameThread &server)
NetPacketPlayersTurn::Data playersTurnData;
playersTurnData.gameState = (GameState)curGame.getCurrentHand()->getCurrentRound();
playersTurnData.playerId = curPlayer->getMyUniqueID();
playersTurnData.minimumRaise = curGame.getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
static_cast<NetPacketPlayersTurn *>(notification.get())->SetData(playersTurnData);
server.SendToAllPlayers(notification, SessionData::Game);