Send minimum raise value on players action done, not players turn. This version is NOT compatible to the current internet server.
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@@ -77,6 +77,7 @@ static void SendPlayerAction(ServerGameThread &server, boost::shared_ptr<PlayerI
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actionDoneData.totalPlayerBet = player->getMySet();
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actionDoneData.playerMoney = player->getMyCash();
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actionDoneData.highestSet = server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
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actionDoneData.minimumRaise = server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
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static_cast<NetPacketPlayersActionDone *>(notifyActionDone.get())->SetData(actionDoneData);
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server.SendToAllPlayers(notifyActionDone, SessionData::Game);
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}
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@@ -710,7 +711,6 @@ ServerGameStateStartRound::Process(ServerGameThread &server)
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NetPacketPlayersTurn::Data playersTurnData;
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playersTurnData.gameState = (GameState)curGame.getCurrentHand()->getCurrentRound();
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playersTurnData.playerId = curPlayer->getMyUniqueID();
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playersTurnData.minimumRaise = curGame.getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
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static_cast<NetPacketPlayersTurn *>(notification.get())->SetData(playersTurnData);
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server.SendToAllPlayers(notification, SessionData::Game);
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