Send minimum raise value on players action done, not players turn. This version is NOT compatible to the current internet server.
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+1
-1
@@ -842,7 +842,6 @@ public:
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{
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GameState gameState;
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u_int32_t playerId;
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u_int32_t minimumRaise;
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};
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NetPacketPlayersTurn();
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@@ -896,6 +895,7 @@ public:
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u_int32_t totalPlayerBet;
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u_int32_t playerMoney;
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u_int32_t highestSet;
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u_int32_t minimumRaise;
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};
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NetPacketPlayersActionDone();
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